public virtual void Clear() { for (int i = 1; i < ContentParent.childCount; i++) { Destroy(ContentParent.GetChild(i).gameObject); } }
public virtual GameObject Template() { return(ContentParent.GetChild(0).gameObject); }
public virtual void Clear() { for (int i = 1; i < ContentParent.childCount; i++) { Destroy(ContentParent.GetChild(i).gameObject); } }
public virtual GameObject Template() { return(ContentParent.GetChild(0).gameObject); }