protected void CreateBoardModels(ContentPackage package) { MeshGroup group = package.LoadMeshGroup(BoardMeshSource); int texture = package.LoadTexture(BoardTextureSource); DiffuseMaterial material = new DiffuseMaterial(texture, BoardMaterialName); material.Load(package); RenderScene.AddMaterial(material); Model pawn = new Model() { Name = BoardModelName, Material = material, MeshGroup = group }; RenderScene.AddModel(pawn); RenderNode node = new RenderNode() { Model = pawn, Transform = Matrix4.Identity }; RenderScene.AddRenderNode(node); }
protected void CreateSelector(ContentPackage package) { SolidColorSpecularMaterial materialGray = new SolidColorSpecularMaterial(new Vector3(.5f, .5f, 1f), SelectorMaterialName); materialGray.Load(package); RenderScene.AddMaterial(materialGray); materialGray.LightDirection = new Vector3(1f, -1f, 0f); materialGray.Shininess = 3f; materialGray.Specularity = .5f; MeshGroup selectorMesh = package.LoadMeshGroup(SelectorMeshSource); Model selectorModel = new Model() { Name = SelectorModelName, Material = materialGray, MeshGroup = selectorMesh }; RenderScene.AddModel(selectorModel); selector = new RenderNode() { Model = selectorModel, Transform = Matrix4.Identity }; RenderScene.AddRenderNode(selector); }
protected void CreatePieceModels(ContentPackage package) { Material materialWhite = RenderScene.Materials[MaterialWhiteName]; Material materialBlack = RenderScene.Materials[MaterialBlackName]; MeshGroup mesh = package.LoadMeshGroup(Pawn.MeshSource); Model pawnWhite = new Model() { Name = Pawn.ModelWhite, Material = materialWhite, MeshGroup = mesh }; RenderScene.AddModel(pawnWhite); Model pawnBlack = new Model() { Name = Pawn.ModelBlack, Material = materialBlack, MeshGroup = mesh }; RenderScene.AddModel(pawnBlack); mesh = package.LoadMeshGroup(Knight.MeshSource); Model knightWhite = new Model() { Name = Knight.ModelWhite, Material = materialWhite, MeshGroup = mesh }; RenderScene.AddModel(knightWhite); Model knightBlack = new Model() { Name = Knight.ModelBlack, Material = materialBlack, MeshGroup = mesh }; RenderScene.AddModel(knightBlack); mesh = package.LoadMeshGroup(Bishop.MeshSource); Model bishopWhite = new Model() { Name = Bishop.ModelWhite, Material = materialWhite, MeshGroup = mesh }; RenderScene.AddModel(bishopWhite); Model bishopBlack = new Model() { Name = Bishop.ModelBlack, Material = materialBlack, MeshGroup = mesh }; RenderScene.AddModel(bishopBlack); mesh = package.LoadMeshGroup(Rook.MeshSource); Model rookWhite = new Model() { Name = Rook.ModelWhite, Material = materialWhite, MeshGroup = mesh }; RenderScene.AddModel(rookWhite); Model rookBlack = new Model() { Name = Rook.ModelBlack, Material = materialBlack, MeshGroup = mesh }; RenderScene.AddModel(rookBlack); mesh = package.LoadMeshGroup(Queen.MeshSource); Model queenWhite = new Model() { Name = Queen.ModelWhite, Material = materialWhite, MeshGroup = mesh }; RenderScene.AddModel(queenWhite); Model queenBlack = new Model() { Name = Queen.ModelBlack, Material = materialBlack, MeshGroup = mesh }; RenderScene.AddModel(queenBlack); mesh = package.LoadMeshGroup(King.MeshSource); Model kingWhite = new Model() { Name = King.ModelWhite, Material = materialWhite, MeshGroup = mesh }; RenderScene.AddModel(kingWhite); Model kingBlack = new Model() { Name = King.ModelBlack, Material = materialBlack, MeshGroup = mesh }; RenderScene.AddModel(kingBlack); }