public override void Init(AvaliGraphicRequest req) { this.data = req.graphicData; if (req.path.NullOrEmpty()) { throw new ArgumentNullException("folderPath"); } if ((UnityEngine.Object)req.shader == (UnityEngine.Object)null) { throw new ArgumentNullException("shader"); } this.path = req.path; this.color = req.color; this.colorTwo = req.colorTwo; this.drawSize = req.drawSize; List <Texture2D> list = ContentFinder <Texture2D> .GetAllInFolder(req.path).Where <Texture2D>((Func <Texture2D, bool>)(x => !x.name.EndsWith(Graphic_Single.MaskSuffix))).OrderBy <Texture2D, string>((Func <Texture2D, string>)(x => x.name)).ToList <Texture2D>(); if (list.NullOrEmpty <Texture2D>()) { Log.Error("Collection cannot init: No textures found at path " + req.path, false); this.subGraphics = new AvaliGraphic[1] { AvaliBaseContent.BadGraphic }; } else { this.subGraphics = new AvaliGraphic[list.Count]; for (int index = 0; index < list.Count; ++index) { string path = req.path + "/" + list[index].name; this.subGraphics[index] = AvaliGraphicDatabase.Get(typeof(Graphic_Single), path, req.shader, this.drawSize, this.color, this.colorTwo, this.colorThree, (AvaliGraphicData)null, req.shaderParameters); } } }
public override void Init(AvaliGraphicRequest req) { this.data = req.graphicData; this.path = req.path; this.color = req.color; this.drawSize = req.drawSize; List <StuffAppearanceDef> defsListForReading = DefDatabase <StuffAppearanceDef> .AllDefsListForReading; this.subGraphics = new AvaliGraphic[defsListForReading.Count]; for (int index = 0; index < this.subGraphics.Length; ++index) { StuffAppearanceDef stuffAppearance = defsListForReading[index]; string folderPath = req.path; if (!stuffAppearance.pathPrefix.NullOrEmpty()) { folderPath = stuffAppearance.pathPrefix + "/" + ((IEnumerable <string>)folderPath.Split('/')).Last <string>(); } Texture2D texture2D = ContentFinder <Texture2D> .GetAllInFolder(folderPath).Where <Texture2D>((Func <Texture2D, bool>)(x => x.name.EndsWith(stuffAppearance.defName))).FirstOrDefault <Texture2D>(); if ((UnityEngine.Object)texture2D != (UnityEngine.Object)null) { this.subGraphics[index] = AvaliGraphicDatabase.Get <AvaliGraphic_Single>(folderPath + "/" + texture2D.name, req.shader, this.drawSize, this.color); } } for (int index = 0; index < this.subGraphics.Length; ++index) { if (this.subGraphics[index] == null) { this.subGraphics[index] = this.subGraphics[(int)StuffAppearanceDefOf.Smooth.index]; } } }
void CreateGraphics() { if (this.graphicData.graphicClass == typeof(Graphic_Random) || this.graphicData.graphicClass == typeof(Graphic_Flicker)) { for (int i = 0; i < textures.Count; i++) { List <Texture2D> list = (from x in ContentFinder <Texture2D> .GetAllInFolder(textures[i]) where !x.name.EndsWith(Graphic_Single.MaskSuffix) orderby x.name select x).ToList <Texture2D>(); if (list.NullOrEmpty <Texture2D>()) { Log.Error("Collection cannot init: No textures found at path " + textures[i], false); } for (int ii = 0; ii < list.Count; ii++) { materials.Add(MaterialPool.MatFrom(textures[i] + "/" + list[ii].name, ShaderDatabase.TransparentPostLight)); } } } else { for (int i = 0; i < textures.Count; i++) { materials.Add(MaterialPool.MatFrom(textures[i], ShaderDatabase.TransparentPostLight)); } } }
static Resources() { SlightlyDarkBackground = new Color(0f, 0f, 0f, .2f); Close = ContentFinder <Texture2D> .Get("UI/Icons/Close"); EyeOpen = ContentFinder <Texture2D> .Get("UI/Icons/EyeOpen"); EyeClosed = ContentFinder <Texture2D> .Get("UI/Icons/EyeClosed"); Search = ContentFinder <Texture2D> .Get("UI/Icons/Search"); Steam = ContentFinder <Texture2D> .Get("UI/Icons/ContentSources/SteamWorkshop"); Ludeon = ContentFinder <Texture2D> .Get("UI/Icons/Ludeon"); File = ContentFinder <Texture2D> .Get("UI/Icons/File"); Folder = ContentFinder <Texture2D> .Get("UI/Icons/ContentSources/LocalFolder"); Warning = ContentFinder <Texture2D> .Get("UI/Icons/Warning"); Question = ContentFinder <Texture2D> .Get("UI/Icons/Question"); Status_Cross = ContentFinder <Texture2D> .Get("UI/Icons/Status/Cross"); Status_Down = ContentFinder <Texture2D> .Get("UI/Icons/Status/Down"); Status_Up = ContentFinder <Texture2D> .Get("UI/Icons/Status/Up"); Status_Plus = ContentFinder <Texture2D> .Get("UI/Icons/Status/Plus"); Spinner = ContentFinder <Texture2D> .GetAllInFolder("UI/Icons/Spinner").ToArray(); }
public override IEnumerable <ResolvedGrain> GetResolvedGrains() { foreach (AudioClip folderClip in ContentFinder <AudioClip> .GetAllInFolder(this.clipFolderPath)) { yield return(new ResolvedGrain_Clip(folderClip)); } }
public StatDef ResistHediffStat = null; //The default chance of adding a hediff. void CreateGraphics() { if (this.graphicData.graphicClass == typeof(Graphic_Random) || this.graphicData.graphicClass == typeof(Graphic_Flicker)) { for (int i = 0; i < textures.Count; i++) { List <Texture2D> list = (from x in ContentFinder <Texture2D> .GetAllInFolder(textures[i]) where !x.name.EndsWith(Graphic_Single.MaskSuffix) orderby x.name select x).ToList <Texture2D>(); if (list.NullOrEmpty <Texture2D>()) { Log.Error("Collection cannot init: No textures found at path " + textures[i], false); } for (int ii = 0; ii < list.Count; ii++) { materials.Add(MaterialPool.MatFrom(textures[i] + "/" + list[ii].name, this.graphicData.shaderType.Shader, MapMaterialRenderQueues.OrbitalBeam)); } } } else { for (int i = 0; i < textures.Count; i++) { materials.Add(MaterialPool.MatFrom(textures[i], this.graphicData.shaderType.Shader, MapMaterialRenderQueues.OrbitalBeam)); } } if (!flareMatPath.NullOrEmpty()) { flareMat = MaterialPool.MatFrom(flareMatPath, this.flareShaderType?.Shader ?? this.graphicData.shaderType.Shader, MapMaterialRenderQueues.OrbitalBeam); } }
public override void Init(GraphicRequestRGB req, bool cacheResults = true) { if (cacheResults is true) { masks = new Texture2D[MatCount]; maskMatPatterns = new Dictionary <PatternDef, Pair <string, Material[]> >(); } data = req.graphicData; path = req.path; color = req.color; colorTwo = req.colorTwo; colorThree = req.colorThree; tiles = req.tiles; drawSize = req.drawSize; var files = ContentFinder <Texture2D> .GetAllInFolder(req.path); List <Texture2D> list = (from x in files where !x.name.EndsWith(MaskSuffix) orderby x.name select x).ToList(); List <Texture2D> listM = (from x in files where x.name.EndsWith(MaskSuffix) orderby x.name select x).ToList(); if (list.NullOrEmpty()) { Log.Error("Collection cannot init: No textures found at path " + req.path); graphicPaths = new string[] { BaseContent.BadGraphic.path }; return; } graphicPaths = new string[list.Count]; subGraphics = new Graphic_Cannon[list.Count]; subTextures = list.ToArray(); if (list.Count != listM.Count && !listM.NullOrEmpty()) { Log.Error($"{VehicleHarmony.LogLabel} Could not apply masks for animation classes at path {req.path}. " + $"Mask and texture count do not match up." + $"\nMainTextures: {list.Count} Masks: {listM.Count}"); graphicPaths = new string[] { BaseContent.BadGraphic.path }; return; } for (int i = 0; i < list.Count; i++) { string fullPath = string.Concat(req.path, '/', list[i].name); graphicPaths[i] = fullPath; subGraphics[i] = GraphicDatabaseRGB.Get <Graphic_Cannon>(fullPath, req.shader, req.drawSize, req.color, req.colorTwo, req.colorThree, req.tiles, req.displacement.x, req.displacement.y, DataRGB, req.shaderParameters) as Graphic_Cannon; } }
void Start() { List <Texture2D> list = (from x in ContentFinder <Texture2D> .GetAllInFolder("World/Hills") orderby x.name select x).ToList(); Debug.Log("TestLength>>>" + list.Count); string src = Application.dataPath + "/Test/Textures"; directoryInfo = new DirectoryInfo(src); files = directoryInfo.GetFiles(); }
static TexLoad() { var icons = ContentFinder <Texture2D> .GetAllInFolder("FactionIcons"); factionIcons = icons.ToList(); if (factionIcons.NullOrEmpty()) { Log.Error("Empire - No faction icons found, will probably result in Empire not working properly."); } }
public override void Init(GraphicRequest req) { this.data = req.graphicData; if (req.path.NullOrEmpty()) { throw new ArgumentNullException("folderPath"); } if (req.shader == null) { throw new ArgumentNullException("shader"); } this.path = req.path; this.color = req.color; this.colorTwo = req.colorTwo; this.drawSize = req.drawSize; int idx = this.path.LastIndexOf('/'); if (idx != -1) { // string s1 = this.path.Substring(0, idx); // Log.Message(s1); string s2 = this.path.Substring(idx + 1); // Log.Message(s2); this.path = req.path + "/" + s2; // Log.Message(path); } // Regex.Match(test, @"^[^0-9]*").Value List <Texture2D> list = (from x in ContentFinder <Texture2D> .GetAllInFolder(path) where Regex.Match(x.name, @"^[^0-9]*").Success&& !x.name.EndsWith(Graphic_AdvancedSingle.MaskSuffix) && !x.name.EndsWith(Graphic_AdvancedSingle.GlowSuffix) && !x.name.EndsWith(Graphic_AdvancedSingle.GlowMaskSuffix) && !x.name.Contains(Graphic_AdvancedMulti.NSuffix) && !x.name.Contains(Graphic_AdvancedMulti.SSuffix) && !x.name.Contains(Graphic_AdvancedMulti.ESuffix) && !x.name.Contains(Graphic_AdvancedMulti.WSuffix) orderby x.name select x).ToList <Texture2D>(); if (list.NullOrEmpty <Texture2D>()) { Log.Error("Collection cannot init: No textures found at path " + path, false); this.subGraphics = new Graphic[] { BaseContent.BadGraphic }; return; } // Log.Message("found " + list.Count()+" Variants"); this.subGraphics = new Graphic[list.Count]; for (int i = 0; i < list.Count; i++) { string path = req.path + "/" + list[i].name; // Log.Message("loaded "+ path); this.subGraphics[i] = GraphicDatabase.Get(typeof(Graphic_Single), path, req.shader, this.drawSize, this.color, this.colorTwo, this.data, req.shaderParameters); } this.mat = this.subGraphics[0].MatSingle; }
static PriorityGrid() { _colors = new[] { // http://colorbrewer2.org/?type=diverging&scheme=RdBu&n=7 , using the middle 5 Color255(239, 138, 98), Color255(253, 219, 199), Color255(255, 255, 255), Color255(209, 229, 240), Color255(103, 169, 172) }; _priorityIcons = ContentFinder <Texture2D> .GetAllInFolder("UI/Icons/Priorities").ToArray(); }
public bool MoveNext() { uint num = (uint)this.$PC; this.$PC = -1; bool flag = false; switch (num) { case 0u: enumerator = ContentFinder <AudioClip> .GetAllInFolder(this.clipFolderPath).GetEnumerator(); num = 4294967293u; break; case 1u: break; default: return(false); } try { switch (num) { } if (enumerator.MoveNext()) { folderClip = enumerator.Current; this.$current = new ResolvedGrain_Clip(folderClip); if (!this.$disposing) { this.$PC = 1; } flag = true; return(true); } } finally { if (!flag) { if (enumerator != null) { enumerator.Dispose(); } } } this.$PC = -1; return(false); }
static Resources() { SortingIcon = ContentFinder <Texture2D> .Get("UI/Icons/Sorting"); SortingDescendingIcon = ContentFinder <Texture2D> .Get("UI/Icons/SortingDescending"); MoodHappy = ContentFinder <Texture2D> .Get("UI/Icons/Mood/happy"); MoodContent = ContentFinder <Texture2D> .Get("UI/Icons/Mood/content"); MoodDiscontent = ContentFinder <Texture2D> .Get("UI/Icons/Mood/discontent"); MoodUnhappy = ContentFinder <Texture2D> .Get("UI/Icons/Mood/unhappy"); MoodBroken = ContentFinder <Texture2D> .Get("UI/Icons/Mood/broken"); PrioritiesDetailed = ContentFinder <Texture2D> .Get("UI/Icons/numbers"); PrioritiesSimple = ContentFinder <Texture2D> .Get("UI/Icons/checks"); PrioritiesTimed = ContentFinder <Texture2D> .Get("UI/Icons/clock-scheduler"); PrioritiesWholeDay = ContentFinder <Texture2D> .Get("UI/Icons/whole-day"); PinEye = ContentFinder <Texture2D> .Get("UI/Icons/pin-eye"); PinClock = ContentFinder <Texture2D> .Get("UI/Icons/pin-clock"); Clock = ContentFinder <Texture2D> .Get("UI/Icons/clock"); Half = ContentFinder <Texture2D> .Get("UI/Icons/half"); Now = ContentFinder <Texture2D> .Get("UI/Icons/now"); Expand = ContentFinder <Texture2D> .Get("UI/Icons/expand"); Collapse = ContentFinder <Texture2D> .Get("UI/Icons/collapse"); LeftArrow = ContentFinder <Texture2D> .Get("UI/Icons/LeftArrow"); RightArrow = ContentFinder <Texture2D> .Get("UI/Icons/RightArrow"); StarHollow = ContentFinder <Texture2D> .Get("UI/Icons/star-hollow"); Star = ContentFinder <Texture2D> .Get("UI/Icons/star"); Edit = ContentFinder <Texture2D> .Get("UI/Icons/edit"); Icons = ContentFinder <Texture2D> .GetAllInFolder("UI/Icons/Various").ToArray(); }
public override IEnumerable <ResolvedGrain> GetResolvedGrains() { using (IEnumerator <AudioClip> enumerator = ContentFinder <AudioClip> .GetAllInFolder(this.clipFolderPath).GetEnumerator()) { if (enumerator.MoveNext()) { AudioClip folderClip = enumerator.Current; yield return((ResolvedGrain) new ResolvedGrain_Clip(folderClip)); /*Error: Unable to find new state assignment for yield return*/; } } yield break; IL_00c3: /*Error near IL_00c4: Unexpected return in MoveNext()*/; }
// Token: 0x06000038 RID: 56 RVA: 0x00002E64 File Offset: 0x00001064 public static Texture2D GetIcon(ThingDef thingDef) { Texture2D texture2D = ContentFinder <Texture2D> .Get(thingDef.graphicData.texPath, false); if (texture2D == null) { texture2D = ContentFinder <Texture2D> .GetAllInFolder(thingDef.graphicData.texPath).ToList <Texture2D>()[0]; if (texture2D == null) { texture2D = ContentFinder <Texture2D> .Get("UI/Commands/LaunchReport", true); Log.Warning("Fermenter:: No texture at " + thingDef.graphicData.texPath + ".", false); } } return(texture2D); }
// Try to get a texture of a thingDef; If not found, use LaunchReport icon public static Texture2D GetIcon(ThingDef thingDef) { Texture2D icon = ContentFinder <Texture2D> .Get(thingDef.graphicData.texPath, false); if (icon == null) { // Use the first texture in the folder icon = ContentFinder <Texture2D> .GetAllInFolder(thingDef.graphicData.texPath).ToList()[0]; if (icon == null) { icon = ContentFinder <Texture2D> .Get("UI/Commands/LaunchReport", true); Log.Warning("Universal Fermenter:: No texture at " + thingDef.graphicData.texPath + "."); } } return(icon); }
static Resources() { SlightlyDarkBackground = new Color(0f, 0f, 0f, .2f); Close = ContentFinder <Texture2D> .Get("UI/Icons/Close"); EyeOpen = ContentFinder <Texture2D> .Get("UI/Icons/EyeOpen"); EyeClosed = ContentFinder <Texture2D> .Get("UI/Icons/EyeClosed"); Search = ContentFinder <Texture2D> .Get("UI/Icons/Search"); Steam = ContentFinder <Texture2D> .Get("UI/Icons/ContentSources/SteamWorkshop"); Ludeon = ContentFinder <Texture2D> .Get("UI/Icons/Ludeon"); File = ContentFinder <Texture2D> .Get("UI/Icons/File"); Folder = ContentFinder <Texture2D> .Get("UI/Icons/ContentSources/ModsFolder"); Warning = ContentFinder <Texture2D> .Get("UI/Icons/Warning"); Question = ContentFinder <Texture2D> .Get("UI/Icons/Question"); // the joys of case-unaware file systems - I now don't know which version is out there... Palette = ContentFinder <Texture2D> .Get("UI/Icons/Palette", false); Palette ??= ContentFinder <Texture2D> .Get("UI/Icons/palette"); Gear = ContentFinder <Texture2D> .Get("UI/Icons/Gear"); Check = ContentFinder <Texture2D> .Get("UI/Widgets/CheckOn"); Wand = ContentFinder <Texture2D> .Get("UI/Icons/Wand"); Status_Cross = ContentFinder <Texture2D> .Get("UI/Icons/Status/Cross"); Status_Down = ContentFinder <Texture2D> .Get("UI/Icons/Status/Down"); Status_Up = ContentFinder <Texture2D> .Get("UI/Icons/Status/Up"); Status_Plus = ContentFinder <Texture2D> .Get("UI/Icons/Status/Plus"); Spinner = ContentFinder <Texture2D> .GetAllInFolder("UI/Icons/Spinner").ToArray(); }
public override void Init(GraphicRequest graphicRequest) { cachedReq = graphicRequest; data = graphicRequest.graphicData; if (graphicRequest.path.NullOrEmpty()) { throw new ArgumentNullException(nameof(graphicRequest.path)); } if (graphicRequest.shader == null) { throw new ArgumentNullException(nameof(graphicRequest.shader)); } path = graphicRequest.path; color = graphicRequest.color; colorTwo = graphicRequest.colorTwo; drawSize = graphicRequest.drawSize; var list = (from x in ContentFinder <Texture2D> .GetAllInFolder(graphicRequest.path) where !x.name.EndsWith(Graphic_Single.MaskSuffix) orderby x.name select x).ToList(); cachedTextures = list; if (list.NullOrEmpty()) { Log.Error("Collection cannot init: No textures found at path " + graphicRequest.path); subGraphics = new[] { BaseContent.BadGraphic }; return; } subGraphics = new Graphic[list.Count]; for (var i = 0; i < list.Count; i++) { var graphicRequestPath = graphicRequest.path + "/" + list[i].name; subGraphics[i] = GraphicDatabase.Get(typeof(Graphic_Single), graphicRequestPath, graphicRequest.shader, drawSize, color, colorTwo, null, graphicRequest.shaderParameters); } }
public override void Init(GraphicRequest req) { this.data = req.graphicData; if (req.path.NullOrEmpty()) { throw new ArgumentNullException("folderPath"); } if (req.shader == null) { throw new ArgumentNullException("shader"); } this.path = req.path; this.color = req.color; this.colorTwo = req.colorTwo; this.drawSize = req.drawSize; List <Texture2D> list = (from x in ContentFinder <Texture2D> .GetAllInFolder(req.path) where !x.name.EndsWith(Graphic_AdvancedSingle.MaskSuffix) && !x.name.EndsWith(Graphic_AdvancedSingle.GlowSuffix) && !x.name.EndsWith(Graphic_AdvancedSingle.GlowMaskSuffix) && !x.name.Contains(Graphic_AdvancedMulti.NSuffix) && !x.name.Contains(Graphic_AdvancedMulti.SSuffix) && !x.name.Contains(Graphic_AdvancedMulti.ESuffix) && !x.name.Contains(Graphic_AdvancedMulti.WSuffix) orderby x.name select x).ToList <Texture2D>(); if (list.NullOrEmpty <Texture2D>()) { Log.Error("Collection cannot init: No textures found at path " + req.path, false); this.subGraphics = new Graphic[] { BaseContent.BadGraphic }; return; } else { } this.subGraphics = new Graphic[list.Count]; for (int i = 0; i < list.Count; i++) { string path = req.path + "/" + list[i].name; // Log.Message("loaded "+ path); this.subGraphics[i] = GraphicDatabase.Get(typeof(Graphic_Single), path, req.shader, this.drawSize, this.color, this.colorTwo, null, req.shaderParameters); } }
public static bool Prefix() { Vector2 TextureSize = new Vector2(2048f, 1280f); bool flag = true; if (UI.screenWidth > UI.screenHeight * (TextureSize.x / TextureSize.y)) { flag = false; } Rect position; if (flag) { float height = UI.screenHeight; float num = UI.screenHeight * (TextureSize.x / TextureSize.y); position = new Rect((UI.screenWidth / 2) - num / 2f, 0f, num, height); } else { float width = UI.screenWidth; float num2 = UI.screenWidth * (TextureSize.y / TextureSize.x); position = new Rect(0f, (UI.screenHeight / 2) - num2 / 2f, width, num2); } if (selectedTexture == null) { IEnumerable <Texture2D> BackgroundTextures = ContentFinder <Texture2D> .GetAllInFolder("UI/Background"); selectedTexture = BackgroundTextures.RandomElement(); } GUI.DrawTexture(position, selectedTexture, ScaleMode.ScaleToFit); return(false); }
public override void Init(GraphicRequest req) { this.data = req.graphicData; if (req.path.NullOrEmpty()) { throw new ArgumentNullException("folderPath"); } if (req.shader == null) { throw new ArgumentNullException("shader"); } this.path = req.path; this.color = req.color; this.drawSize = req.drawSize; List <Texture2D> list = (from x in ContentFinder <Texture2D> .GetAllInFolder(req.path) where !x.name.EndsWith(Graphic_Single.MaskSuffix) && !this.isMask(x.name) select x).ToList <Texture2D>(); if (list.NullOrEmpty <Texture2D>()) { Log.Error("Collection cannot init: No textures found at path " + req.path); this.subGraphics = new Graphic[] { BaseContent.BadGraphic }; return; } this.subGraphics = new Graphic[list.Count]; for (int i = 0; i < list.Count; i++) { string path = req.path + "/" + list[i].name; this.subGraphics[i] = GraphicDatabase.Get <Graphic_Single>(path, req.shader, this.drawSize, this.color); } Texture2D[] array = new Texture2D[3]; string graphicPath = list.RandomElement().name; array[1] = ContentFinder <Texture2D> .Get(graphicPath + "_side", false); if (array[1] == null) { array[1] = array[0]; } array[2] = ContentFinder <Texture2D> .Get(graphicPath + "_front", false); if (array[2] == null) { array[2] = array[0]; } Texture2D[] array2 = new Texture2D[3]; if (req.shader.SupportsMaskTex()) { array2[0] = ContentFinder <Texture2D> .Get(graphicPath + "_backm", false); if (array2[0] != null) { array2[1] = ContentFinder <Texture2D> .Get(graphicPath + "_sidem", false); if (array2[1] == null) { array2[1] = array2[0]; } array2[2] = ContentFinder <Texture2D> .Get(graphicPath + "_frontm", false); if (array2[2] == null) { array2[2] = array2[0]; } } } for (int i = 0; i < 3; i++) { MaterialRequest req2 = default(MaterialRequest); req2.mainTex = array[i]; req2.shader = req.shader; req2.color = this.color; req2.colorTwo = this.colorTwo; req2.maskTex = array2[i]; this.mats[i] = MaterialPool.MatFrom(req2); } this.path = graphicPath; }
static Resources() { SprayIcon = ContentFinder <Texture2D> .Get("UI/Icons/Spray"); WaterSprites = ContentFinder <Texture2D> .GetAllInFolder("Water").ToArray(); }
public override void PostSpawnSetup(bool respawningAfterLoad) { base.PostSpawnSetup(respawningAfterLoad); this.pb = base.parent as Building_SuperWeapon; list = (ContentFinder <Texture2D> .GetAllInFolder(path)).ToList <Texture2D>(); }
public void ReInitIcons(string folderName) { this.groupBannerFolder = folderName; var bannerPath = ""; if (bannerModeEnabled) { bannerPath = "UI/ColonistBar/GroupIcons/BannerMode/" + groupBannerFolder; } else { bannerPath = "UI/ColonistBar/GroupIcons/" + groupBannerFolder; } var banners = ContentFinder <Texture2D> .GetAllInFolder(bannerPath).OrderBy(x => x.name).ToList(); bannerStates.Clear(); foreach (var banner in banners) { if (this.colonistGroup.groupBanner == banner) { bannerStates[banner] = true; } else { bannerStates[banner] = false; } } if (!bannerStates.Where(x => x.Value).Any()) { this.colonistGroup.groupBannerFolder = this.groupBannerFolder; this.colonistGroup.groupBanner = banners.First(); this.colonistGroup.groupBannerName = this.colonistGroup.groupBanner.name; bannerStates[this.colonistGroup.groupBanner] = true; } var iconPath = ""; if (bannerModeEnabled) { iconPath = "UI/ColonistBar/GroupIcons/BannerMode/" + groupIconFolder; } else { iconPath = "UI/ColonistBar/GroupIcons/" + groupIconFolder; } var icons = ContentFinder <Texture2D> .GetAllInFolder(iconPath).OrderBy(x => x.name).ToList(); iconStates.Clear(); foreach (var icon in icons) { if (this.colonistGroup.groupIcon == icon) { iconStates[icon] = true; } else { iconStates[icon] = false; } } if (!iconStates.Where(x => x.Value).Any()) { this.colonistGroup.groupBannerFolder = this.groupBannerFolder; this.colonistGroup.groupIcon = icons.First(); this.colonistGroup.groupIconName = this.colonistGroup.groupIcon.name; iconStates[this.colonistGroup.groupIcon] = true; } }