Widget MakeHistoryWidget(object o) { var message = (ChatMessage)o; var from = message.Type == ChatMessageType.Notification ? "Battlefield Control" : message.Nick; var color = message.Type == ChatMessageType.Notification ? ChromeMetrics.Get <Color>("GlobalChatNotificationColor") : ChromeMetrics.Get <Color>("GlobalChatPlayerNameColor"); var template = (ContainerWidget)chatTemplate.Clone(); LobbyUtils.SetupChatLine(template, color, message.Time, from, message.Message); template.Id = message.UID; return(template); }
void AddChatLine(Color c, string from, string text, bool replayCache) { if (!replayCache && chatOverlayDisplay != null) { chatOverlayDisplay.AddLine(c, from, text); } var template = chatTemplate.Clone(); var nameLabel = template.Get <LabelWidget>("NAME"); var textLabel = template.Get <LabelWidget>("TEXT"); var name = ""; if (!string.IsNullOrEmpty(from)) { name = from + ":"; } var font = Game.Renderer.Fonts[nameLabel.Font]; var nameSize = font.Measure(from); nameLabel.GetColor = () => c; nameLabel.GetText = () => name; nameLabel.Bounds.Width = nameSize.X; textLabel.Bounds.X += nameSize.X; textLabel.Bounds.Width -= nameSize.X; // Hack around our hacky wordwrap behavior: need to resize the widget to fit the text text = WidgetUtils.WrapText(text, textLabel.Bounds.Width, font); textLabel.GetText = () => text; var dh = font.Measure(text).Y - textLabel.Bounds.Height; if (dh > 0) { textLabel.Bounds.Height += dh; template.Bounds.Height += dh; } var scrolledToBottom = chatScrollPanel.ScrolledToBottom; chatScrollPanel.AddChild(template); if (scrolledToBottom) { chatScrollPanel.ScrollToBottom(smooth: true); } if (!replayCache) { Game.Sound.PlayNotification(modRules, null, "Sounds", "ChatLine", null); } }
void AddChatLine(TextNotification chatLine, bool suppressSound) { var template = chatTemplate.Clone(); var nameLabel = template.Get <LabelWidget>("NAME"); var textLabel = template.Get <LabelWidget>("TEXT"); var name = ""; if (!string.IsNullOrEmpty(chatLine.Prefix)) { name = chatLine.Prefix + ":"; } var font = Game.Renderer.Fonts[nameLabel.Font]; var nameSize = font.Measure(chatLine.Prefix); nameLabel.GetColor = () => chatLine.PrefixColor; nameLabel.GetText = () => name; nameLabel.Bounds.Width = nameSize.X; textLabel.GetColor = () => chatLine.TextColor; textLabel.Bounds.X += nameSize.X; textLabel.Bounds.Width -= nameSize.X; // Hack around our hacky wordwrap behavior: need to resize the widget to fit the text var text = WidgetUtils.WrapText(chatLine.Text, textLabel.Bounds.Width, font); textLabel.GetText = () => text; var dh = font.Measure(text).Y - textLabel.Bounds.Height; if (dh > 0) { textLabel.Bounds.Height += dh; template.Bounds.Height += dh; } var scrolledToBottom = chatScrollPanel.ScrolledToBottom; chatScrollPanel.AddChild(template); if (scrolledToBottom) { chatScrollPanel.ScrollToBottom(smooth: true); } if (!suppressSound) { Game.Sound.PlayNotification(modRules, null, "Sounds", chatLineSound, null); } }
void PopulateObjectivesList(MissionObjectives mo, ScrollPanelWidget parent, ContainerWidget template) { parent.RemoveChildren(); foreach (var objective in mo.Objectives.OrderBy(o => o.Type)) { var widget = template.Clone(); var label = widget.Get <LabelWidget>("OBJECTIVE_TYPE"); label.GetText = () => objective.Type; var checkbox = widget.Get <CheckboxWidget>("OBJECTIVE_STATUS"); checkbox.IsChecked = () => objective.State != ObjectiveState.Incomplete; checkbox.GetCheckType = () => objective.State == ObjectiveState.Completed ? "checked" : "crossed"; checkbox.GetText = () => objective.Description; parent.AddChild(widget); } }
void PopulateObjectivesList(MissionObjectives mo, ScrollPanelWidget parent, ContainerWidget template) { parent.RemoveChildren(); foreach (var o in mo.Objectives.OrderBy(o => o.Type)) { var objective = o; // Work around the loop closure issue in older versions of C# var widget = template.Clone(); var label = widget.Get<LabelWidget>("OBJECTIVE_TYPE"); label.GetText = () => objective.Type == ObjectiveType.Primary ? "Primary" : "Secondary"; var checkbox = widget.Get<CheckboxWidget>("OBJECTIVE_STATUS"); checkbox.IsChecked = () => objective.State != ObjectiveState.Incomplete; checkbox.GetCheckType = () => objective.State == ObjectiveState.Completed ? "checked" : "crossed"; checkbox.GetText = () => objective.Description; parent.AddChild(widget); } }
void PopulateObjectivesList(MissionObjectives mo, ScrollPanelWidget parent, ContainerWidget template) { parent.RemoveChildren(); foreach (var o in mo.Objectives.OrderBy(o => o.Type)) { var objective = o; // Work around the loop closure issue in older versions of C# var widget = template.Clone(); var label = widget.Get <LabelWidget>("OBJECTIVE_TYPE"); label.GetText = () => objective.Type == ObjectiveType.Primary ? "Primary" : "Secondary"; var checkbox = widget.Get <CheckboxWidget>("OBJECTIVE_STATUS"); checkbox.IsChecked = () => objective.State != ObjectiveState.Incomplete; checkbox.GetCheckType = () => objective.State == ObjectiveState.Completed ? "checked" : "crossed"; checkbox.GetText = () => objective.Description; parent.AddChild(widget); } }
public ObserverStatsLogic(World world, ModData modData, WorldRenderer worldRenderer, Widget widget, Action onExit, ObserverStatsPanel activePanel, Dictionary <string, MiniYaml> logicArgs) { this.world = world; this.worldRenderer = worldRenderer; MiniYaml yaml; string[] keyNames = Enum.GetNames(typeof(ObserverStatsPanel)); var statsHotkeys = new HotkeyReference[keyNames.Length]; for (var i = 0; i < keyNames.Length; i++) { statsHotkeys[i] = logicArgs.TryGetValue("Statistics" + keyNames[i] + "Key", out yaml) ? modData.Hotkeys[yaml.Value] : new HotkeyReference(); } players = world.Players.Where(p => !p.NonCombatant); basicStatsHeaders = widget.Get <ContainerWidget>("BASIC_STATS_HEADERS"); economyStatsHeaders = widget.Get <ContainerWidget>("ECONOMY_STATS_HEADERS"); productionStatsHeaders = widget.Get <ContainerWidget>("PRODUCTION_STATS_HEADERS"); combatStatsHeaders = widget.Get <ContainerWidget>("COMBAT_STATS_HEADERS"); earnedThisMinuteGraphHeaders = widget.Get <ContainerWidget>("EARNED_THIS_MIN_GRAPH_HEADERS"); playerStatsPanel = widget.Get <ScrollPanelWidget>("PLAYER_STATS_PANEL"); playerStatsPanel.Layout = new GridLayout(playerStatsPanel); basicPlayerTemplate = playerStatsPanel.Get <ScrollItemWidget>("BASIC_PLAYER_TEMPLATE"); economyPlayerTemplate = playerStatsPanel.Get <ScrollItemWidget>("ECONOMY_PLAYER_TEMPLATE"); productionPlayerTemplate = playerStatsPanel.Get <ScrollItemWidget>("PRODUCTION_PLAYER_TEMPLATE"); combatPlayerTemplate = playerStatsPanel.Get <ScrollItemWidget>("COMBAT_PLAYER_TEMPLATE"); earnedThisMinuteGraphTemplate = playerStatsPanel.Get <ContainerWidget>("EARNED_THIS_MIN_GRAPH_TEMPLATE"); teamTemplate = playerStatsPanel.Get <ScrollItemWidget>("TEAM_TEMPLATE"); var statsDropDown = widget.Get <DropDownButtonWidget>("STATS_DROPDOWN"); Func <string, ContainerWidget, Action, StatsDropDownOption> createStatsOption = (title, headers, a) => { return(new StatsDropDownOption { Title = title, IsSelected = () => headers.Visible, OnClick = () => { ClearStats(); statsDropDown.GetText = () => title; a(); } }); }; var statsDropDownOptions = new StatsDropDownOption[] { createStatsOption("Basic", basicStatsHeaders, () => DisplayStats(BasicStats)), createStatsOption("Economy", economyStatsHeaders, () => DisplayStats(EconomyStats)), createStatsOption("Production", productionStatsHeaders, () => DisplayStats(ProductionStats)), createStatsOption("Combat", combatStatsHeaders, () => DisplayStats(CombatStats)), createStatsOption("Earnings (graph)", earnedThisMinuteGraphHeaders, () => EarnedThisMinuteGraph()) }; Func <StatsDropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) => { var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick); item.Get <LabelWidget>("LABEL").GetText = () => option.Title; return(item); }; statsDropDown.OnMouseDown = _ => statsDropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 150, statsDropDownOptions, setupItem); statsDropDownOptions[(int)activePanel].OnClick(); var close = widget.GetOrNull <ButtonWidget>("CLOSE"); if (close != null) { close.OnClick = () => { Ui.CloseWindow(); Ui.Root.RemoveChild(widget); onExit(); } } ; var keyListener = statsDropDown.Get <LogicKeyListenerWidget>("STATS_DROPDOWN_KEYHANDLER"); keyListener.AddHandler(e => { if (e.Event == KeyInputEvent.Down && !e.IsRepeat) { for (var i = 0; i < statsHotkeys.Length; i++) { if (statsHotkeys[i].IsActivatedBy(e)) { Game.Sound.PlayNotification(modData.DefaultRules, null, "Sounds", "ClickSound", null); statsDropDownOptions[i].OnClick(); return(true); } } } return(false); }); } void ClearStats() { playerStatsPanel.Children.Clear(); basicStatsHeaders.Visible = false; economyStatsHeaders.Visible = false; productionStatsHeaders.Visible = false; combatStatsHeaders.Visible = false; earnedThisMinuteGraphHeaders.Visible = false; } void EarnedThisMinuteGraph() { earnedThisMinuteGraphHeaders.Visible = true; var template = earnedThisMinuteGraphTemplate.Clone(); var graph = template.Get <LineGraphWidget>("EARNED_THIS_MIN_GRAPH"); graph.GetSeries = () => players.Select(p => new LineGraphSeries( p.PlayerName, p.Color.RGB, (p.PlayerActor.TraitOrDefault <PlayerStatistics>() ?? new PlayerStatistics(p.PlayerActor)).EarnedSamples.Select(s => (float)s))); playerStatsPanel.AddChild(template); playerStatsPanel.ScrollToTop(); } void DisplayStats(Func <Player, ScrollItemWidget> createItem) { var teams = players.GroupBy(p => (world.LobbyInfo.ClientWithIndex(p.ClientIndex) ?? new Session.Client()).Team).OrderBy(g => g.Key); foreach (var t in teams) { var team = t; var tt = ScrollItemWidget.Setup(teamTemplate, () => false, () => { }); tt.IgnoreMouseOver = true; tt.Get <LabelWidget>("TEAM").GetText = () => team.Key == 0 ? "No Team" : "Team " + team.Key; playerStatsPanel.AddChild(tt); foreach (var p in team) { var player = p; playerStatsPanel.AddChild(createItem(player)); } } } ScrollItemWidget CombatStats(Player player) { combatStatsHeaders.Visible = true; var template = SetupPlayerScrollItemWidget(combatPlayerTemplate, player); LobbyUtils.AddPlayerFlagAndName(template, player); var stats = player.PlayerActor.TraitOrDefault <PlayerStatistics>(); if (stats == null) { return(template); } template.Get <LabelWidget>("ASSETS_DESTROYED").GetText = () => "$" + stats.KillsCost; template.Get <LabelWidget>("ASSETS_LOST").GetText = () => "$" + stats.DeathsCost; template.Get <LabelWidget>("UNITS_KILLED").GetText = () => stats.UnitsKilled.ToString(); template.Get <LabelWidget>("UNITS_DEAD").GetText = () => stats.UnitsDead.ToString(); template.Get <LabelWidget>("BUILDINGS_KILLED").GetText = () => stats.BuildingsKilled.ToString(); template.Get <LabelWidget>("BUILDINGS_DEAD").GetText = () => stats.BuildingsDead.ToString(); return(template); } ScrollItemWidget ProductionStats(Player player) { productionStatsHeaders.Visible = true; var template = SetupPlayerScrollItemWidget(productionPlayerTemplate, player); LobbyUtils.AddPlayerFlagAndName(template, player); template.Get <ObserverProductionIconsWidget>("PRODUCTION_ICONS").GetPlayer = () => player; template.Get <ObserverSupportPowerIconsWidget>("SUPPORT_POWER_ICONS").GetPlayer = () => player; template.IgnoreChildMouseOver = false; return(template); } ScrollItemWidget EconomyStats(Player player) { economyStatsHeaders.Visible = true; var template = SetupPlayerScrollItemWidget(economyPlayerTemplate, player); LobbyUtils.AddPlayerFlagAndName(template, player); var res = player.PlayerActor.Trait <PlayerResources>(); var stats = player.PlayerActor.TraitOrDefault <PlayerStatistics>(); if (stats == null) { return(template); } template.Get <LabelWidget>("CASH").GetText = () => "$" + (res.Cash + res.Resources); template.Get <LabelWidget>("EARNED_MIN").GetText = () => AverageEarnedPerMinute(res.Earned); template.Get <LabelWidget>("EARNED_THIS_MIN").GetText = () => "$" + stats.EarnedThisMinute; template.Get <LabelWidget>("EARNED").GetText = () => "$" + res.Earned; template.Get <LabelWidget>("SPENT").GetText = () => "$" + res.Spent; var assets = template.Get <LabelWidget>("ASSETS"); assets.GetText = () => "$" + world.ActorsHavingTrait <Valued>() .Where(a => a.Owner == player && !a.IsDead) .Sum(a => a.Info.TraitInfos <ValuedInfo>().First().Cost); var harvesters = template.Get <LabelWidget>("HARVESTERS"); harvesters.GetText = () => world.ActorsHavingTrait <Harvester>().Count(a => a.Owner == player && !a.IsDead).ToString(); return(template); } ScrollItemWidget BasicStats(Player player) { basicStatsHeaders.Visible = true; var template = SetupPlayerScrollItemWidget(basicPlayerTemplate, player); LobbyUtils.AddPlayerFlagAndName(template, player); var res = player.PlayerActor.Trait <PlayerResources>(); template.Get <LabelWidget>("CASH").GetText = () => "$" + (res.Cash + res.Resources); template.Get <LabelWidget>("EARNED_MIN").GetText = () => AverageEarnedPerMinute(res.Earned); var powerRes = player.PlayerActor.Trait <PowerManager>(); var power = template.Get <LabelWidget>("POWER"); power.GetText = () => powerRes.PowerDrained + "/" + powerRes.PowerProvided; power.GetColor = () => GetPowerColor(powerRes.PowerState); var stats = player.PlayerActor.TraitOrDefault <PlayerStatistics>(); if (stats == null) { return(template); } template.Get <LabelWidget>("KILLS").GetText = () => (stats.UnitsKilled + stats.BuildingsKilled).ToString(); template.Get <LabelWidget>("DEATHS").GetText = () => (stats.UnitsDead + stats.BuildingsDead).ToString(); template.Get <LabelWidget>("ASSETS_DESTROYED").GetText = () => "$" + stats.KillsCost; template.Get <LabelWidget>("ASSETS_LOST").GetText = () => "$" + stats.DeathsCost; template.Get <LabelWidget>("EXPERIENCE").GetText = () => stats.Experience.ToString(); template.Get <LabelWidget>("ACTIONS_MIN").GetText = () => AverageOrdersPerMinute(stats.OrderCount); return(template); } ScrollItemWidget SetupPlayerScrollItemWidget(ScrollItemWidget template, Player player) { return(ScrollItemWidget.Setup(template, () => false, () => { var playerBase = world.ActorsHavingTrait <BaseBuilding>().FirstOrDefault(a => !a.IsDead && a.Owner == player); if (playerBase != null) { worldRenderer.Viewport.Center(playerBase.CenterPosition); } })); }
public ObserverStatsLogic(World world, WorldRenderer worldRenderer, Widget widget, Action onExit) { this.world = world; this.worldRenderer = worldRenderer; players = world.Players.Where(p => !p.NonCombatant); basicStatsHeaders = widget.Get <ContainerWidget>("BASIC_STATS_HEADERS"); economyStatsHeaders = widget.Get <ContainerWidget>("ECONOMY_STATS_HEADERS"); productionStatsHeaders = widget.Get <ContainerWidget>("PRODUCTION_STATS_HEADERS"); combatStatsHeaders = widget.Get <ContainerWidget>("COMBAT_STATS_HEADERS"); earnedThisMinuteGraphHeaders = widget.Get <ContainerWidget>("EARNED_THIS_MIN_GRAPH_HEADERS"); playerStatsPanel = widget.Get <ScrollPanelWidget>("PLAYER_STATS_PANEL"); playerStatsPanel.Layout = new GridLayout(playerStatsPanel); basicPlayerTemplate = playerStatsPanel.Get <ScrollItemWidget>("BASIC_PLAYER_TEMPLATE"); economyPlayerTemplate = playerStatsPanel.Get <ScrollItemWidget>("ECONOMY_PLAYER_TEMPLATE"); productionPlayerTemplate = playerStatsPanel.Get <ScrollItemWidget>("PRODUCTION_PLAYER_TEMPLATE"); combatPlayerTemplate = playerStatsPanel.Get <ScrollItemWidget>("COMBAT_PLAYER_TEMPLATE"); earnedThisMinuteGraphTemplate = playerStatsPanel.Get <ContainerWidget>("EARNED_THIS_MIN_GRAPH_TEMPLATE"); teamTemplate = playerStatsPanel.Get <ScrollItemWidget>("TEAM_TEMPLATE"); statsDropDown = widget.Get <DropDownButtonWidget>("STATS_DROPDOWN"); statsDropDown.GetText = () => "Basic"; statsDropDown.OnMouseDown = _ => { var options = new List <StatsDropDownOption> { new StatsDropDownOption { Title = "Basic", IsSelected = () => basicStatsHeaders.Visible, OnClick = () => { ClearStats(); statsDropDown.GetText = () => "Basic"; DisplayStats(BasicStats); } }, new StatsDropDownOption { Title = "Economy", IsSelected = () => economyStatsHeaders.Visible, OnClick = () => { ClearStats(); statsDropDown.GetText = () => "Economy"; DisplayStats(EconomyStats); } }, new StatsDropDownOption { Title = "Production", IsSelected = () => productionStatsHeaders.Visible, OnClick = () => { ClearStats(); statsDropDown.GetText = () => "Production"; DisplayStats(ProductionStats); } }, new StatsDropDownOption { Title = "Combat", IsSelected = () => combatStatsHeaders.Visible, OnClick = () => { ClearStats(); statsDropDown.GetText = () => "Combat"; DisplayStats(CombatStats); } }, new StatsDropDownOption { Title = "Earnings (graph)", IsSelected = () => earnedThisMinuteGraphHeaders.Visible, OnClick = () => { ClearStats(); statsDropDown.GetText = () => "Earnings (graph)"; EarnedThisMinuteGraph(); } } }; Func <StatsDropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) => { var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick); item.Get <LabelWidget>("LABEL").GetText = () => option.Title; return(item); }; statsDropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 150, options, setupItem); }; ClearStats(); DisplayStats(BasicStats); var close = widget.GetOrNull <ButtonWidget>("CLOSE"); if (close != null) { close.OnClick = () => { Ui.CloseWindow(); Ui.Root.RemoveChild(widget); onExit(); } } ; } void ClearStats() { playerStatsPanel.Children.Clear(); basicStatsHeaders.Visible = false; economyStatsHeaders.Visible = false; productionStatsHeaders.Visible = false; combatStatsHeaders.Visible = false; earnedThisMinuteGraphHeaders.Visible = false; } void EarnedThisMinuteGraph() { earnedThisMinuteGraphHeaders.Visible = true; var template = earnedThisMinuteGraphTemplate.Clone(); var graph = template.Get <LineGraphWidget>("EARNED_THIS_MIN_GRAPH"); graph.GetSeries = () => players.Select(p => new LineGraphSeries( p.PlayerName, p.Color.RGB, (p.PlayerActor.TraitOrDefault <PlayerStatistics>() ?? new PlayerStatistics(p.PlayerActor)).EarnedSamples.Select(s => (float)s))); playerStatsPanel.AddChild(template); } void DisplayStats(Func <Player, ScrollItemWidget> createItem) { var teams = players.GroupBy(p => (world.LobbyInfo.ClientWithIndex(p.ClientIndex) ?? new Session.Client()).Team).OrderBy(g => g.Key); foreach (var t in teams) { var team = t; var tt = ScrollItemWidget.Setup(teamTemplate, () => false, () => { }); tt.IgnoreMouseOver = true; tt.Get <LabelWidget>("TEAM").GetText = () => team.Key == 0 ? "No Team" : "Team " + team.Key; playerStatsPanel.AddChild(tt); foreach (var p in team) { var player = p; playerStatsPanel.AddChild(createItem(player)); } } } ScrollItemWidget CombatStats(Player player) { combatStatsHeaders.Visible = true; var template = SetupPlayerScrollItemWidget(combatPlayerTemplate, player); LobbyUtils.AddPlayerFlagAndName(template, player); var stats = player.PlayerActor.TraitOrDefault <PlayerStatistics>(); if (stats == null) { return(template); } template.Get <LabelWidget>("KILLS_COST").GetText = () => "$" + stats.KillsCost; template.Get <LabelWidget>("DEATHS_COST").GetText = () => "$" + stats.DeathsCost; template.Get <LabelWidget>("UNITS_KILLED").GetText = () => stats.UnitsKilled.ToString(); template.Get <LabelWidget>("UNITS_DEAD").GetText = () => stats.UnitsDead.ToString(); template.Get <LabelWidget>("BUILDINGS_KILLED").GetText = () => stats.BuildingsKilled.ToString(); template.Get <LabelWidget>("BUILDINGS_DEAD").GetText = () => stats.BuildingsDead.ToString(); return(template); } ScrollItemWidget ProductionStats(Player player) { productionStatsHeaders.Visible = true; var template = SetupPlayerScrollItemWidget(productionPlayerTemplate, player); LobbyUtils.AddPlayerFlagAndName(template, player); template.Get <ObserverProductionIconsWidget>("PRODUCTION_ICONS").GetPlayer = () => player; template.Get <ObserverSupportPowerIconsWidget>("SUPPORT_POWER_ICONS").GetPlayer = () => player; return(template); } ScrollItemWidget EconomyStats(Player player) { economyStatsHeaders.Visible = true; var template = SetupPlayerScrollItemWidget(economyPlayerTemplate, player); LobbyUtils.AddPlayerFlagAndName(template, player); var res = player.PlayerActor.Trait <PlayerResources>(); var stats = player.PlayerActor.TraitOrDefault <PlayerStatistics>(); if (stats == null) { return(template); } template.Get <LabelWidget>("CASH").GetText = () => "$" + (res.DisplayCash + res.DisplayResources); template.Get <LabelWidget>("EARNED_MIN").GetText = () => AverageEarnedPerMinute(res.Earned); template.Get <LabelWidget>("EARNED_THIS_MIN").GetText = () => "$" + stats.EarnedThisMinute; template.Get <LabelWidget>("EARNED").GetText = () => "$" + res.Earned; template.Get <LabelWidget>("SPENT").GetText = () => "$" + res.Spent; var assets = template.Get <LabelWidget>("ASSETS"); assets.GetText = () => "$" + world.Actors .Where(a => a.Owner == player && !a.IsDead && a.Info.HasTraitInfo <ValuedInfo>()) .Sum(a => a.Info.TraitInfos <ValuedInfo>().First().Cost); var harvesters = template.Get <LabelWidget>("HARVESTERS"); harvesters.GetText = () => world.Actors.Count(a => a.Owner == player && !a.IsDead && a.Info.HasTraitInfo <HarvesterInfo>()).ToString(); return(template); } ScrollItemWidget BasicStats(Player player) { basicStatsHeaders.Visible = true; var template = SetupPlayerScrollItemWidget(basicPlayerTemplate, player); LobbyUtils.AddPlayerFlagAndName(template, player); var res = player.PlayerActor.Trait <PlayerResources>(); template.Get <LabelWidget>("CASH").GetText = () => "$" + (res.DisplayCash + res.DisplayResources); template.Get <LabelWidget>("EARNED_MIN").GetText = () => AverageEarnedPerMinute(res.Earned); var powerRes = player.PlayerActor.Trait <PowerManager>(); var power = template.Get <LabelWidget>("POWER"); power.GetText = () => powerRes.PowerDrained + "/" + powerRes.PowerProvided; power.GetColor = () => GetPowerColor(powerRes.PowerState); var stats = player.PlayerActor.TraitOrDefault <PlayerStatistics>(); if (stats == null) { return(template); } template.Get <LabelWidget>("KILLS").GetText = () => (stats.UnitsKilled + stats.BuildingsKilled).ToString(); template.Get <LabelWidget>("DEATHS").GetText = () => (stats.UnitsDead + stats.BuildingsDead).ToString(); template.Get <LabelWidget>("KD_RATIO").GetText = () => KillDeathRatio(stats.UnitsKilled + stats.BuildingsKilled, stats.UnitsDead + stats.BuildingsDead); template.Get <LabelWidget>("ACTIONS_MIN").GetText = () => AverageOrdersPerMinute(stats.OrderCount); return(template); } ScrollItemWidget SetupPlayerScrollItemWidget(ScrollItemWidget template, Player player) { return(ScrollItemWidget.Setup(template, () => false, () => { var playerBase = world.Actors.FirstOrDefault(a => !a.IsDead && a.Info.HasTraitInfo <BaseBuildingInfo>() && a.Owner == player); if (playerBase != null) { worldRenderer.Viewport.Center(playerBase.CenterPosition); } })); }