// Use this for initialization void Start() { rt = GetComponent <RectTransform>(); shouldBe = rt.anchoredPosition; home = shouldBe; cont = ContState.MAIN; role = RoleState.NONE; up = transform.FindChild("Up").gameObject.GetComponent <Image>(); left = transform.FindChild("Left").gameObject.GetComponent <Image>(); right = transform.FindChild("Right").gameObject.GetComponent <Image>(); down = transform.FindChild("Down").gameObject.GetComponent <Image>(); up.enabled = false; left.enabled = false; right.enabled = false; down.enabled = false; }
public void Home() { shouldBe = home; cont = ContState.MAIN; }