public void RemoveItem(Consumableitem item) // para consumir as potions { for (int i = 0; i < items.Count; i++) { if (items[i] == item) { items.RemoveAt(i); break; } } }
public void UseItem(Consumableitem item) { health += item.healthGain; if (health >= maxHealth) { health = maxHealth; } mana += item.manaGain; if (mana >= maxMana) { mana = maxMana; } }
public int CountItems(Consumableitem item)//para colocar os numeros na UI { int numberOfItems = 0; for (int i = 0; i < items.Count; i++) { if (item == items[i]) { numberOfItems++; } } return(numberOfItems); }
public void AddItem(Consumableitem item) { items.Add(item); }
public void SetUpItem(Consumableitem item) { consumableitem = item; image.sprite = consumableitem.image; text.text = consumableitem.itemName; }