void Start() { UIEventHandler.OnMoneyAdd += GiveMoney; if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } consumableController = GetComponent <ConsumableController>(); playerWeaponController = GetComponent <PlayerWeaponController>(); playerArmorController = GetComponent <PlayerArmorController>(); //GiveItem("Test Sword"); //GiveItem("Log Potion"); GiveItem("Longsword"); GiveItem("Leather Hat"); GiveItem("Wooden Staff"); //GiveItem("Leather Hat"); GiveItem("Big Axe"); //GiveItem("Leather Gloves"); //GiveItem("Strength Necklace"); //GiveItem("Big Axe"); }
void Start() { consumableController = GetComponent <ConsumableController>(); playerWeaponController = GetComponent <PlayerWeaponController>(); if (instance != null && instance != this) { Destroy(gameObject); } else { instance = this; } for (int i = 0; i < 16; i++) { playerItems.Add(null); playerItems[i] = new Item(); } giveItem("Sword_01"); giveItem("Sword_01"); giveItem("Staff_01"); giveItem("Potion"); giveItem("Potion"); giveItem("Potion"); giveItem("Potion"); giveItem("Potion"); giveItem("Potion"); giveItem("Potion"); giveItem("Potion"); giveItem("Potion"); }
//public Item PotionLog; private void Start() { if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } playerWeaponController = this.GetComponent <PlayerWeaponController>(); consumableController = this.GetComponent <ConsumableController>(); GiveItem("sword"); GiveItem("staff"); GiveItem("potion_log"); //List<BaseStat> swordStats = new List<BaseStat>(); //swordStats.Add(new BaseStat(6, "Power", "Your Power level.")); //sword = new Item(swordStats, "staff"); //PotionLog = new Item(new List<BaseStat>(), "potion_log", "Drink this to log something cool!", "Drink", "Log Potion", false); }
//Not needed any more. Commented out for now in case I need it again. /* * public Item sword; * public Item potionLog; */ void Start() { //if instance is not null and also not this instance. Essentially another Instance of InventoryController if (Instance != null && Instance != this) { //destroy the other gameobject Destroy(gameObject); } else { //set the instance to this instance of the InventoryController Instance = this; } //assigns the player weapon controller from the class PlayerWeaponController playerWeaponController = GetComponent <PlayerWeaponController>(); //assigns a consumable controller from the class ConsumableController consumableController = GetComponent <ConsumableController>(); //This is all from the testing stages /* * //Creates a list called swordStats from the BaseStat list * List<BaseStat> swordStats = new List<BaseStat> (); * //Creates a new sword stat called Power of value 6. Assigned as in CharacterStat class * swordStats.Add (new BaseStat (6, "Power", "Your power level")); * //Creates a new sword Item using the stats from swordStats and gives it the name sword * //This is a variation on it for now with sword changed to Staff * sword = new Item (swordStats, "Staff"); * //Creates a new item called potionLog * potionLog = new Item (new List<BaseStat>(), "PotionLog", "Drink this to Log something", "Drink", "Log Potion", false); */ }
private void Start() { playerWeaponController = GetComponent <PlayerWeaponController>(); consumableController = GetComponent <ConsumableController>(); GiveItem("sword"); GiveItem("staff"); GiveItem("potion_log"); }
// Start is called before the first frame update void Start() { // Core functionality playerMovement = GetComponent <PlayerMovement>(); weaponController = GetComponentInChildren <WeaponController>(); animationUpdater = GetComponentInChildren <PlayerAnimationUpdater>(); abilitiesController = GetComponentInChildren <AbilitiesController>(); consumableController = GetComponentInChildren <ConsumableController>(); UIControl = GameObject.Find("UI").GetComponent <UIController>(); rollingCollider = GameObject.Find("RollingCollider").GetComponent <Collider>(); }
private void Start() { if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } consumeableController = GetComponent <ConsumableController>(); }
void Start() { player = GetComponent <Player>(); if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } consumableController = GetComponent <ConsumableController>(); playerWeaponController = GetComponent <PlayerWeaponController>(); playerArmorController = GetComponent <PlayerArmorController>(); //UIEventHandler.OnSkillLearn += Skills.Add; }
void Start() { if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } playerWeaponController = GetComponent <PlayerWeaponController>(); consumableController = GetComponent <ConsumableController>(); GiveItem("sword"); GiveItem("staff"); GiveItem("potion_log"); }
private void Start() { // Singleton if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } playerWeaponController = GetComponent <PlayerWeaponController>(); consumableController = GetComponent <ConsumableController>(); GiveItem("Sword"); GiveItem("Potion_log"); }
// Use this for initialization void Start() { if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } Items = new List <ItemMeta>(); weaponController = GetComponent <WeaponController>(); consumableController = GetComponent <ConsumableController>(); PlaceItem("ShitStick"); PlaceItem("PotionDebug"); PlaceItem("SpitwadLauncher"); }
void Start() { playerWeaponController = GetComponent <PlayerWeaponController>(); consumableController = GetComponent <ConsumableController>(); if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } GiveItem("Heal_Potion"); GiveItem("Staff_Of_Pain"); GiveItem("Sword"); // Strings must match JSON itemSlug strings. }
// Start is called before the first frame update void Start() { if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } //Weapons playerWeaponController = GetComponent <PlayerWeaponController>(); //Consumables consumableController = GetComponent <ConsumableController>(); GiveItem("Sword"); GiveItem("Staff"); GiveItem("Potion_Log"); }
private void Start() { if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } ablityController = GetComponent <AblityController>(); playerWeaponController = GetComponent <PlayerWeaponController>(); consumableController = GetComponent <ConsumableController>(); GiveItem("sword"); GiveItem("staff"); //GiveItem("Gun"); GiveItem("potion_log"); GiveItem("firestaff"); GiveItem("fire_Arround_mod"); GiveItem("Flash"); }
void Start() { if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } playerWeaponController = GetComponent <PlayerWeaponController>(); List <BaseStat> swordStats = new List <BaseStat>(); swordStats.Add(new BaseStat(6, "Power", "Your power level.")); sword = new Item(swordStats, "sword"); consumableController = GetComponent <ConsumableController>(); GiveItem("sword"); //GiveItem("staff"); //GiveItem("potion_log"); }
void Start() { GameObject.Find("Hand").GetComponent <SkinnedMeshRenderer>().enabled = false; // if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } playerWeaponController = GetComponent <PlayerWeaponController>(); consumableController = GetComponent <ConsumableController>(); List <BaseStat> swordStats = new List <BaseStat>(); swordStats.Add(new BaseStat(6, "Strength", "Your strength level")); staff = new Item(swordStats, "staff"); sword = new Item(swordStats, "sword"); PotionLog = new Item(new List <BaseStat>(), "potion_log", "Drink to become the drunken master!", "Drink", "Log Potion", false); }
//public List<Item> proximityItems = new List<Item>(); void Start() { if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } if (playerWeaponController == null) { playerWeaponController = GetComponent <PlayerWeaponController>(); } if (consumableController == null) { consumableController = GetComponent <ConsumableController>(); } GiveItem("GoblinAxe"); GiveItem("PotionHealthSmall"); }
void Awake() { if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } userInterface = this.transform.Find("UserInterface").gameObject; inventoryUIController = Instantiate(Resources.Load <GameObject>("UI/Inventory")); inventoryUIController.transform.SetParent(userInterface.transform); inventoryPanel = Instantiate(Resources.Load <GameObject>("UI/Inventory_Panel")); inventoryPanel.transform.SetParent(userInterface.transform, false); // TODO: Move this to its own file characterPanel = Instantiate(Resources.Load <GameObject>("UI/Character/Character_Panel")); characterPanel.transform.SetParent(userInterface.transform, false); characterPanel.SetActive(false); characterPanel.GetComponent <CharacterPanel>().player = GetComponent <Player>(); characterPanel.GetComponent <CharacterPanel>().InitializeStats(); characterPanel.GetComponent <CharacterPanel>().InitializeLevel(); // END TODO playerWeaponController = GetComponent <PlayerWeaponController>(); consumableController = GetComponent <ConsumableController>(); inventoryDetailsPanel = inventoryPanel.transform.GetChild(1).GetComponent <InventoryUIDetails>(); GiveItem("sword"); GiveItem("staff"); GiveItem("potion_log"); }