public override void SetPanel() { if (constructor.isActive) { constructor.ConstructOFF(); } if (descriptionPanel.lastTouched.lvl >= 2) { upgradeBtn.interactable = false; return; } descriptionPanel.Hide(); gameObject.SetActive(true); GameController.instance.IsGameSceneEnabled = false; descriptionPanel.lastTouched.ConfirmUpgrade(this); }