public void Reset()
 {
     Cache.Empty();
     UserConfigurations.Reset();
     ConstructionFactory.Reset();
     ObjectMapperFactory.Reset();
 }
 public void Dispose()
 {
     _isDisposed = true;
     Cache.Empty();
     UserConfigurations.Reset();
     ConstructionFactory.Reset();
     ObjectMapperFactory.Reset();
 }
Exemple #3
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        public IActivator ConstructBoundActivator(Type[] genericArguments)
        {
            var boundServiceType  = Identity.ServiceType.MakeGenericType(genericArguments);
            var boundConcreteType = ConcreteType.MakeGenericType(genericArguments);
            var boundIdentity     = new ServiceIdentity(boundServiceType, Identity.ServiceName);
            var factory           = new ConstructionFactory(boundConcreteType);

            return(new ScopedActivator(boundIdentity, factory, Scope));
        }
        public bool add(int ideaID)
        {
            var lists = ConstructionRepository.getAllConstruction();

            foreach (Construction c in lists)
            {
                if (c.IdeaID == ideaID)
                {
                    return(false);
                }
            }

            var construction = ConstructionFactory.create(ideaID);

            ConstructionRepository.add(construction);
            return(true);
        }
        static void Main(string[] args)
        {
            var warPlayer  = new Player(new WarriorFactory());
            var archPlayer = new Player(new ArcherFactory());

            warPlayer.Hit();
            warPlayer.Run();

            archPlayer.Hit();
            archPlayer.Run();

            //check adapter
            AdapterSample();
            //check bridge

            Character myCharacter = new Warrior(new Sword());

            myCharacter.KillMobs();
            myCharacter.GetExp();

            myCharacter.Weapon = new Bridge.Bow();

            //need to kill flying mobs
            myCharacter.KillMobs();
            myCharacter.GetExp();

            BuilderExample();

            //check composite
            var objectsCategory = new Category("Objects");
            var weaponCategory  = new Category("Weapons");
            var armorCategory   = new Category("Armors");

            var item  = new MenuItem("Battle Axe");
            var item1 = new MenuItem("Long Sword");

            var ac  = new MenuItem("Plate");
            var ac1 = new MenuItem("Tights");

            weaponCategory.Add(item);
            weaponCategory.Add(item1);
            armorCategory.Add(ac);
            armorCategory.Add(ac1);
            objectsCategory.Add(weaponCategory);
            objectsCategory.Add(armorCategory);

            objectsCategory.Print();

            weaponCategory.Print();

            armorCategory.Print();


            //check decorator

            Decorator.Weapon mysword = new Decorator.Sword("Player1 Sword");
            Console.WriteLine($"{mysword.Name} cost {mysword.GetCost()} p.");
            Console.WriteLine("Update my sword");

            mysword = new Decorator.FireDecorator(mysword);
            Console.WriteLine($"{mysword.Name} cost {mysword.GetCost()} p.");

            //check facade

            MagicBook       mb = new MagicBook();
            MagicTable      mt = new MagicTable();
            ReagentsCreator rc = new ReagentsCreator();

            MagicRitualFacade mr = new MagicRitualFacade(mb, mt, rc);

            Mage xatab = new Mage();

            xatab.SummonImp(mr);


            //abstact method factory

            Developer dev    = new WoodDeveloper("poor civilization");
            var       castle = dev.Create();

            dev = new StoneDeveloper("grate civilization");
            var castle2 = dev.Create();



            //check flyweight

            double xstart = 0;
            double ystart = 0;

            var houseFactory = new ConstructionFactory();


            for (int i = 0; i < 5; i++)
            {
                var wmConstruction = houseFactory.GetConstruction("WarMachineFactory");
                wmConstruction?.Build(xstart, ystart);
                ystart += 105;

                var brickHouse = houseFactory.GetConstruction("Warehouse");
                brickHouse?.Build(xstart, ystart);
                ystart += 205;
                xstart += 310;
            }


            Console.ReadLine();
        }