public void InitWindows()
	{
		Skin = (GUISkin)Resources.Load("GUI/EditorGUI");
		
		//windows init
		npcEditor = new NPCEditor(Skin, this);

		armorEditor = new ArmorEditor(Skin, this);

		arenaEditor = new ArenaEditor(Skin, this);

		enemyEditor = new EnemyEditor(Skin, this);

		currencyEditor = new CurrencyEditor(Skin, this);
		
		conversationEditor = new ConversationEditor(Skin, this);
		
		shopEditor = new ShopEditor(Skin, this);

		questEditor = new QuestEditor(Skin, this);
		
		itemEditor = new  ItemEditor(Skin, this);

		minigameEditor = new MiniGameEditor(Skin, this);

		serviceEditor = new ServiceEditor(Skin, this);

		npcQuestEditor = new NPCQuestEditor(Skin, this);

		townEditor = new TownEditor(Skin, this);

		badgeEditor = new BadgeEditor(Skin, this);
		
		constructionEditor = new ConstructionEditor(Skin, this);

		loadWindows = false;
	}
 void Start()
 {
     warningLabel.gameObject.SetActive(false);
     _modelEditor = GetComponent <ConstructionEditor>();
 }