public void CompleteConstruction(ConstructionBuilding location)
 {
     this.build.Remove(location.ConstructionHandler);
     BunkaGame.BuildingManager.CreateBuilding(location.ConstructionHandler.BuildingType, location.Position);
 }
 public void RequestBuilder(ConstructionBuilding location)
 {
     this.buildRequests.AddLast(new BuildRequest(location));
 }
Exemple #3
0
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     targetBuilding = animator.GetComponent <Citizen>().GetCurrentTarget().GetComponent <ConstructionBuilding>();
     currentTimer   = mineInterval;
 }