/// <summary>Subclasses should override this constructor if they are expected to be instantiated from native code.
 /// Do not call this constructor directly.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 private IWriterConcrete(ConstructingHandle ch) : base(ch)
 {
 }
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 /// <summary>Subclasses should override this constructor if they are expected to be instantiated from native code.
 /// Do not call this constructor directly.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected Gesture(ConstructingHandle ch) : base(ch)
 {
 }
 /// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 private IClickableConcrete(ConstructingHandle ch) : base(ch)
 {
 }
Exemple #4
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 /// <summary>Subclasses should override this constructor if they are expected to be instantiated from native code.
 /// Do not call this constructor directly.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected WinSocket(ConstructingHandle ch) : base(ch)
 {
 }
 /// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected Util(ConstructingHandle ch) : base(ch)
 {
 }
Exemple #6
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 /// <summary>Subclasses should override this constructor if they are expected to be instantiated from native code.
 /// Do not call this constructor directly.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 private ISignalConcrete(ConstructingHandle ch) : base(ch)
 {
 }
 /// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected LinearInterpolator(ConstructingHandle ch) : base(ch)
 {
 }
Exemple #8
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 /// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected AlertPopupPart(ConstructingHandle ch) : base(ch)
 {
 }
 /// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected PanesPart(ConstructingHandle ch) : base(ch)
 {
 }
Exemple #10
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 /// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected TableStatic(ConstructingHandle ch) : base(ch)
 {
 }
Exemple #11
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 /// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected LayoutPartSwallow(ConstructingHandle ch) : base(ch)
 {
 }
Exemple #12
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 /// <summary>Subclasses should override this constructor if they are expected to be instantiated from native code.
 /// Do not call this constructor directly.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected Emoticons(ConstructingHandle ch) : base(ch)
 {
 }
 /// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 private ILayoutOrientableReadonlyConcrete(ConstructingHandle ch) : base(ch)
 {
 }
Exemple #14
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 /// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected Task(ConstructingHandle ch) : base(ch)
 {
 }
Exemple #15
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 /// <summary>Subclasses should override this constructor if they are expected to be instantiated from native code.
 /// Do not call this constructor directly.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected LayoutPartContent(ConstructingHandle ch) : base(ch)
 {
 }
 /// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 private ITextAnnotateConcrete(ConstructingHandle ch) : base(ch)
 {
 }
Exemple #17
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 /// <summary>Subclasses should override this constructor if they are expected to be instantiated from native code.
 /// Do not call this constructor directly.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected CheckLegacyPart(ConstructingHandle ch) : base(ch)
 {
 }
Exemple #18
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 /// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected Focus(ConstructingHandle ch) : base(ch)
 {
 }
Exemple #19
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 /// <summary>Subclasses should override this constructor if they are expected to be instantiated from native code.
 /// Do not call this constructor directly.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected LoopFd(ConstructingHandle ch) : base(ch)
 {
 }
 /// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected TextpathPart(ConstructingHandle ch) : base(ch)
 {
 }
Exemple #21
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 /// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 private IActionConcrete(ConstructingHandle ch) : base(ch)
 {
 }
 /// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 private IRangeDisplayConcrete(ConstructingHandle ch) : base(ch)
 {
 }
Exemple #23
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 /// <summary>Subclasses should override this constructor if they are expected to be instantiated from native code.
 /// Do not call this constructor directly.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected LoopMessage(ConstructingHandle ch) : base(ch)
 {
 }
Exemple #24
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 /// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected Device(ConstructingHandle ch) : base(ch)
 {
 }
Exemple #25
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 /// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected LayoutPartExternal(ConstructingHandle ch) : base(ch)
 {
 }
 /// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected LoopModel(ConstructingHandle ch) : base(ch)
 {
 }
 /// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected GridItem(ConstructingHandle ch) : base(ch)
 {
 }
 /// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected BoxStack(ConstructingHandle ch) : base(ch)
 {
 }
Exemple #29
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 /// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected GestureRecognizerLongTap(ConstructingHandle ch) : base(ch)
 {
 }
Exemple #30
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 /// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary>
 /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
 protected AnimationTranslate(ConstructingHandle ch) : base(ch)
 {
 }