/// <summary>Subclasses should override this constructor if they are expected to be instantiated from native code. /// Do not call this constructor directly.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> private IWriterConcrete(ConstructingHandle ch) : base(ch) { }
/// <summary>Subclasses should override this constructor if they are expected to be instantiated from native code. /// Do not call this constructor directly.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected Gesture(ConstructingHandle ch) : base(ch) { }
/// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> private IClickableConcrete(ConstructingHandle ch) : base(ch) { }
/// <summary>Subclasses should override this constructor if they are expected to be instantiated from native code. /// Do not call this constructor directly.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected WinSocket(ConstructingHandle ch) : base(ch) { }
/// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected Util(ConstructingHandle ch) : base(ch) { }
/// <summary>Subclasses should override this constructor if they are expected to be instantiated from native code. /// Do not call this constructor directly.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> private ISignalConcrete(ConstructingHandle ch) : base(ch) { }
/// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected LinearInterpolator(ConstructingHandle ch) : base(ch) { }
/// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected AlertPopupPart(ConstructingHandle ch) : base(ch) { }
/// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected PanesPart(ConstructingHandle ch) : base(ch) { }
/// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected TableStatic(ConstructingHandle ch) : base(ch) { }
/// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected LayoutPartSwallow(ConstructingHandle ch) : base(ch) { }
/// <summary>Subclasses should override this constructor if they are expected to be instantiated from native code. /// Do not call this constructor directly.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected Emoticons(ConstructingHandle ch) : base(ch) { }
/// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> private ILayoutOrientableReadonlyConcrete(ConstructingHandle ch) : base(ch) { }
/// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected Task(ConstructingHandle ch) : base(ch) { }
/// <summary>Subclasses should override this constructor if they are expected to be instantiated from native code. /// Do not call this constructor directly.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected LayoutPartContent(ConstructingHandle ch) : base(ch) { }
/// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> private ITextAnnotateConcrete(ConstructingHandle ch) : base(ch) { }
/// <summary>Subclasses should override this constructor if they are expected to be instantiated from native code. /// Do not call this constructor directly.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected CheckLegacyPart(ConstructingHandle ch) : base(ch) { }
/// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected Focus(ConstructingHandle ch) : base(ch) { }
/// <summary>Subclasses should override this constructor if they are expected to be instantiated from native code. /// Do not call this constructor directly.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected LoopFd(ConstructingHandle ch) : base(ch) { }
/// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected TextpathPart(ConstructingHandle ch) : base(ch) { }
/// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> private IActionConcrete(ConstructingHandle ch) : base(ch) { }
/// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> private IRangeDisplayConcrete(ConstructingHandle ch) : base(ch) { }
/// <summary>Subclasses should override this constructor if they are expected to be instantiated from native code. /// Do not call this constructor directly.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected LoopMessage(ConstructingHandle ch) : base(ch) { }
/// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected Device(ConstructingHandle ch) : base(ch) { }
/// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected LayoutPartExternal(ConstructingHandle ch) : base(ch) { }
/// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected LoopModel(ConstructingHandle ch) : base(ch) { }
/// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected GridItem(ConstructingHandle ch) : base(ch) { }
/// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected BoxStack(ConstructingHandle ch) : base(ch) { }
/// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected GestureRecognizerLongTap(ConstructingHandle ch) : base(ch) { }
/// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary> /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param> protected AnimationTranslate(ConstructingHandle ch) : base(ch) { }