Exemple #1
0
    public override ConstructedRepairComponent GetRepairComponent()
    {
        if (finishedRepairComponent != null)
        {
            ConstructedRepairComponent returnComponent = finishedRepairComponent;

            finishedRepairComponent = null;
            addedComponents.Clear();
            ChangePhase(ConstructionPhase.Empty);
            return(returnComponent);
        }
        return(null);
    }
Exemple #2
0
 public override bool AddPickableComponent(PickAbleObject pickAbleObject)
 {
     if (pickAbleObject is ConstructedRepairComponent)
     {
         ConstructedRepairComponent newComponent = (ConstructedRepairComponent)pickAbleObject;
         if (currentIssue.seekedWord.ToString() == newComponent.partName)
         {
             Destroy(newComponent.gameObject);
             FixObject();
             return(true);
         }
         return(false);
     }
     return(false);
 }
Exemple #3
0
    private void FinishConstruction()
    {
        ChangePhase(ConstructionPhase.Done);
        constructionTimer = 0;

        anim.enabled = false;
        anim.Rebind();
        CameraFollowerToPlayer.Instance.ToggleZoomBehaviour(false);
        //anim.enabled = false;
        finishedRepairComponent = Instantiate(constructedComponentPrefab, boxParent.position, boxParent.rotation, null).GetComponent <ConstructedRepairComponent>();

        foreach (RepairComponent comp in addedComponents)
        {
            comp.transform.SetParent(finishedRepairComponent.transform);
            comp.transform.position = finishedRepairComponent.transform.position;
            comp.transform.rotation = finishedRepairComponent.transform.rotation;
            Destroy(comp.GetComponent <Rigidbody>());
            Destroy(comp);
        }

        string cName = "";

        if (IssueManager.Instance.currentIssueList.Values.ToList().Exists(i => i.ComponentsMatchIssue(addedComponents)))
        {
            cName = IssueManager.Instance.currentIssueList.Values.ToList().Find(i => i.ComponentsMatchIssue(addedComponents)).ReturnProperName();
        }
        else
        {
            IssueManager.Instance.CaseCompindingNotNeeded(addedComponents);
            foreach (RepairComponent item in addedComponents)
            {
                cName += item.partName;
            }
        }

        finishedRepairComponent.partName = cName;
    }