Exemple #1
0
    public Level() : base()
    {
        difficulty = new Difficulty(); //Don't ask please.

        //initialise variables
        _scrollSpeed = Difficulty.GetScrollSpeed();
        _tileSize    = Difficulty.GetTileSize();

        //Timer initialization
        _lastUpdatedVictimTime = 0;
        _lastUpdatedEnemyTime  = 0;

        //Depth
        _floorLayer  = new LevelLayer();
        _victimLayer = new LevelLayer();
        _poopLayer   = new LevelLayer();
        _flightLayer = new LevelLayer();
        _hudLayer    = new LevelLayer();
        AddChild(_floorLayer);
        AddChild(_victimLayer);
        AddChild(_poopLayer);
        AddChild(_flightLayer);
        AddChild(_hudLayer);

        CreatePlayer();
        CreateRoad();
        //CreateEnemy();
        CreateHUD();

        Constipation newdebuff = new Constipation(this);

        _poopLayer.AddChild(newdebuff);
        newdebuff.SetXY(Utils.Random(0, game.width), Utils.Random(0, game.height) - game.height);

        BeakOfSteel newbuff = new BeakOfSteel(this);

        _poopLayer.AddChild(newbuff);
        newbuff.SetXY(Utils.Random(0, game.width), Utils.Random(0, game.height) - game.height);
    }