public GameObject(double x, double y, int width, int height, bool solid) { InitializeComponent(); //Variables this.x = x; this.y = y; this.width = width; this.height = height; this.solid = solid; Angle = 0; Speed = 0; Init(); objectState = Constants.ObjectState.Alive; }
private void Init() { ObjectGrid.Width = width; ObjectGrid.Height = height; ObjectGrid.HorizontalAlignment = System.Windows.HorizontalAlignment.Left; ObjectGrid.VerticalAlignment = System.Windows.VerticalAlignment.Top; objectState = Constants.ObjectState.Alive; }
public void SetObjectState(Constants.ObjectState state) { this.objectState = state; }