public bool HasFlag(Constants.Flag flag) { if (((int)Flags & (int)flag) == (int)flag) { return(true); } return(false); }
/// <summary> /// Check if the specified flag is set. Wrapper for Flags. /// </summary> /// <param name="flag"></param> /// <returns></returns> public bool HasFlag(Constants.Flag flag) { return((Flags & (int)flag) == (int)flag); }
/// <summary> /// Check if the specified flag is set. Wrapper for Flags. /// </summary> /// <param name="flag"></param> /// <returns></returns> public bool HasFlag(Constants.Flag flag) { return(client.Player.HasFlag(flag)); }