Exemple #1
0
    public void StopAudio(Constants.Audio aud)
    {
        if (aud >= Constants.Audio.Audio_Max)
        {
            DebugConsole.Log("Ivalid audio enum");
            return;
        }

        string      audStr  = Constants.Audio_Strings[(int)aud];
        AudioSource aSource = transform.Find(audStr).GetComponent <AudioSource>();

        aSource.Stop();
    }
Exemple #2
0
    // button's audio
    public static void PlayAudio(Constants.Audio aud)
    {
        if (!GlobalVars.instance.GetSE())
        {
            return;
        }

        if (aud >= Constants.Audio.Audio_Max)
        {
            DebugConsole.Log("Ivalid audio enum");
            return;
        }

        string      audStr  = Constants.Audio_Strings[(int)aud];
        AudioSource aSource = GameObject.Find(audStr).GetComponent <AudioSource>();

        aSource.Play();
    }