public Fighter(GameObject owner, int hp, int attack, int defense, int xp, Constants.AI ai, Constants.Death death)
 {
     Owner         = owner;
     HP            = hp;
     Max_HP        = hp;
     this.attack   = attack;
     Defense       = defense;
     XP            = xp;
     AI            = new AI(ai);
     DeathFunction = death;
 }
 public AI(Constants.AI type)
 {
     Type = type;
 }