public override void Execute(int eventCode, object message) { switch (eventCode) { case UIEvent.Player_Hide_State: Invoke("HideUI", 0.5f); break; case UIEvent.Player_Ready: //显示准备文本框 if (userCharacterDto == null) { break; } int userId = (int)message; if (userCharacterDto.Id == userId) { ReadyState(true); } break; case UIEvent.Player_Leave: if (userCharacterDto == null) { break; } //玩家离开隐藏面板 int leaveUserId = (int)message; if (userCharacterDto.Id == leaveUserId) { ReadyState(false); SetPanelActive(false); userCharacterDto = null; } break; case UIEvent.Player_Enter: //玩家进入房间 if (userCharacterDto == null) { break; } int enterUserId = (int)message; if (userCharacterDto.Id == enterUserId) { SetPanelActive(true); } break; case UIEvent.Player_Chat: { if (userCharacterDto == null) { break; } ChatDto chatDto = message as ChatDto; if (userCharacterDto.Id == chatDto.UserId) { var text = ConstantHelper.GetChatText(chatDto.Type); ShowChat(text); } break; } case UIEvent.Player_Change_Identity: { if (userCharacterDto == null) { break; } GrabDto dto = message as GrabDto; if (userCharacterDto.Id == dto.UserId) { SetIdentity(1); } break; } } }