void updateAngularAcceleration() { float TorNet = Tor + (_constval.GetPropellerDiameter() / 2) * upForce - _rigidbody.angularDrag; AngularAcceleration = TorNet / _constval.GetMomentInertia(); // print (AngularAcceleration); }
void updateAngularAcceleration() { float TorNet = Tor + (propellerDiameter / 2) * upForce / 4; AngularAcceleration = TorNet / _constval.GetMomentInertia(); rotationAmount = AngularAcceleration * Time.deltaTime; //print(_rigidbody.angularDrag); }