Exemple #1
0
    void updateAngularAcceleration()
    {
        float TorNet = Tor + (_constval.GetPropellerDiameter() / 2) * upForce - _rigidbody.angularDrag;

        AngularAcceleration = TorNet / _constval.GetMomentInertia();
//		print (AngularAcceleration);
    }
Exemple #2
0
    void updateAngularAcceleration()
    {
        float TorNet = Tor + (propellerDiameter / 2) * upForce / 4;

        AngularAcceleration = TorNet / _constval.GetMomentInertia();
        rotationAmount      = AngularAcceleration * Time.deltaTime;
        //print(_rigidbody.angularDrag);
    }