public void OnStart()
    {
        geneticsAccessRightLightObj = GameObject.GetGameObjectByName("GLD_RightLight");
        geneticsAccessRightLight    = geneticsAccessRightLightObj.RequireComponent <CLight>();
        geneticsLabDoor             = GameObject.GetGameObjectByName("GeneticsLabDoor");
        doorScript = GetScript <DoorMain>(geneticsLabDoor);
        GameObject doorTerminal = GameObject.GetGameObjectByName("Terminal2Door");

        doorTerminalScript     = GetScript <DoorMain>(doorTerminal);
        boobyTrapControllerObj = GameObject.GetGameObjectByName("TSR_SeqScrambler");
        boobyTrapScript        = GetScript <BoobyTrapControllerScript>(boobyTrapControllerObj);
        GameObject triggerArea = GameObject.GetGameObjectByName("TrapTrigger");

        trapAreaScript = GetScript <ConsoleSequenceInitiator>(triggerArea);

        //ADD SEQUENCES MANUALLY HERE
        List <int> redRoomTrapSeq = new List <int>();

        redRoomTrapSeq.Add(43); redRoomTrapSeq.Add(82); redRoomTrapSeq.Add(13); redRoomTrapSeq.Add(35);
        sequence.validSequence = redRoomTrapSeq;

        sound = gameObject.RequireComponent <CSound>();
    }
    public void OnStart()
    {
        geneticsAccessRightLightObj = GameObject.GetGameObjectByName("GLD_RightLight");
        geneticsAccessRightLight = geneticsAccessRightLightObj.RequireComponent<CLight>();
        geneticsLabDoor = GameObject.GetGameObjectByName("GeneticsLabDoor");
        doorScript = GetScript<DoorMain>(geneticsLabDoor);
        GameObject doorTerminal = GameObject.GetGameObjectByName("Terminal2Door");
        doorTerminalScript = GetScript<DoorMain>(doorTerminal);
        boobyTrapControllerObj = GameObject.GetGameObjectByName("TSR_SeqScrambler");
        boobyTrapScript = GetScript<BoobyTrapControllerScript>(boobyTrapControllerObj);
        GameObject triggerArea = GameObject.GetGameObjectByName("TrapTrigger");
        trapAreaScript = GetScript<ConsoleSequenceInitiator>(triggerArea);

        //ADD SEQUENCES MANUALLY HERE
        List<int> redRoomTrapSeq = new List<int>();
        redRoomTrapSeq.Add(43); redRoomTrapSeq.Add(82); redRoomTrapSeq.Add(13); redRoomTrapSeq.Add(35);
        sequence.validSequence = redRoomTrapSeq;

        sound = gameObject.RequireComponent<CSound>();
    }