static void Main(string[] args) { Terminal.Open(); Terminal.Set(string.Format("window.title='{0}'", "SharpSnake")); Terminal.Refresh(); var consoleScreen = new ConsoleScreen(36, 28); var context = new StateContext(consoleScreen, new Settings()); var stateStack = new StateStack(context); stateStack.RegisterState <MenuState>(StateId.Menu); stateStack.RegisterState <OptionsState>(StateId.Options); stateStack.RegisterState <PlayState>(StateId.Play); stateStack.RegisterState <GameOverState>(StateId.GameOver); stateStack.RegisterState <PauseState>(StateId.Pause); // Initial state stateStack.PushState(StateId.Menu); while (!stateStack.Empty) { stateStack.HandleInput(); stateStack.Update(); consoleScreen.Clear(); stateStack.Draw(); consoleScreen.Display(); System.Threading.Thread.Sleep(16); } Terminal.Close(); }
public override void OnStart(ConsoleScreen screen) { base.OnStart(screen); Application.logMessageReceived += this.OnLog; }
private static void AddConsoleLog(string log) { if (PreloaderUI.Instantiated) { ConsoleScreen.Log(log); } }
public static void Start(Database.Database db) { var userAccessLoop = true; while (userAccessLoop) { Console.Title = "UpWork"; ConsoleScreen.PrintMenu(ConsoleScreen.UserAccess, ConsoleColor.DarkGreen); var userAccess = (UserAccessEnum)ConsoleScreen.Input(ConsoleScreen.UserAccess.Count); Console.Clear(); switch (userAccess) { case UserAccessEnum.Login: { LoginSide(db); break; } case UserAccessEnum.Register: { RegisterSide(db); break; } case UserAccessEnum.Exit: { userAccessLoop = false; break; } } } }
/// <summary> /// Called when the DrawableGameComponent needs to be drawn. Override this method with /// component-specific drawing code. /// </summary> /// <param name="gameTime">Time passed since the last call to Draw.</param> public virtual void Draw(TickCount gameTime) { // Update the FPS _fps.Update(gameTime); // Clear the screen _game.RenderWindow.Clear(DrawingManager.BackgroundColor); // Draw the active non-console screen var ancs = ActiveNonConsoleScreen; if (ancs != null) { ancs.Draw(gameTime); } // Draw the console var cs = ConsoleScreen; if (ShowConsole && cs != null) { cs.Draw(gameTime); } // Draw the console if (ShowConsole && ConsoleScreen != null) { ConsoleScreen.Draw(gameTime); } }
public void OnRealTimeMessageReceived(bool isReliable, string senderId, byte[] data) { ConsoleScreen.Log("OnRealTimeMessageReceived"); OnlineMessage message = deserializeMessage(data); if (!playerOneDecided) { ConsoleScreen.Log("OnRealTimeMessageReceived - decide p1"); GlobalGameManager.amIPlayerOne = PlayGamesPlatform.Instance.RealTime.GetSelf().ParticipantId.Equals(message.participantIdPlayerOne); CurrentState = GlobalGameManager.amIPlayerOne ? State.MY_TURN : State.WAIT; } else { ReceiveShoot(message.unitIndex, message.force); } //switch (CurrentState) //{ // case State.WAIT: // break; // case State.MY_TURN: // Debug.Log("OnRealTimeMessageReceived - mensaje en mi turno? WTF!!"); // break; // default: // Debug.Log("OnRealTimeMessageReceived - WTF!!"); // break; //} }
public override void OnStart(ConsoleScreen screen) { base.OnStart(screen); this.alpha = this.alpha; }
private void Item_OnSelected(EventItem item, bool state) { if (item == _lastSelected) { _lastSelected = null; } else if (_selected != item) { _lastSelected = _selected; _selected = item; selectionChanged = true; ConsoleScreen.Log("SELECT", item.NameText.text); if (_lastSelected != null) { _lastSelected.Selected = false; } StartCoroutine(_MaintainScroll()); } else if (_selected == item && OnItemSelected != null) { OnItemSelected(_selected); } }
protected void AddConsoleLog(string log) { if (PreloaderUI.Instantiated) { ConsoleScreen.Log(log); } }
public GameLoop(int width, int height) { _height = height; _width = width; _consoleScreen = new ConsoleScreen(); }
static void Withdraw(Bank bank) { while (true) { var screen = new ConsoleScreen("Withdraw"); screen.AddText("Enter the details", TextJustification.Center); var account = screen.AddInput("Account Number: ", Validate.AsAccount(bank)); var amount = screen.AddInput("Amount: $", Validate.Money()); if (!screen.Show()) { return; } else if (amount.Response <= account.Response.Balance) { bank.Transact(account.Response, -amount.Response); ShowSuccess(account.Response); return; } else if (!ConsoleScreen.ShowConfirmation("You're too broke", "The selected account's balance is too low.", "Would you like to try again (y/n)? ", ConsoleColor.Black, ConsoleColor.Red)) { return; } } }
public static string InputExperience() { Console.Clear(); Console.WriteLine("Experience:"); ConsoleScreen.PrintMenu(FileHelper.Experiences, ConsoleColor.Blue); return(FileHelper.Experiences[ConsoleScreen.Input(FileHelper.Experiences.Count) - 1]); }
private void GoToSelection() { if (_selectedButton != null) { ConsoleScreen.Log("GO TO", AppData.Events[_selectedButton.transform.GetSiblingIndex()].Name); AppManager.SwitchToEventScreen(AppData.Events[_selectedButton.transform.GetSiblingIndex()]); } }
public static string InputSalary() { Console.Clear(); Console.WriteLine("Salary: "); ConsoleScreen.PrintMenu(FileHelper.Salaries, ConsoleColor.Blue); return(FileHelper.Salaries[ConsoleScreen.Input(FileHelper.Salaries.Count) - 1]); }
public override void Draw(Sprite sprite) { foreach (var pixel in sprite) { pixel.Draw(this); } ConsoleScreen.Draw(sprite.X + sprite.Width, sprite.Y, sprite.Color, () => Console.Write(sprite)); }
/// <summary> /// Creates a new console game manager /// </summary> /// <param name="width">Screen width</param> /// <param name="height">Screen height</param> /// <param name="firstScene">First scene</param> public ConsoleGame( int width, int height, ISceneBase firstScene ) : base(firstScene) { Screen = new ConsoleScreen(width, height); }
public static string InputEducation() { Console.Clear(); Console.WriteLine("Education:"); ConsoleScreen.PrintMenu(FileHelper.Educations, ConsoleColor.Blue); return(FileHelper.Educations[ConsoleScreen.Input(FileHelper.Educations.Count) - 1]); }
static void Main(string[] args) { var screen = new ConsoleScreen(); var keypad = new ConsoleKeyPad(); Kiosk kiosk = new Kiosk(screen, keypad); kiosk.Run(); }
static void Main(string[] args) { var screen = new ConsoleScreen(); var keypad = new ConsoleKeyPad(); ATM atm = new ATM(screen, keypad); atm.Start(); }
//***************************************************************************** // What happens after a shoot is performed? //***************************************************************************** public IEnumerator managePostShoot(string _shootBy, int unitIndex, Vector3 outPower) { ConsoleScreen.Log("shoot " + outPower); //get who is did the shoot //if we had a goal after the shoot was done and just before the round change, leave the process to other controllers. timeLeft = 15; float t = 0; while (t < timeStepToAdvanceRound) { t += Time.deltaTime; if (goalHappened) { yield break; } yield return(0); } //we had a simple shoot with no goal result if (t >= timeStepToAdvanceRound) { //add to round counters switch (_shootBy) { case "Player": if (powerUpTurnoExtra == true) { round = 1; powerUpTurnoExtra = false; } else { round = 2; } break; case "Player_2": round = 1; break; case "Opponent": round = 1; break; } //TODO-REE Online if (gameMode == 2) { SoccerRealTimeMultiplayerListener.Instance.SendShoot(unitIndex, outPower); } roundTurnManager(); //cycle again between players } }
public static void Main(string[] args) { if (args.Length > 0 && args[0] == "test") { TestClass.Test(); return; } new Game().Run(); ConsoleScreen.Clear(); }
public static SkillLevelEnum InputSkillLevel() { Console.WriteLine("Level: "); while (true) { ConsoleScreen.PrintMenu(ConsoleScreen.SkillLevels, ConsoleColor.Blue); return((SkillLevelEnum)(ConsoleScreen.Input(ConsoleScreen.SkillLevels.Count))); } }
private static void LoginSide(Database.Database db) { var loginLoop = true; while (loginLoop) { Console.Title = "Login"; Console.WriteLine("Username: "******"Username can not be empty!"); Console.WriteLine("Password: "******"Password can not be empty!"); Console.Clear(); var credentials = new Credentials() { Username = username, Password = password }; try { var loggedUser = UpWork.UserAccess.UserAccess.Login(credentials, db.Users); if (loggedUser is Worker worker) { WorkerSide.Start(worker, db); } else if (loggedUser is Entities.Employer employer) { EmployerSide.Start(employer, db); } break; } catch (Exception e) when(e is DatabaseException) { LoggerPublisher.OnLogError($"There is no user associated this username -> {username}"); } catch (Exception e) { LoggerPublisher.OnLogError(e.Message); } if (ConsoleScreen.DisplayMessageBox("Error", "Do yo want try again?", MessageBoxButtons.YesNo, MessageBoxIcon.Error) == DialogResult.No) { loginLoop = false; } Console.Clear(); } }
static bool IsValidLoginAccount(string name, string pw) { const string loginFile = "login.txt"; if (!File.Exists(loginFile)) { ConsoleScreen.ShowError("Bad Config", "login.txt file could not be found. Please place into the program directory."); Environment.Exit(-1); } return(File.ReadLines(loginFile).Contains(name + "|" + pw)); // No salts & hashes here }
static void SearchForAccount(Bank bank) { var screen = new ConsoleScreen("Search an account"); screen.AddText("Enter account details to search", TextJustification.Center); var account = screen.AddInput("Account number:", Validate.AsAccount(bank)); if (screen.Show()) { ShowSuccess(account.Response); } }
static void Main(string[] args) { var screen = new ConsoleScreen(); var keypad = new ConsoleKeyPad(); var atm = new Atm(screen, keypad); if (atm.Start()) { screen.WriteLine("Logged in"); atm.Menu(); } }
public static IList <T2> Handle <T1, T2>(Func <T1, IList <T2>, IList <T2> > func, T1 data, IList <T2> data2) { try { return(func.Invoke(data, data2)); } catch (Exception e) { LoggerPublisher.OnLogError(e.Message); ConsoleScreen.Clear(); return(null); } }
/// <summary> /// Draw the menu at the given screen position. /// </summary> /// <param name="screen">The screen to draw on</param> /// <param name="left">Position along X-axis in columns</param> /// <param name="top">Position along Y-axis in rows</param> public void Draw(ConsoleScreen screen, int left, int top) { for (int i = 0; i < Items.Count; i++) { if (Items[i] == SelectedItem) { screen.SetColor(PaletteColor.Highlight); screen.Draw(">", left, top + i); } Items[i].Draw(screen, left + 2, top + i); } }
/// <summary> /// Handles the drawing part of the scene /// </summary> /// <param name="game">Game manager</param> public void Draw(Game game) { // Game is a generic class, so make sure to convert it to ConsoleGame ConsoleGame consoleGame = (ConsoleGame)game; // ConsoleGame has a screen to draw whereas Game doesn't ConsoleScreen consoleScreen = consoleGame.Screen; // Clears the whole screen consoleScreen.Clear(); // Draw the gameover text consoleScreen.DrawText(3, 7, " Your pet left you!\nTake better care next time!"); // When we're done drawing everything we needed, updates the screen consoleScreen.Show(); }
public override void Draw(Sprite sprite) { var xc = sprite.X + sprite.Width / 2; var yc = sprite.Y - sprite.Height / 2; foreach (var pixel in sprite) { var xn = xc + (pixel.X - xc) * Math.Cos(sprite.Angle) + (pixel.Y - yc) * Math.Sin(sprite.Angle); var yn = yc - (pixel.X - xc) * Math.Sin(sprite.Angle) + (pixel.Y - yc) * Math.Cos(sprite.Angle); var rep = pixel.Clone(); rep.Set(xn, yn); rep.Draw(this); } ConsoleScreen.Draw(sprite.X + sprite.Width, sprite.Y, sprite.Color, () => Console.Write(sprite)); }
//Link up hard coded markers public void LinkMarkers() { for (int i = 0; i < MapImage.transform.childCount; i++) { Button markerButton = MapImage.transform.GetChild(i).GetComponent <Button>(); markerButton.onClick.AddListener(delegate() { EventButton.gameObject.SetActive(true); Text text = EventButton.GetComponentInChildren <Text>(); text.text = AppData.Events[markerButton.transform.GetSiblingIndex()].Name; ConsoleScreen.Log("SELECT", AppData.Events[markerButton.transform.GetSiblingIndex()].Name); _selectedButton = markerButton; }); } }
static void CreateNewAccount(Bank bank) { var screen = new ConsoleScreen(Art.AsHeader("Create a new account", Art.Hello)); var firstName = screen.AddInput("First Name: ", Validate.Name()); var lastName = screen.AddInput("Last Name: ", Validate.Name()); var address = screen.AddInput("Address: ", Validate.AsString(3)); var phone = screen.AddInput("Phone: ", Validate.NumberBetween(0, 99_9999_9999)); var email = screen.AddInput("Email: ", Validate.Email()); screen.Show(); if (ConsoleScreen.ShowConfirmation("Confirm new account", "Are you sure you would like to create this account?")) { var account = bank.CreateAccount(firstName.Response, lastName.Response, address.Response, email.Response, phone.Response); ConsoleScreen.ShowMessage("Account Created", $"Created new account with ID {account.ID}."); } }
public void SetScreen(ConsoleScreen screen) { this.screen = screen; this.UpdateQueue(); }
public void SetScreen(ConsoleScreen screen) { this.screen = screen; }