Exemple #1
0
        public static void trenchDialog1(Whale Player)
        {
            Enemies enemy = Enemies.EnemyGenerator();

            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nYou exit your ship", "dialog");
            Fastwrite("\nI've been waiting for you ", "enemy");
            Typewrite($"{Player.Name}.", "self");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nLundphin", "enemy");
            Fastwrite("It's over! I'm here to stop you once and for all!", "self");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Fastwrite("\nIn your dreams ", "enemy");
            Typewrite($"{Player.Name}!", "self");
            Fastwrite("\nIt is I who will be stopping you!", "enemy");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);

            enemy = new Enemies("Dolf Lundfin", CharClass.fighter, 40, 5, 9, 10);

            Combat.EndBattle(Player, enemy);
        }
Exemple #2
0
        public static void BlubbernotDialog(Whale Player)
        {
            Player.currentPlanet = Blubbernot;
            Enemies enemy = Enemies.EnemyGenerator();

            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nYour ship lands on ", "dialog");
            Typewrite("Blubbernot-6.", "location");
            Typewrite("\nNO MORE MESSING AROUND", "self");
            Fastwrite(" LUNDPHIN,", "enemy");
            Typewrite(" I'M FINISHING YOU THIS TIME!", "self");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nYou exit your ship and immediately charge into the city ", "dialog");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Fastwrite("\nLundfin!", "enemy");
            Typewrite(" come out here and face me like a man!", "self");
            Typewrite("\nYou here a dolphin cackle.", "dialog");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nPeople of ", "enemy");
            Typewrite("Blubbernot-6!", "location");
            Typewrite("Your \"hero\" has arrived!", "enemy");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nYou see ", "dialog");
            Fastwrite("Dolph Lunphin", "enemy");
            Typewrite(" float down from the top of a building on his hover board.", "dialog");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nI'd love to stick around and chat but I've got one last", "enemy");
            Fastwrite(" Henchmen", "yellow");
            Typewrite(" to do that for me.", "enemy");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("It was nice knowing you, ", "enemy");
            Typewrite($"{Player.Name}!", "self");
            Fastwrite($"\n{enemy.Name}, ", "yellow");
            Fastwrite("FINISH HIM ONCE AND FOR ALL!", "enemy");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Combat.Battle(Player, enemy);
        }
Exemple #3
0
        public static int ShieldSlam(Whale Player, Enemies target)
        {
            Console.Clear();
            ConsoleInterface.HUD(Player);

            target.Health -= (Player.Defense - target.Defense);
            Console.WriteLine($"You bash your weapon against {target.Name}, dealing {Player.Defense - target.Defense} damage");

            return(target.Health);
        }
Exemple #4
0
        public static int BasicAtk(Whale Player, Enemies target)
        {
            Console.Clear();
            ConsoleInterface.HUD(Player);

            int pd = Player.Offense - target.Defense;

            target.Health -= (Player.Offense - target.Defense);
            Console.WriteLine($"You hastely attack with your {Player.EquipedWeapon[0].Name} dealing {pd} to {target.Name}");

            return(target.Health);
        }
Exemple #5
0
        public static int Berserk(Whale Player, Enemies target)
        {
            Console.Clear();
            ConsoleInterface.HUD(Player);

            target.Health -= (Player.Offense + 5);
            Player.Health -= 2;

            Console.WriteLine($"You charge {target.Name}, sacraficing 5 health to do {Player.Offense + 5} damage ");

            return(target.Health);
        }
Exemple #6
0
        public static int Lung(Whale Player, Enemies target)
        {
            Console.Clear();
            ConsoleInterface.HUD(Player);

            int pd = (Player.Offense - target.Defense) + 1;

            target.Health -= (Player.Offense - target.Defense) + 1;

            Console.WriteLine($"You thrust your {Player.EquipedWeapon[0].Name} dealing {pd} to {target.Name}");

            return(target.Health);
        }
Exemple #7
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        public static int SpawnMinion(Whale Player, Enemies target)
        {
            Console.Clear();
            ConsoleInterface.HUD(Player);

            Enemies target2 = EnemyGenerator();

            Console.WriteLine($"{target.Name} Yells: I NEED HELP! {target2.Name} rushes you from out of the shadows.");

            Thread.Sleep(2000);

            Combat.Battle(Player, target, target2);
            return(0);
        } //boss move used to add another monster into combat. 3 person Combat WOOO!
Exemple #8
0
        public static void BlowholiaDialog(Whale Player)
        {
            Player.currentPlanet = Blowholia;
            ConsoleInterface.HUD(Player);
            Enemies enemy = Enemies.EnemyGenerator();

            Fastwrite("\nYour ship comes to a halt on the outskirts of Blowholia's capital city: ", "dialog");
            Typewrite("Pier-182", "location");
            Typewrite("\nTime to get some answers.", "self");
            Fastwrite("\n\"Arrived: Blowholia Prime\"", "friend");
            Typewrite(" the ships AI says over the inter-com.", "dialog");
            Fastwrite("\n\"Population: 5\"", "friend");
            Typewrite("\n 5!? How can that be?", "self");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Fastwrite("\nYou quickly exit your ship and gaze upon the ruins of ", "dialog");
            Typewrite("Pier-182.", "location");
            Typewrite("\nWhat happened here?", "self");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Fastwrite("\nAll of a sudden, you hear the cackle of a dolphin!", "dialog");
            Typewrite("\nOut of the fog steps the notorious", "dialog");
            Fastwrite(" Dolph Lundphin!", "enemy");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nLundphin! ", "enemy");
            Fastwrite("I should've known this was your doing!", "self");
            Typewrite("\nLundphin: You've made a big mistake comming back here, ", "enemy");
            Typewrite($"{Player.Name}!", "self");
            Fastwrite("\nMy cronies will rip you to sheds!", "enemy");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nNow you're going to die by the hand of my minion, ", "enemy");
            Fastwrite($"{enemy.Name}!", "yellow");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Combat.Battle(Player, enemy);
        }
Exemple #9
0
        public static void CoraltonDialog(Whale Player)
        {
            Player.currentPlanet = Coralton;
            Enemies enemy = Enemies.EnemyGenerator();

            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nYour ship lands on ", "dialog");
            Typewrite("Coralton.", "location");
            Typewrite("\n I wonder where ", "self");
            Fastwrite("Lundphin's,", "enemy");
            Typewrite(" run off to this time.", "self");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nYou exit your ship and see Coraltonians fleeing the City", "dialog");
            Fastwrite("\nLundfin!", "enemy");
            Typewrite(" Theres no doubt in my mind!", "self");
            Typewrite("\nYou charge into the city of ", "dialog");
            Typewrite("Coraltundon.", "location");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nYou see ", "dialog");
            Fastwrite("Dolph Lunphin", "enemy");
            Typewrite(" and his ", "dialog");
            Fastwrite("Henchmen", "yellow");
            Typewrite(" destroying everything in sight.", "dialog");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Fastwrite("\nALRIGHT ", "self");
            Fastwrite("LUNPHIN!", "enemy");
            Typewrite("\nLundphin: It's about time you showed up, ", "enemy");
            Typewrite($"{Player.Name}!", "self");
            Fastwrite($"\n{enemy.Name}, ", "yellow");
            Fastwrite("MAKE HIM WISH HE WAS NEVER BORN!", "enemy");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Combat.Battle(Player, enemy);
        }
Exemple #10
0
        public static void preBlowholiaDialog(Whale Player)
        {
            Console.Clear();
            ConsoleInterface.HUD(Player);

            Typewrite("\nMeanwhie on Blowholia...", "dialog");
            Fastwrite("\nThe sounds of exploading space cannons and dolphin's laugh tear through the thin Blowholia morning air", "red");
            Typewrite("\nBrave Blowholian solders are trudging through the mud of the battle field.", "dialog");
            Typewrite("\n\"Is the day lost sir?\"", "friend");
            Typewrite("one Blowholian sergeant says to", "dialog");
            Typewrite(" Captain Whalord-Hookfin", "friend");
            Typewrite("\nCpt.Hookfin: \"For today.. But hope is not\"", "friend");
            Typewrite("\nHe say's with a grin, as he watches your ship enter the atmosphere.\n", "dialog");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
        }
Exemple #11
0
 public static void postAtlantisDialog(Whale Player)
 {
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Fastwrite("\nYOU FOOL! I just needed him to buy me time to escape!", "enemy");
     Typewrite("\nLundphin", "enemy");
     Typewrite(" shouts from atop his ship.", "dialog");
     Fastwrite("\nSee you at the next one, ", "enemy");
     Fastwrite($"{Player.Name}!", "self");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Fastwrite("\nHis ship takes off and disapears into the nights sky.", "dialog");
     Typewrite("\nWell great! I wonder where hes going now.", "self");
     Typewrite("\nCoralton,", "location");
     Fastwrite(" a voice says from behind you.", "dialog");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Fastwrite("\nYou turn to see a small Atlantean girl standing in the road.", "dialog");
     Typewrite("\nCome again, little one?", "self");
     Typewrite("\nCoralton,", "location");
     Typewrite(" he said he was going to ", "friend");
     Typewrite("Coralton.", "location");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Typewrite("\nWell thank you", "self");
     Typewrite("\nNo, thank you, Mr.", "friend");
     Typewrite("\nThe little girl runs away and into the arms of he parents.", "dialog");
     Typewrite("\nShe was safe. For now.", "dialog");
     Typewrite("\nI've got to stop him...", "self");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Fastwrite("\nYou climb aboard your ship and depart for ", "dialog");
     Typewrite("Coralton.", "location");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
 }
Exemple #12
0
        public static void AtlantisDialog(Whale Player)
        {
            Player.currentPlanet = Atlantis;
            Enemies enemy = Enemies.EnemyGenerator();

            ConsoleInterface.HUD(Player);
            Typewrite("\nYour ship lands on ", "dialog");
            Typewrite("Atlantis.", "location");
            Typewrite("\n Alright ", "self");
            Fastwrite("Lundphin,", "enemy");
            Typewrite(" lets see what you've got next,", "self");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nAs you exit the ship you can hear the sounds of screaming Atlanteans", "dialog");
            Fastwrite("\nLundfin!", "enemy");
            Typewrite(" I've got to stop him!", "self");
            Typewrite("\nYou charge into the city of ", "dialog");
            Typewrite("Atlantis.", "location");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Typewrite("\nYou see ", "dialog");
            Fastwrite("Dolph Lunphin", "enemy");
            Typewrite(" and his ", "dialog");
            Fastwrite("Henchmen", "yellow");
            Typewrite(" attacking civilian Atlanteans.", "dialog");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Fastwrite("\nENOUGH ", "self");
            Fastwrite("LUNPHIN!", "enemy");
            Typewrite("\nLundphin: Come back for more, ", "enemy");
            Typewrite($"{Player.Name}?", "self");
            Fastwrite($"\n{enemy.Name}, ", "yellow");
            Fastwrite("DESTROY HIM!", "enemy");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            ConsoleInterface.HUD(Player);
            Combat.Battle(Player, enemy);
        }
Exemple #13
0
        //Used as a test battle between two entities.
        public static void Battle(Whale user, Enemies target)
        {
            //While loop used to simulate a fight.
            while (user.Health > 0 || target.Health > 0)
            {
                ConsoleInterface.HUD(user);
                if (user.CC == CharClass.mage)
                {
                    Mage.MageMoves(user, target);
                }
                if (user.CC == CharClass.fighter)
                {
                    Fighter.FighterMoves(user, target);
                }
                if (user.CC == CharClass.ranger)
                {
                    Ranger.RangerMoves(user, target);
                }

                Thread.Sleep(2900);
                if (user.Health <= 0)
                {
                    ConsoleInterface.PlayerDied(user, target);
                }
                if (target.Health <= 0)
                {
                    user.Wallet += 3; ConsoleInterface.WinArt(user, target); return;
                }
                ConsoleInterface.HUD(user);

                Enemies.EnemyAI(user, target);
                Thread.Sleep(2900);
                if (user.Health <= 0)
                {
                    ConsoleInterface.PlayerDied(user, target);
                }
                if (target.Health <= 0)
                {
                    user.Wallet = +3; ConsoleInterface.WinArt(user, target); return;
                }
            }
        }
Exemple #14
0
 public static void postBlubbernotDialog(Whale Player)
 {
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Typewrite("\nYou look around and ", "dialog");
     Fastwrite("Lundphin", "enemy");
     Typewrite("is nowhere in sight.", "dialog");
     Fastwrite("\nDang it! he got away again!", "self");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Fastwrite("\nThe people of ", "dialog");
     Typewrite("Blubbernot-6", "location");
     Fastwrite(", seeing that the coast is clear, begin chearing and chanting your name.", "dialog");
     Typewrite($"\n{Player.Name}! {Player.Name}! {Player.Name}! {Player.Name}!", "friend");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Typewrite("\nDon't they realize? He's still out there", "self");
     Typewrite("\nYou run back to your ship", "dialog");
     Fastwrite("\nGet me the hell out of here", "self");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Fastwrite("\nYou get back inside your ship.", "dialog");
     Typewrite("\nLundPhin,", "enemy");
     Typewrite(" theres only one place you could've gone... your home, the", "self");
     Typewrite("Marinara Trench.", "location");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Fastwrite("\nYou depart for the ", "dialog");
     Typewrite("Marinara Trench.", "location");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
 }
Exemple #15
0
        public static int Execute(Whale Player, Enemies target)
        {
            Console.Clear();
            ConsoleInterface.HUD(Player);

            if (target.Health == target.Health / 2)
            {
                Console.WriteLine($"You draw all your might, destroying {target.Name}");
                target.Health -= target.Health;

                return(target.Health);
            }
            else
            {
                Console.WriteLine($"You draw all your might attempting to destroying {target.Name}.  ");
                target.Health -= (Player.Offense + 1);

                return(target.Health);
            }
        }
Exemple #16
0
 public static void trenchDialog(Whale Player)
 {
     Player.currentPlanet = Trench;
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Fastwrite("\nYour ship arrives at the", "dialog");
     Typewrite("Marriana Trench", "location");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Typewrite("\nI would've thought it to be harder to land here...", "self");
     Typewrite("\nWhat sort of trick is ", "self");
     Fastwrite("Lundphin ", "enemy");
     Typewrite("trying to pull here?", "self");
     Typewrite("\nI better make sure I'm prepared.", "self");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
 }
Exemple #17
0
        //ask plaer for a name and save it
        public static Whale nameCharacter(string name)
        {
            Console.Clear();

            Whale Player = new Whale(name, CharClass.fighter, 1, 1, 1, 1);

            Player = Whale.WhaleSelect(Player, name);

            Whale.StartItems(Player);

            ConsoleInterface.HUD(Player);

            Typewrite($"\n{Player.Name}", "yellow");
            Typewrite("...ya, It's all coming back to me now", "self");
            Typewrite("\n... What happened?", "self");
            Typewrite("\n... Where am I?", "self");
            Console.WriteLine("\nPress Space to continue...");
            Console.ReadKey();
            Console.Clear();

            ConsoleInterface.HUD(Player);

            Fastwrite("\nYou look around... You see thousands of stars...", "dialog");
            Typewrite("\n...I must have blacked out...", "self");
            Typewrite("\n...I don't remember anything.", "self");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();

            ConsoleInterface.HUD(Player);

            Fastwrite("\nYou see a small planet off in the distance...", "dialog");
            Typewrite("\nThat looks like Blowholia Prime... wait...", "self");
            Typewrite("\nBlowholia... I think I was there... something bad happened...", "self");
            Typewrite("\nI can't remember... maybe they'll have some answers", "self");
            Console.WriteLine("\nPress Space to continue.");
            Console.ReadKey();
            Console.Clear();
            return(Player);
        }
Exemple #18
0
 public static void posttrenchDialog(Whale Player)
 {
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Typewrite("\nYou emerge triumphant over ", "dialog");
     Fastwrite("Lundphin", "enemy");
     Typewrite("\n. The galaxy is once again at peace.", "dialog");
     Fastwrite("\nI think I will get something to drink.", "self");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Fastwrite("\nThe the boot trodden peoples of ", "dialog");
     Typewrite($"{Player.currentPlanet}", "location");
     Fastwrite(" realize that their dictator has be vanquished", "dialog");
     Typewrite("\nHail Dorthy! The wicked witch is dead!!!!", "friend");
     Typewrite($"\nI mean, Hail {Player.Name}, we are free from Lundfin's tyranical reign! ", "friend");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.EndGameWin();
 }
Exemple #19
0
 public static void postCoraltonDialog(Whale Player)
 {
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Fastwrite("\nNOW YOU'RE STARTING TO ANGER ME!", "enemy");
     Typewrite("\nLundphin", "enemy");
     Typewrite(" shouts as he runs to his ship.", "dialog");
     Fastwrite("\nYOU CAN'T STOP ME ", "enemy");
     Fastwrite($"{Player.Name}!", "self");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Fastwrite("\nHis ship takes off and disapears into the Atmosphere.", "dialog");
     Typewrite("\nI think he's starting to get scared.", "self");
     Typewrite("\nHe's just hopping from planet to closest planet.", "self");
     Typewrite("\nI bet he goes to ", "self");
     Typewrite("Blubbernot-6", "location");
     Typewrite(" next.", "self");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Fastwrite("\nYou turn to get back on your ship feeling confident that you've solved ", "dialog");
     Typewrite("LundPhin's ", "enemy");
     Typewrite("little ruse", "dialog");
     Typewrite("\nI've got him on the ropes now.", "self");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Fastwrite("\nYou climb aboard your ship and depart for ", "dialog");
     Typewrite("Blubbernot-6.", "location");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
 }
Exemple #20
0
        public static void Choice(Whale Player)
        {
            ConsoleInterface.HUD(Player);

            string input = "";

            Typewrite($"\n{Player.Name}", "yellow");
            Fastwrite(", Do you want to go too Blowholia Prime?", "dialog");
            Console.WriteLine("\nY) Yes" +
                              "\nN) No");
            input = Console.ReadLine();
            input = input.ToUpper();
            if (input == "Y")
            {
                Fastwrite("\n You point the ship towards Blowholia Prime\n", "dialog");
                Console.WriteLine("Press Space to continue.");
                Console.ReadKey();
            }
            else
            {
                ConsoleInterface.ShipIntro(Player);
            }
        }
Exemple #21
0
        public static int RangerMoves(Whale Player, Enemies target)
        {
            Console.Clear();
            ConsoleInterface.HUD(Player);

            Console.WriteLine("Select a skill to use\n" +
                              "1) Attack          MP +2\n" +
                              "2) Pierce          MP -2\n" +
                              "3) Multi Attack    MP -4\n" +
                              "4) Crippling Blow  MP -2\n" +
                              "5) Shadow Step     MP -3\n");

            string Input = Console.ReadLine().ToLower();

            switch (Input)
            {
            case "1": { Player.MagicPoints += 2; return(Fighter.BasicAtk(Player, target)); }

            case "2": if (Player.MagicPoints >= 2)
                {
                    Player.MagicPoints -= 2; return(Pierce(Player, target));
                }
                else
                {
                    OutofMP(Player, target); return(0);
                }

            case "3": if (Player.MagicPoints >= 4)
                {
                    Player.MagicPoints -= 4; return(Multiattack(Player, target));
                }
                else
                {
                    OutofMP(Player, target); return(0);
                }

            case "4": if (Player.MagicPoints >= 2)
                {
                    Player.MagicPoints -= 2; return(CriplingBlow(Player, target));
                }
                else
                {
                    OutofMP(Player, target); return(0);
                }

            case "5": if (Player.MagicPoints >= 3)
                {
                    Player.MagicPoints -= 3; return(ShadowStep(Player, target));
                }
                else
                {
                    OutofMP(Player, target); return(0);
                }

            case "6": if (Player.inventory.Count == 0)
                {
                    Console.WriteLine("You have no more items to use."); Thread.Sleep(2500); RangerMoves(Player, target); return(0);
                }
                else
                {
                    Whale.UseItem(Player); return(0);
                }

            default: return(Fighter.BasicAtk(Player, target));
            }
        }
Exemple #22
0
        //Methods used to represent a Mage spell as damage to a target.
        public static int MageMoves(Whale Player, Enemies target)
        {
            Console.Clear();
            ConsoleInterface.HUD(Player);

            Console.WriteLine("Select a skill to use\n" +
                              "1) Attack          MP +3\n" +
                              "2) Magic Missle    MP -2\n" +
                              "3) Fire Ball       MP -3\n" +
                              "4) Blood Syphon    MP -5\n" +
                              "5) Arcane Blast    MP -4\n" +
                              "6) Inventory\n");

            string Input = Console.ReadLine().ToLower();

            switch (Input)
            {
            case "1": { Player.MagicPoints += 3; return(Fighter.BasicAtk(Player, target)); }

            case "2": if (Player.MagicPoints >= 2)
                {
                    Player.MagicPoints -= 2; return(MagicMissle(Player, target));
                }
                else
                {
                    OutofMP(Player, target); return(0);
                }

            case "3": if (Player.MagicPoints >= 3)
                {
                    Player.MagicPoints -= 3; return(FireBall(Player, target));
                }
                else
                {
                    OutofMP(Player, target); return(0);
                }

            case "4": if (Player.MagicPoints >= 5)
                {
                    Player.MagicPoints -= 5; return(BloodSyphon(Player, target));
                }
                else
                {
                    OutofMP(Player, target); return(0);
                }

            case "5": if (Player.MagicPoints >= 4)
                {
                    Player.MagicPoints -= 4; return(ArcaneBlast(Player, target));
                }
                else
                {
                    OutofMP(Player, target); return(0);
                }

            case "6": if (Player.inventory.Count == 0)
                {
                    Console.WriteLine("You have no more items to use."); Thread.Sleep(2500); MageMoves(Player, target); return(0);
                }
                else
                {
                    Whale.UseItem(Player); return(0);
                }

            default: break;
            }

            return(Fighter.BasicAtk(Player, target));
        } //Allows the user to pick a skill
Exemple #23
0
        public static int FighterMoves(Whale Player, Enemies target)
        {
            Console.Clear();
            ConsoleInterface.HUD(Player);

            Console.WriteLine("Select a skill to use\n" +
                              "1) Attack   +1 MP\n" +
                              "2) Lung     -2 MP\n" +
                              "3) Slam     -3 MP\n" +
                              "4) Execute  -4 MP\n" +
                              "5) Berserk  -4 MP\n" +
                              "6} Inventory\n");

            string Input = Console.ReadLine().ToLower();

            switch (Input)
            {
            case "1": { Player.MagicPoints += 1; return(Fighter.BasicAtk(Player, target)); }

            case "2": if (Player.MagicPoints >= 2)
                {
                    Player.MagicPoints -= 2; return(Fighter.Lung(Player, target));
                }
                else
                {
                    OutofMP(Player, target); return(0);
                }

            case "3": if (Player.MagicPoints >= 3)
                {
                    Player.MagicPoints -= 3; return(Fighter.ShieldSlam(Player, target));
                }
                else
                {
                    OutofMP(Player, target); return(0);
                }

            case "4": if (Player.MagicPoints >= 4)
                {
                    Player.MagicPoints -= 4; return(Fighter.Execute(Player, target));
                }
                else
                {
                    OutofMP(Player, target); return(0);
                }

            case "5": if (Player.MagicPoints >= 4)
                {
                    Player.MagicPoints -= 4; return(Fighter.Berserk(Player, target));
                }
                else
                {
                    OutofMP(Player, target); return(0);
                }

            case "6": if (Player.inventory.Count == 0)
                {
                    Console.WriteLine($"{Player.Name}: ...I'm out of items."); Thread.Sleep(2500); FighterMoves(Player, target); return(0);
                }
                else
                {
                    Whale.UseItem(Player); return(0);
                }

            default: return(BasicAtk(Player, target));
            }
        }
Exemple #24
0
 public static void postBlowholiaDialog(Whale Player)
 {
     ConsoleInterface.HUD(Player);
     Typewrite("\nVery good, ", "enemy");
     Typewrite($"{Player.Name},", "self");
     Typewrite(" You've only defeated my weakest minion!", "enemy");
     Fastwrite("\nNEXT TIME IT WONT BE SO EASY!", "enemy");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Typewrite("\nLundfin's ", "enemy");
     Typewrite("ship descends from the sky and lands behind him.", "dialog");
     Typewrite("\nHe and his gang climb abord and take off.", "dialog");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Typewrite("\nI knew you'd return, ", "friend");
     Typewrite($"Admiral {Player.Name} Whaleworth.", "self");
     Typewrite("\nAdmiral?", "self");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Typewrite("\nCpt. Whalord-Hookfin", "friend");
     Typewrite(" steps into view.", "dialog");
     Typewrite("\nCpt. Hookfin: Yes, sir! you lead the defence of Blowholia.", "friend");
     Typewrite("\nYou look around at the world in ruins.", "dialog");
     Typewrite("\nWell, what a bang up job I did...", "self");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Typewrite("\nYou shouldn't be so hard on yourself, sir. After all you were TAKEN!", "friend");
     Typewrite("\nTaken?", "self");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Typewrite("\nYes, sir. About halfway through the battle. They loaded you up on that ship there.", "friend");
     Typewrite("\nHe gestures to the ship you arrived on.", "dialog");
     Typewrite("\nI wasn't worried though, sir. I knew youd make it back. Just a matter of time.", "friend");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Typewrite("\nWell I guess that explains that. I need to go after ", "self");
     Fastwrite("Lundfin.", "enemy");
     Typewrite("\nWell, He's probably halfway to ", "friend");
     Fastwrite("Atlantis", "location");
     Typewrite(" by now!", "friend");
     Typewrite("\nAtlantis", "location");
     Typewrite("? Whats that?", "self");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Fastwrite("\nThat's the next planet he planned to take on his path to conquer the Galaxy!", "friend");
     Typewrite("\nThen thats where I'm headed, thanks for your help, ", "self");
     Typewrite("Cpt.Hookfin.", "friend");
     Typewrite("\nYou start to walk towards the ship.", "dialog");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
     Fastwrite("\nI'd, make an upgrade while you travel if you can afford it!", "friend");
     Typewrite("\nThe next ", "friend");
     Fastwrite("Henchmen", "yellow");
     Typewrite(" you face will propably be tougher than the one you just killed!", "friend");
     Typewrite("\nThanks for the tip, Cpt.", "self");
     Console.WriteLine("\nPress Space to continue.");
     Console.ReadKey();
     Console.Clear();
     ConsoleInterface.HUD(Player);
 }