protected override void OnPaint(ConsoleBitmap context) { context.DrawString((Element as Projectile).Pen, 0, 0); }
protected override void OnPaint(ConsoleBitmap context) => context.DrawString(DefaultStyle, 0, 0);
protected override void OnPaint(ConsoleBitmap context) { var indicator = (Element as LooseWeapon).DisplayString; context.DrawString(indicator, 0, 0); }