private void Update() { if (IsGameOver) { return; } if (_isInitiating) { if (middleSpawnPoint.position.y < 12) { if (_timeLeft <= 0) { Spawn(); if (currentConnector == null) { currentConnector = ConnectorList.FirstOrDefault(x => x.Col == 0); } foreach (var spawnPoint in SpawnPoints) { spawnPoint.transform.position += Vector3.up * 3; } _timeLeft = Speed; } else { _timeLeft -= Time.deltaTime; } } else { _isInitiating = false; } } else { if (_timeLeft <= 0) { Spawn(); Move(); Speed = Mathf.Clamp(Speed - 0.01f, 0.1f, 1f); _timeLeft = Speed; } else { _timeLeft -= Time.deltaTime; } } }
private void Player_OnPlayerTryMove(Vector3 newPosition) { if (IsGameOver) { return; } int newCol = Mathf.RoundToInt(newPosition.x); int newRow = Mathf.RoundToInt(newPosition.y); var connector = ConnectorList.FirstOrDefault(x => x.Col == newCol && x.Row == newRow); if (connector != null) { Connect(connector); } }