/// <summary> /// /// </summary> public static void GetTableValues() { // Current username output. ConnectionReference.GetValueAsync().ContinueWith(task => { // Task completed? if (task.IsFaulted) // Yes with error. { // Output error. Debug.Log("Get value task error!"); } else if (task.IsCompleted) // Yes successfully. { // It's not working correctly. var snapshot = task.Result; int i = 0; foreach (var children in snapshot.Children) { Debug.Log(children.Child(i.ToString()).Child(LeadersAttributeName.EMAIL).Value); Debug.Log(children.Child(i.ToString()).Child(LeadersAttributeName.SCORE).Value); i++; } } }); }
public void AddConnection(long id, ConnectionReference connectionReference) { if (!_connectionReferences.TryAdd(id, connectionReference)) { throw new ArgumentException("Unable to add connection.", nameof(id)); } }
public void AddConnection(long id, KestrelConnection connection) { var connectionReference = new ConnectionReference(id, connection, this); if (!_connectionReferences.TryAdd(id, connectionReference)) { throw new ArgumentException("Unable to add specified id.", nameof(id)); } _connectionManager.AddConnection(id, connectionReference); }
public override void Open() { if (connectionState == ConnectionState.Open) { throw new InvalidOperationException("Connection is already open."); } connectionReference = connectionManager.GetConnectionReference(ConnectionString); connectionState = ConnectionState.Open; }
/// <summary> /// Draws all connections /// </summary> public void DrawConnections() { Vector2 mousePos = Event.current.mousePosition; List <RerouteReference> selection = preBoxSelectionReroute != null ? new List <RerouteReference>(preBoxSelectionReroute) : new List <RerouteReference>(); hoveredReroute = new RerouteReference(); hoveredConnection = new ConnectionReference(); Color col = GUI.color; foreach (XNode.Node node in graph.nodes) { //If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset. if (node == null) { continue; } // Draw full connections and output > reroute foreach (XNode.NodePort output in node.Outputs) { //Needs cleanup. Null checks are ugly if (!_portConnectionPoints.TryGetValue(output, out Rect fromRect)) { continue; } Color connectionColor = graphEditor.GetPortColor(output); for (int k = 0; k < output.ConnectionCount; k++) { XNode.NodePort input = output.GetConnection(k); // Error handling if (input == null) { continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return. } if (!input.IsConnectedTo(output)) { input.Connect(output); } if (!_portConnectionPoints.TryGetValue(input, out Rect toRect)) { continue; } List <Vector2> reroutePoints = output.GetReroutePoints(k); List <Vector2> gridPoints = new List <Vector2> { fromRect.center }; gridPoints.AddRange(reroutePoints); gridPoints.Add(toRect.center); DrawNoodle(connectionColor, gridPoints, output, input); // Loop through reroute points again and draw the points for (int i = 0; i < reroutePoints.Count; i++) { RerouteReference rerouteRef = new RerouteReference(output, k, i); // Draw reroute point at position Rect rect = new Rect(reroutePoints[i], new Vector2(12, 12)); rect.position = new Vector2(rect.position.x - 6, rect.position.y - 6); rect = GridToWindowRect(rect); // Draw selected reroute points with an outline if (selectedReroutes.Contains(rerouteRef)) { GUI.color = NodeEditorPreferences.GetSettings().highlightColor; GUI.DrawTexture(rect, NodeEditorResources.dotOuter); } GUI.color = connectionColor; GUI.DrawTexture(rect, NodeEditorResources.dot); if (rect.Overlaps(selectionBox)) { selection.Add(rerouteRef); } if (rect.Contains(mousePos)) { hoveredReroute = rerouteRef; hoveredConnection.outputPort = null; } } } } } GUI.color = col; if (Event.current.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) { selectedReroutes = selection; } }
/// <summary> /// /// </summary> /// <param name="id"></param> /// <param name="callback"></param> public static void RemoveItem(string id, Action <string> callback = null) { ConnectionReference.Child(TABLE_NAME).Child(id).RemoveValueAsync(); }
/// <summary> /// /// </summary> /// <param name="id"></param> /// <param name="attributeName"></param> /// <param name="newValue"></param> /// <param name="callback"></param> public static void UpdateAttribute(string id, string attributeName, string newValue, Action <string> callback = null) { ConnectionReference.Child(TABLE_NAME).Child(id).Child(attributeName).SetValueAsync(newValue); }