public void Connected(BluetoothSocket socket, BluetoothDevice device) { if (Debug) { Log.Debug(Tag, "Connected"); } if (connectThread != null) { connectThread.Cancel(); connectThread = null; } if (connectedThread != null) { connectedThread.Cancel(); connectedThread = null; } // Canceller accepttråden fordi vi kun vil have et device på vores connection. if (acceptThread != null) { acceptThread.Cancel(); acceptThread = null; } connectedThread = new ConnectedThread(socket, this); connectedThread.Start(); // Her skal der være noget der sender vores connected device til gui. SetState(State_Connected); }
public void Run() { BluetoothSocket socket = null; // Keep listening until exception occurs or a socket is returned. while (true) { try { System.Console.WriteLine("Tentativo di Conessione come Server"); socket = mmServerSocket.Accept(); } catch (Java.IO.IOException e) { System.Console.WriteLine("Errore: " + e); break; } System.Console.WriteLine("Connesso come Server"); if (socket != null) { mConnectedThread = new ConnectedThread(socket); mConnectedThread.Start(); break; } } }
public void Connected(BluetoothSocket socket, BluetoothDevice device) { if (connectThread != null) { connectThread.Cancel(); connectThread = null; } if (connectedThread != null) { connectedThread.Cancel(); connectedThread = null; } if (acceptThread != null) { acceptThread.Cancel(); acceptThread = null; } connectedThread = new ConnectedThread(socket, this); connectedThread.Start(); var msg = handler.ObtainMessage((int)BluetoothState.DeviceName); Bundle bundle = new Bundle(); bundle.PutString("DeviceName", device.Name); msg.Data = bundle; handler.SendMessage(msg); UpdateUserInterfaceTitle(); }
public static void StartConnectedThread(BluetoothSocket socket) { cnt = new ConnectedThread(socket); presenter.onActivityResult(Constants.CONN_OK, Result.Ok, new Intent().PutExtra("msg", "Connected to " + socket.RemoteDevice.Name)); Bluetooth.connectedDevice = socket.RemoteDevice; cnt.Start(); }
public void Connected(BluetoothSocket socket) { Logger.Log("Connected: Starting"); connectedThread = new ConnectedThread(this, socket); connectedThread.Start(); //var msg = handler.ObtainMessage(device_name); //Bundle bundle = new Bundle(); //bundle.PutString(device_name, device.Name); //msg.Data = bundle; //handler.SendMessage(msg); }
/// <summary> /// Start the ConnectedThread to begin managing a Bluetooth connection </summary> /// <param name="socket"> The BluetoothSocket on which the connection was made </param> /// <param name="device"> The BluetoothDevice that has been connected </param> public void Connected(BluetoothSocket socket, BluetoothDevice device, string socketType) { lock (this) { if (D) { Log.D(TAG, "connected, Socket Type:" + socketType); } // Cancel the thread that completed the connection if (mConnectThread != null) { mConnectThread.Cancel(); mConnectThread = null; } // Cancel any thread currently running a connection if (mConnectedThread != null) { mConnectedThread.Cancel(); mConnectedThread = null; } // Cancel the accept thread because we only want to connect to one device if (mSecureAcceptThread != null) { mSecureAcceptThread.Cancel(); mSecureAcceptThread = null; } if (mInsecureAcceptThread != null) { mInsecureAcceptThread.Cancel(); mInsecureAcceptThread = null; } // Start the thread to manage the connection and perform transmissions mConnectedThread = new ConnectedThread(this, socket, socketType); mConnectedThread.Start(); // Send the name of the connected device back to the UI Activity Message msg = mHandler.ObtainMessage(global::BluetoothChat.BluetoothChat.MESSAGE_DEVICE_NAME); Bundle bundle = new Bundle(); bundle.PutString(global::BluetoothChat.BluetoothChat.DEVICE_NAME, device.GetName()); msg.SetData(bundle); mHandler.SendMessage(msg); State = STATE_CONNECTED; } }
public void Connected(BluetoothSocket socket, BluetoothDevice device) { if (Debug) { Log.Debug(TAG, "connected"); } // Cancel the thread that completed the connection if (connectThread != null) { connectThread.Cancel(); connectThread.Dispose(); connectThread = null; } // Cancel any thread currently running a connection if (connectedThread != null) { connectedThread.Cancel(); connectedThread.Dispose(); connectedThread = null; } // Cancel the accept thread because we only want to connect to one device if (acceptThread != null) { acceptThread.Cancel(); acceptThread.Dispose(); acceptThread = null; } // Start the thread to manage the connection and perform transmissions connectedThread = new ConnectedThread(socket, this); connectedThread.Start(); // Send the name of the connected device back to the UI Activity var msg = _handler.ObtainMessage(MainActivity.MESSAGE_DEVICE_NAME); Bundle bundle = new Bundle(); bundle.PutString(MainActivity.DEVICE_NAME, device.Name); msg.Data = bundle; _handler.SendMessage(msg); SetState(STATE_CONNECTED); }
public void Connected(BluetoothSocket socket, BluetoothDevice device, string socketType) { // Cancel the thread that completed the connection if (connectThread != null) { connectThread.Cancel(); connectThread = null; } // Cancel any thread currently running a connection if (connectedThread != null) { connectedThread.Cancel(); connectedThread = null; } if (secureAcceptThread != null) { secureAcceptThread.Cancel(); secureAcceptThread = null; } if (insecureAcceptThread != null) { insecureAcceptThread.Cancel(); insecureAcceptThread = null; } // Start the thread to manage the connection and perform transmissions connectedThread = new ConnectedThread(socket, this, socketType); connectedThread.Start(); // Send the name of the connected device back to the UI Activity var msg = handler.ObtainMessage(Constants.MESSAGE_DEVICE_NAME); Bundle bundle = new Bundle(); bundle.PutString(Constants.DEVICE_NAME, device.Name); msg.Data = bundle; handler.SendMessage(msg); UpdateUserInterfaceTitle(); }
/// <summary> /// 启动ConnectedThread开始管理蓝牙连接 /// </summary> /// <param name="socket">建立连接的蓝牙插座</param> /// <param name="device">已连接的蓝牙设备</param> /// <param name="socketType"></param> public static void Connected(BluetoothSocket socket, BluetoothDevice device, string socketType) { lock (Lock) { //Log.d(TAG, "connected, Socket Type:" + socketType); // 取消完成连接的线程 if (mConnectThread != null) { mConnectThread.Cancel(); mConnectThread = null; } // 取消当前运行连接的任何线程 if (mConnectedThread != null) { mConnectedThread.Cancel(); mConnectedThread = null; } // 取消接受线程,因为我们只想连接到一个设备 if (mAcceptThread != null) { mAcceptThread.Cancel(); mAcceptThread = null; } // 启动线程来管理连接并执行传输 mConnectedThread = new ConnectedThread(socket); mConnectedThread.Start(); // 将连接设备的名称发送回UI活动 //EventBus.getDefault().post(new PrintMsgEvent(PrinterMsgType.MESSAGE_TOAST, "蓝牙设备连接成功")); SetState(STATE_CONNECTED); // 调用打印队列打印 PrintQueue.GetQueue(mContext).Print(); } }
public void Run() { // Cancel discovery because it otherwise slows down the connection. Bth.mBluetoothAdapter.CancelDiscovery(); try { // Connect to the remote device through the socket. This call blocks // until it succeeds or throws an exception. System.Console.WriteLine("Tentativo di Conessione come Client"); mmSocket.Connect(); } catch (Java.IO.IOException connectException) { System.Console.WriteLine("Errore: " + connectException); // Unable to connect; close the socket and return. try { mmSocket.Close(); } catch (Java.IO.IOException closeException) { System.Console.WriteLine("Errore: " + closeException); } return; } System.Console.WriteLine("Connesso come Client"); // The connection attempt succeeded. Perform work associated with // the connection in a separate thread. mConnectedThread = new ConnectedThread(mmSocket); mConnectedThread.Start(); }
public void Run() { // Cancel discovery because it will slow down the connection mmBluetoothAdapter = BluetoothAdapter.DefaultAdapter; mmBluetoothAdapter.CancelDiscovery(); try { // Connect the device through the socket. This will block // until it succeeds or throws an exception mmSocket.Connect(); Debug.WriteLine("BluetoothSocket: CONNECTED"); // Do work to manage the connection (in a separate thread) // TODO manageConnectedSocket(mmSocket); ConnectedThread connectedThread = new ConnectedThread(mmContentPage, mmSocket); connectedThread.Start(); } catch (Java.IO.IOException e) { mmSocket.Close(); Debug.WriteLine("BluetoothSocket: NOT CONNECTED"); e.PrintStackTrace(); } }
public void Connected (BluetoothSocket socket, BluetoothDevice device) { if (Debug) Log.Debug (TAG, "connected"); // Cancel the thread that completed the connection if (connectThread != null) { connectThread.Cancel (); connectThread = null; } // Cancel any thread currently running a connection if (connectedThread != null) { connectedThread.Cancel (); connectedThread = null; } // Cancel the accept thread because we only want to connect to one device if (acceptThread != null) { acceptThread.Cancel (); acceptThread = null; } // Start the thread to manage the connection and perform transmissions connectedThread = new ConnectedThread (socket, this); connectedThread.Start (); // Send the name of the connected device back to the UI Activity var msg = _handler.ObtainMessage (BluetoothChat.MESSAGE_DEVICE_NAME); Bundle bundle = new Bundle (); bundle.PutString (BluetoothChat.DEVICE_NAME, device.Name); msg.Data = bundle; _handler.SendMessage (msg); SetState (STATE_CONNECTED); }