public override void OnServerDisconnect(NetworkConnection conn) { base.OnServerDisconnect(conn); if (!this.isSinglePlayer) { MapMP mpMap = (MapMP)this.map; //TODO use the method in Map to get the connected player. for (int i = this.map.allPlayers.Count - 1; i >= 0; i--) { ConnectedPlayer connectedPlayer = this.map.allPlayers[i]; if (connectedPlayer.getConnection().connectionId == conn.connectionId) { mpMap.allPlayers.RemoveAt(i); mpMap.savePlayer(connectedPlayer); mpMap.availibleTeams.freeTeam(connectedPlayer.getTeam()); return; } } } }