public override void Connect(IRpcController controller, ConnectRequest request, Action <ConnectResponse> done) { ProtoOutputBuffer.Write(request.GetType(), request.ToString()); }
public override void Connect(IRpcController controller, ConnectRequest request, Action<ConnectResponse> done) { ProtoOutputBuffer.Write(request.GetType(), request.ToString()); }
public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream) { switch (methodId) { case 1: { ConnectRequest request = ConnectRequest.Parser.ParseFrom(stream); ConnectResponse response = new ConnectResponse(); BattlenetRpcErrorCode status = HandleConnect(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.Connect(bgs.protocol.connection.v1.ConnectRequest: {1}) returned bgs.protocol.connection.v1.ConnectResponse: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(token, response); } else { SendResponse(token, status); } break; } case 2: { BindRequest request = new BindRequest(); request.MergeFrom(stream); BindResponse response = new BindResponse(); BattlenetRpcErrorCode status = HandleBind(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.Bind(bgs.protocol.connection.v1.BindRequest: {1}) returned bgs.protocol.connection.v1.BindResponse: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(token, response); } else { SendResponse(token, status); } break; } case 3: { EchoRequest request = new EchoRequest(); request.MergeFrom(stream); EchoResponse response = new EchoResponse(); BattlenetRpcErrorCode status = HandleEcho(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.Echo(bgs.protocol.connection.v1.EchoRequest: {1}) returned bgs.protocol.connection.v1.EchoResponse: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(token, response); } else { SendResponse(token, status); } break; } case 4: { DisconnectNotification request = DisconnectNotification.Parser.ParseFrom(stream); BattlenetRpcErrorCode status = HandleForceDisconnect(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.ForceDisconnect(bgs.protocol.connection.v1.DisconnectNotification: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) { SendResponse(token, status); } break; } case 5: { NoData request = NoData.Parser.ParseFrom(stream); BattlenetRpcErrorCode status = HandleKeepAlive(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.KeepAlive(bgs.protocol.NoData: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) { SendResponse(token, status); } break; } case 6: { EncryptRequest request = EncryptRequest.Parser.ParseFrom(stream); NoData response = new NoData(); BattlenetRpcErrorCode status = HandleEncrypt(request, response); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.Encrypt(bgs.protocol.connection.v1.EncryptRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.", GetCallerInfo(), request.ToString(), response.ToString(), status); if (status == 0) { SendResponse(token, response); } else { SendResponse(token, status); } break; } case 7: { DisconnectRequest request = DisconnectRequest.Parser.ParseFrom(stream); BattlenetRpcErrorCode status = HandleRequestDisconnect(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.RequestDisconnect(bgs.protocol.connection.v1.DisconnectRequest: {1}) status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) { SendResponse(token, status); } break; } default: Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId); SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod); break; } }