/// <summary> /// 析构函数 /// </summary> void OnDestroy() { Close(); observer = null; ConnectObserver.eventListener = null; Debug.Log("~NetworkManager was destroy"); }
/// <summary> /// 析构函数 /// </summary> public void OnDestroy() { Close(); inAppRuning = false; observer = null; ConnectObserver.eventListener = null; Console.WriteLine("~NetworkManager was destroy"); }
private NetworkManager() { ConnectObserver.eventListener = AddEvent; observer = new ConnectObserver(OnLostConnect, KickOut); inAppRuning = true; this.loadProtoConfig(); Thread thread = new Thread(new ThreadStart(onUpdateThread)); thread.Start(); }
void Awake() { ConnectObserver.eventListener = AddEvent; observer = new ConnectObserver(OnLostConnect, KickOut); }