private readonly ConnectFourMainGameClass _mainGame; //if we don't need, delete. public ConnectFourMainViewModel(CommandContainer commandContainer, ConnectFourMainGameClass mainGame, ConnectFourVMData model, BasicData basicData, TestOptions test, IGamePackageResolver resolver ) : base(commandContainer, mainGame, model, basicData, test, resolver) { _mainGame = mainGame; }
public ConnectFourMainGameClass(IGamePackageResolver resolver, IEventAggregator aggregator, BasicData basic, TestOptions test, ConnectFourVMData model, IMultiplayerSaveState state, IAsyncDelayer delay, CommandContainer command, ConnectFourGameContainer container ) : base(resolver, aggregator, basic, test, model, state, delay, command, container) { _command = command; }