public void Init()
    {
        mg = (MenuGrid)Manager.Instance.GetMenu("MenuGrid");
        mc = (MenuClases)Manager.Instance.GetMenu("MenuClases");
        co = (CreadorObjetos)Manager.Instance.GetMenu("CreadorObjetos");
        me = (MenuExplorar)Manager.Instance.GetMenu("MenuExplorar");
        cv = (CreadorVariables)Manager.Instance.GetMenu("CreadorVariables");
        ce = (ConfirmacionEliminarClase)Manager.Instance.GetMenu("ConfirmacionEliminarClase");

        modificar.OnPress     += (() => Modificar());
        crearObjeto.OnPress   += (() => CrearObjeto());
        crearVariable.OnPress += (() => CrearVariable());
        explorar.OnPress      += (() => Explorar());
        this.gameObject.SetActive(false);

        cube.Init(mainAnchor, this);
    }
 // Start is called before the first frame update
 public new void Init()
 {
     base.Init();
     Instance = this;
     GetButton("Confirmar").OnPress += (() => Confirmar());
 }