public void Init() { mg = (MenuGrid)Manager.Instance.GetMenu("MenuGrid"); mc = (MenuClases)Manager.Instance.GetMenu("MenuClases"); co = (CreadorObjetos)Manager.Instance.GetMenu("CreadorObjetos"); me = (MenuExplorar)Manager.Instance.GetMenu("MenuExplorar"); cv = (CreadorVariables)Manager.Instance.GetMenu("CreadorVariables"); ce = (ConfirmacionEliminarClase)Manager.Instance.GetMenu("ConfirmacionEliminarClase"); modificar.OnPress += (() => Modificar()); crearObjeto.OnPress += (() => CrearObjeto()); crearVariable.OnPress += (() => CrearVariable()); explorar.OnPress += (() => Explorar()); this.gameObject.SetActive(false); cube.Init(mainAnchor, this); }
// Start is called before the first frame update public new void Init() { base.Init(); Instance = this; GetButton("Confirmar").OnPress += (() => Confirmar()); }