public override void Do()
        {
            bool po = false;

            foreach (InstanceState state in m_states)
            {
                if (state is ProcState)
                {
                    po = true;
                    break;
                }
            }
            if (!MoveItTool.POShowDeleteWarning || !po)
            {
                DoImplementation(false);
                return;
            }

            ConfirmPanel panel = UIView.library.ShowModal <ConfirmPanel>("ConfirmPanel", delegate(UIComponent comp, int value)
            {
                if (value == 1)
                {
                    DoImplementation(false);
                }
            });

            panel.SetMessage("Deleting PO", "Procedural Objects can not be undeleted. Are you sure?");
        }
Exemple #2
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    public void VideoEnded(VideoPlayer p)
    {
        videoPlayer.isLooping = false;
        GameObject confirmP = Instantiate(confirmPanel);

        confirmP.transform.SetParent(GameObject.Find("Canvas").transform, false);
        ConfirmPanel confirm = confirmP.GetComponent <ConfirmPanel>();

        confirm.SetMessage("これで物語は完結となります。このままトレードを続けますか?");
        confirm.GetComponent <ConfirmPanel>().SetOkDelegate(() => {
            SceneManager.LoadScene("GameScene");
        });
        confirm.GetComponent <ConfirmPanel>().SetCancelDelegate(() => {
            SceneManager.LoadScene("TitleScene");
        });
    }
        private void ResetConfigPrompt()
        {
            ConfirmPanel panel = UIView.library.ShowModal <ConfirmPanel>("ConfirmPanel", delegate(UIComponent component, int response)
            {
                if (response == 1)
                {
                    ModConfig.ResetConfig();
                }
            });

            panel.SetMessage(
                "Dynamic Asset Sorter",
                "This will reset the settings file. " +
                "Any customized settings will be lost. " +
                "Are you sure?");
        }
        public override void Do()
        {
            if (m_states.Count < 20)
            {
                DoImplementation();
                return;
            }

            ConfirmPanel panel = UIView.library.ShowModal <ConfirmPanel>("ConfirmPanel", delegate(UIComponent comp, int value)
            {
                if (value == 1)
                {
                    DoImplementation();
                }
            });

            panel.SetMessage("Converting to PO", "Converting many objects to Procedural Objects at once can take along time. The game will appear to have frozen, but it will eventually complete. Continue?");
        }