Exemple #1
0
    private void Update()
    {
        //AnyButton押下後の処理
        if (Input.anyKeyDown && !m_AppearButton && m_Alfa == ALFA_VALUE)
        {
            audioSource.PlayOneShot(Sound_Button);
            m_AppearButton = true;
            m_Alfa         = m_Alfa + ALFA_VALUE;
            for (int i = 0; i < Title_Button.Length; i++)
            {
                Title_Button[i].SetActive(true);
            }
            Config_Button.SetActive(true);
            Text.SetActive(false);
        }

        //ESCキーを押すことによるゲーム強制終了
        if (Input.GetKey(KeyCode.Escape))
        {
          #if UNITY_EDITOR
            UnityEditor.EditorApplication.isPlaying = false;
          #elif UNITY_STANDALONE
            Application.Quit();
          #endif
        }
    }
Exemple #2
0
 private void Awake()
 {
     audioSource = this.GetComponent <AudioSource>();
     Config_Button.SetActive(false);
     audio[0].volume = ConfigScene_Manager.BGMVolume;
     for (int i = 1; i < audio.Length; i++)
     {
         audio[i].volume = ConfigScene_Manager.SEVolume;
     }
 }