private void Update() { //AnyButton押下後の処理 if (Input.anyKeyDown && !m_AppearButton && m_Alfa == ALFA_VALUE) { audioSource.PlayOneShot(Sound_Button); m_AppearButton = true; m_Alfa = m_Alfa + ALFA_VALUE; for (int i = 0; i < Title_Button.Length; i++) { Title_Button[i].SetActive(true); } Config_Button.SetActive(true); Text.SetActive(false); } //ESCキーを押すことによるゲーム強制終了 if (Input.GetKey(KeyCode.Escape)) { #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #elif UNITY_STANDALONE Application.Quit(); #endif } }
private void Awake() { audioSource = this.GetComponent <AudioSource>(); Config_Button.SetActive(false); audio[0].volume = ConfigScene_Manager.BGMVolume; for (int i = 1; i < audio.Length; i++) { audio[i].volume = ConfigScene_Manager.SEVolume; } }