/// <summary>
    /// Reset Config changements
    /// </summary>
    public void ResetConfig()
    {
        //Make the default price
        List <BaseItemPrices> defaultPrices = new List <BaseItemPrices>();

        foreach (BaseItemPrices itemPrice in shopCraftingSystemBehaviour.system.shopSubSubSystem.basePrices)
        {
            UsableItem newItem  = itemPrice.item;
            int        newPrice = 0;
            switch (itemPrice.item.ToString())
            {
            case "Beginner Sword":
                newPrice = 50;
                break;

            case "Intermediate Sword":
                newPrice = 70;
                break;

            case "Advanced Sword":
                newPrice = 90;
                break;

            case "Epic Sword":
                newPrice = 110;
                break;

            case "Master Sword":
                newPrice = 140;
                break;

            case "Ultimate Sword":
                newPrice = 180;
                break;

            default:
                Debug.Log("Wrong name : " + itemPrice.item.ToString());
                break;
            }
            defaultPrices.Add(new BaseItemPrices
            {
                item  = newItem,
                price = newPrice
            });
        }

        //Reset config
        configSystem.SetDefaultItemDetails(ItemData.GetDefaultDurabilities(), ItemData.GetDefaultDamages());
        configSystem.SetItemsDefaultPrices(defaultPrices);
    }