Exemple #1
0
    public Vector3 downVec  = new Vector3(0, 0, -1); // Height

    public void Init()
    {
        try
        {
            string content = string.Empty;
            if (readMapFromPath)
            {
                content = ConfigParser.GetFileContent(configFilePath);
            }
            else
            {
                content = mapContent;
            }
            int[,] map = ConfigParser.GetIntArrayFromString(content, mapLength, mapHeight);
            if (originPoint == null)
            {
                GameObject originObject = new GameObject("origin");
                originPoint          = originObject.transform;
                originPoint.position = Vector3.zero;
            }
            if (createFloorByProgram)
            {
                SpaceCreate();
            }
            for (int i = 0; i < mapHeight; i++)
            {
                for (int j = 0; j < mapLength; j++)
                {
                    if (map[i, j] == 0)
                    {
                        continue;
                    }
                    GameObject obj = Instantiate(prefabIndexCorrespond[map[i, j]]);
                    obj.transform.position = originPoint.position
                                             + eachLength * rightVec * (j + 0.5f) + eachHeight * downVec * (i + 0.5f);
                    switch (map[i, j])
                    {
                    case 2:
                        obj.transform.localScale = new Vector3(eachLength, 3.0f, eachHeight);
                        break;

                    case 3:
                        //obj.GetComponent<Oil>().Init(eachLength, eachHeight);
                        break;

                    case 7:
                        //SceneManager.Instance().playerObject = obj;
                        SceneManager.Instance().player = obj.GetComponent <Player>();
                        break;

                    case 8:
                        SceneManager.Instance().exitPoint = obj;
                        break;

                    default:
                        break;
                    }
                }
            }
        }
        catch (System.Exception e)
        {
            print("地图文件读取错误: " + e);
        }
    }