//For UI public void Add() { string temp = m_InputField.text; m_ConfigManager.Add(temp, scoreTemp); m_ConfigManager.Save(); }
private ConfigUtilities() { Manager = new ConfigManager(Values.Singleton.ConfigFileLocation); Manager.Add("Last Used Media Directory", ""); Manager.Add("FFMPEG File Path", Values.Singleton.DefaultFFMPEGFile); Manager.Add("Use Enclosed Folder", "True"); Manager.Add("Temp Folder Location", ""); Manager.Add("Show Encoder Console", "False"); Manager.Add("Is Network Path", "False"); Manager.Add("Use Nvidia NVENC", "False"); Manager.Add("Use Hardware Encoding", "False"); Manager.Add("Overwrite Original", "False"); Manager.Add("Launcher Directory", ""); //CheckDefaults(); }
public void AddConfig(string name, ModConfig mc) { mc.Name = name; mc.Mod = this; ConfigManager.Add(mc); ContentInstance.Register(mc); }
private ConfigurationHandler() { manager = new ConfigManager(Values.ConfigFilePath); manager.Add(new CLConfiguration.Object.Config("Web UI Port", "5050", manager)); }