Exemple #1
0
        public static void Initialize(string[] args)
        {
            ConfigFileManager.CreateConfigFile(RequesterApplication.Launcher);
            ConfigFileManager.LoadConfigFile(RequesterApplication.Launcher);

            GameClientSettingsInformation = ConfigFileManager.ReadClientInformation();

            if (args.Length >= 2)
            {
                //Game has been patched
                string previousVersion = args[0];
                string currentVersion  = args[1];

                GameClientSettingsInformation.ClientVersionHistory = ObjectWrapper.DeserializeFile <PatchHistory>(
                    $@"{Directory.GetCurrentDirectory()}\{NetworkObjectParameters.LatestPatchHistoryFilename}");
                GameClientSettingsInformation.ClientVersionHistory.PatchHistoryList.Clear();
            }

            ConfigFileManager.OverwriteGameServerSettings(GameClientSettingsInformation);
        }
Exemple #2
0
        internal static void InitializeObjects()
        {
            ConfigFileManager.CreateConfigFile(RequesterApplication.Launcher);
            ConfigFileManager.LoadConfigFile(RequesterApplication.Launcher);

            Parameter.Initialize(new LauncherInformation(
                                     LauncherOperationStatus.AuthConfirmed,
                                     ConfigFileManager.ReadClientInformation(),
                                     GameInformation.Instance.PlayerInformation = new Player()
            {
                ID       = 0,
                Gender   = Gender.Female,
                Nickname = "Winged",
                //SelectedItemTypeList,
            }));

            GameInformation.Instance.PlayerInformation.SelectedItemTypeList.Add(ItemType.PowerUp);
            GameInformation.Instance.PlayerInformation.SelectedItemTypeList.Add(ItemType.PowerUp);
            GameInformation.Instance.PlayerInformation.SelectedItemTypeList.Add(ItemType.BungeShot);
            GameInformation.Instance.PlayerInformation.SelectedItemTypeList.Add(ItemType.BungeShot);
            GameInformation.Instance.PlayerInformation.SelectedItemTypeList.Add(ItemType.Blood);
            GameInformation.Instance.PlayerInformation.SelectedItemTypeList.Add(ItemType.Blood);

            #region Sync Mobile List
            List <Player> pList = new List <Player>()
            {
                new Player()
                {
                    Gender           = Gender.Female,
                    Email            = "*****@*****.**",
                    ID               = 0,
                    Nickname         = "Wicked",
                    Password         = "******",
                    PlayerRank       = PlayerRank.Staff4,
                    PlayerRoomStatus = PlayerRoomStatus.Ready,
                    PrimaryMobile    = MobileType.Ice,
                    SecondaryMobile  = MobileType.Knight,
                    PlayerTeam       = PlayerTeam.Red,
                    Guild            = new Guild()
                    {
                        GuildMembers = new List <Player>(), ID = 1, Name = "Zica", Tag = "zicamasters"
                    },
                    PlayerStatus  = PlayerStatus.Normal,
                    SecurityToken = new SecurityToken()
                    {
                        DateTime = DateTime.Now, Token = "123123123", UnifiedSecurityToken = "123123123"
                    },
                    Attribute = new int[] { 1, 1, 1, 1, 1, 1, 1, 1 },
                },
                new Player()
                {
                    Gender           = Gender.Male,
                    Email            = "*****@*****.**",
                    ID               = 1,
                    Nickname         = "Zicoman",
                    Password         = "******",
                    PlayerRank       = PlayerRank.Dragon1,
                    PlayerRoomStatus = PlayerRoomStatus.Ready,
                    PrimaryMobile    = MobileType.Lightning,
                    SecondaryMobile  = MobileType.Knight,
                    PlayerTeam       = PlayerTeam.Blue,
                    Guild            = new Guild()
                    {
                        GuildMembers = new List <Player>(), ID = 1, Name = "Zica", Tag = "zicamasters"
                    },
                    PlayerStatus  = PlayerStatus.Normal,
                    SecurityToken = new SecurityToken()
                    {
                        DateTime = DateTime.Now, Token = "123123123", UnifiedSecurityToken = "123123123"
                    }
                },
                new Player()
                {
                    Email            = "*****@*****.**",
                    ID               = 2,
                    Nickname         = "Big String  To Test The Box Size Calc",
                    Password         = "******",
                    PlayerRank       = PlayerRank.Axe1,
                    PlayerRoomStatus = PlayerRoomStatus.Ready,
                    PrimaryMobile    = MobileType.Knight,
                    SecondaryMobile  = MobileType.Knight,
                    PlayerTeam       = PlayerTeam.Red,
                    Guild            = new Guild()
                    {
                        GuildMembers = new List <Player>(), ID = 1, Name = "Zica", Tag = "zicamasters"
                    },
                    PlayerStatus  = PlayerStatus.Normal,
                    SecurityToken = new SecurityToken()
                    {
                        DateTime = DateTime.Now, Token = "123123123", UnifiedSecurityToken = "123123123"
                    }
                },
                new Player()
                {
                    Email            = "*****@*****.**",
                    ID               = 3,
                    Nickname         = "Wicko",
                    Password         = "******",
                    PlayerRank       = PlayerRank.GM,
                    PlayerRoomStatus = PlayerRoomStatus.Ready,
                    PrimaryMobile    = MobileType.Dragon,
                    SecondaryMobile  = MobileType.Knight,
                    PlayerTeam       = PlayerTeam.Blue,
                    Guild            = new Guild()
                    {
                        GuildMembers = new List <Player>(), ID = 1, Name = "Zica", Tag = "zicamasters"
                    },
                    PlayerStatus  = PlayerStatus.Normal,
                    SecurityToken = new SecurityToken()
                    {
                        DateTime = DateTime.Now, Token = "123123123", UnifiedSecurityToken = "123123123"
                    }
                },
                new Player()
                {
                    Email            = "*****@*****.**",
                    ID               = 4,
                    Nickname         = "WickoWicko",
                    Password         = "******",
                    PlayerRank       = PlayerRank.DGoldenAxe2,
                    PlayerRoomStatus = PlayerRoomStatus.Ready,
                    PrimaryMobile    = MobileType.Dragon,
                    SecondaryMobile  = MobileType.Knight,
                    PlayerTeam       = PlayerTeam.Blue,
                    Guild            = new Guild()
                    {
                        GuildMembers = new List <Player>(), ID = 1, Name = "Zica", Tag = "zicamasters"
                    },
                    PlayerStatus  = PlayerStatus.Normal,
                    SecurityToken = new SecurityToken()
                    {
                        DateTime = DateTime.Now, Token = "123123123", UnifiedSecurityToken = "123123123"
                    }
                },
                new Player()
                {
                    Email            = "*****@*****.**",
                    ID               = 5,
                    Nickname         = "Ordinary World",
                    Password         = "******",
                    PlayerRank       = PlayerRank.Chick,
                    PlayerRoomStatus = PlayerRoomStatus.Ready,
                    PrimaryMobile    = MobileType.Turtle,
                    SecondaryMobile  = MobileType.Knight,
                    PlayerTeam       = PlayerTeam.Blue,
                    Guild            = new Guild()
                    {
                        GuildMembers = new List <Player>(), ID = 1, Name = "Zica", Tag = "zicamasters"
                    },
                    PlayerStatus  = PlayerStatus.Normal,
                    SecurityToken = new SecurityToken()
                    {
                        DateTime = DateTime.Now, Token = "123123123", UnifiedSecurityToken = "123123123"
                    }
                },
                new Player()
                {
                    Email            = "*****@*****.**",
                    ID               = 6,
                    Nickname         = "KonoDioDa",
                    Password         = "******",
                    PlayerRank       = PlayerRank.Champion1,
                    PlayerRoomStatus = PlayerRoomStatus.Ready,
                    PrimaryMobile    = MobileType.Dragon,
                    SecondaryMobile  = MobileType.Knight,
                    PlayerTeam       = PlayerTeam.Red,
                    Guild            = new Guild()
                    {
                        GuildMembers = new List <Player>(), ID = 1, Name = "Zica", Tag = "zicamasters"
                    },
                    PlayerStatus  = PlayerStatus.Normal,
                    SecurityToken = new SecurityToken()
                    {
                        DateTime = DateTime.Now, Token = "123123123", UnifiedSecurityToken = "123123123"
                    }
                },
                new Player()
                {
                    Gender           = Gender.Female,
                    Email            = "*****@*****.**",
                    ID               = 7,
                    Nickname         = "JosephJoestar",
                    Password         = "******",
                    PlayerRank       = PlayerRank.Axe1,
                    PlayerRoomStatus = PlayerRoomStatus.Ready,
                    PrimaryMobile    = MobileType.RaonLauncher,
                    SecondaryMobile  = MobileType.Knight,
                    PlayerTeam       = PlayerTeam.Red,
                    Guild            = new Guild()
                    {
                        GuildMembers = new List <Player>(), ID = 1, Name = "Zica", Tag = "zicamasters"
                    },
                    PlayerStatus  = PlayerStatus.Normal,
                    SecurityToken = new SecurityToken()
                    {
                        DateTime = DateTime.Now, Token = "123123123", UnifiedSecurityToken = "123123123"
                    }
                }
            };

            sMobList = new List <SyncMobile>();

            sMobList.Add(new SyncMobile()
            {
                CrosshairAngle = 10,
                Delay          = 500,
                //Facing = Facing.Left,
                MobileMetadata           = MobileMetadata.BuildMobileMetadata(pList[0], MobileType.Lightning),
                Owner                    = pList[0],
                Position                 = new int[] { 340, 100 },
                SelectedShotType         = ShotType.SS,
                SynchronizableActionList = new List <SynchronizableAction>()
                {
                    SynchronizableAction.LeftMovement, SynchronizableAction.ChargingShot
                }
            });

            sMobList.Add(new SyncMobile()
            {
                CrosshairAngle = 10,
                Delay          = 500,
                //Facing = Facing.Left,
                MobileMetadata           = MobileMetadata.BuildMobileMetadata(pList[1], MobileType.Knight),
                Owner                    = pList[1],
                Position                 = new int[] { 1, 0 },
                SelectedShotType         = ShotType.SS,
                SynchronizableActionList = new List <SynchronizableAction>()
                {
                    SynchronizableAction.LeftMovement, SynchronizableAction.ChargingShot
                }
            });

            sMobList.Add(new SyncMobile()
            {
                CrosshairAngle = 10,
                Delay          = 500,
                //Facing = Facing.Left,
                MobileMetadata           = MobileMetadata.BuildMobileMetadata(pList[2], MobileType.Knight),
                Owner                    = pList[2],
                Position                 = new int[] { 1, 0 },
                SelectedShotType         = ShotType.SS,
                SynchronizableActionList = new List <SynchronizableAction>()
                {
                    SynchronizableAction.LeftMovement, SynchronizableAction.ChargingShot
                }
            });

            sMobList.Add(new SyncMobile()
            {
                CrosshairAngle = 10,
                Delay          = 500,
                //Facing = Facing.Left,
                MobileMetadata           = MobileMetadata.BuildMobileMetadata(pList[3], MobileType.Knight),
                Owner                    = pList[3],
                Position                 = new int[] { 1, 0 },
                SelectedShotType         = ShotType.SS,
                SynchronizableActionList = new List <SynchronizableAction>()
                {
                    SynchronizableAction.LeftMovement, SynchronizableAction.ChargingShot
                }
            });

            sMobList.Add(new SyncMobile()
            {
                CrosshairAngle = 10,
                Delay          = 500,
                //Facing = Facing.Left,
                MobileMetadata           = MobileMetadata.BuildMobileMetadata(pList[4], MobileType.Knight),
                Owner                    = pList[4],
                Position                 = new int[] { 1, 0 },
                SelectedShotType         = ShotType.SS,
                SynchronizableActionList = new List <SynchronizableAction>()
                {
                    SynchronizableAction.LeftMovement, SynchronizableAction.ChargingShot
                }
            });

            sMobList.Add(new SyncMobile()
            {
                CrosshairAngle = 10,
                Delay          = 500,
                //Facing = Facing.Left,
                MobileMetadata           = MobileMetadata.BuildMobileMetadata(pList[5], MobileType.Knight),
                Owner                    = pList[5],
                Position                 = new int[] { 1, 0 },
                SelectedShotType         = ShotType.SS,
                SynchronizableActionList = new List <SynchronizableAction>()
                {
                    SynchronizableAction.LeftMovement, SynchronizableAction.ChargingShot
                }
            });

            sMobList.Add(new SyncMobile()
            {
                CrosshairAngle = 10,
                Delay          = 500,
                //Facing = Facing.Left,
                MobileMetadata           = MobileMetadata.BuildMobileMetadata(pList[6], MobileType.Knight),
                Owner                    = pList[6],
                Position                 = new int[] { 1, 0 },
                SelectedShotType         = ShotType.SS,
                SynchronizableActionList = new List <SynchronizableAction>()
                {
                    SynchronizableAction.LeftMovement, SynchronizableAction.ChargingShot
                }
            });

            sMobList.Add(new SyncMobile()
            {
                CrosshairAngle = 10,
                Delay          = 500,
                //Facing = Facing.Left,
                MobileMetadata           = MobileMetadata.BuildMobileMetadata(pList[7], MobileType.Knight),
                Owner                    = pList[7],
                Position                 = new int[] { 1, 0 },
                SelectedShotType         = ShotType.SS,
                SynchronizableActionList = new List <SynchronizableAction>()
                {
                    SynchronizableAction.LeftMovement, SynchronizableAction.ChargingShot
                }
            });
            #endregion

            //delayboard = new Delayboard(mobList, new Vector2(0, 0) /* Parameter.ScreenCenter */);

            GameInformation.Instance.RoomMetadata = new RoomMetadata(GameMode.Score, TurnsToSuddenDeath.Turn40, MatchSuddenDeathType.DoubleDeath, RoomSize.FourVsFour, sMobList[0].Owner, 1, "123", "123")
            {
                SpawnPositions = new Dictionary <int, int[]>()
                {
                    { 0, new int[] { 1150, 700 } },
                    { 1, new int[] { 300, 700 } }, { 2, new int[] { 700, 700 } },
                    { 3, new int[] { 400, 700 } }, { 4, new int[] { 800, 700 } },
                    { 5, new int[] { 500, 700 } }, { 6, new int[] { 900, 700 } },
                    { 7, new int[] { 600, 700 } }, { 8, new int[] { 1000, 700 } },
                },
                TeamA = new List <Player>()
                {
                    sMobList[0].Owner, sMobList[1].Owner, sMobList[2].Owner, sMobList[3].Owner
                },
                TeamB = new List <Player>()
                {
                    sMobList[4].Owner, sMobList[5].Owner, sMobList[6].Owner, sMobList[7].Owner
                },
            };
            GameInformation.Instance.RoomMetadata.Map = Map.GetMap(GameMapType.B, GameMap.Metamine);
        }
Exemple #3
0
 public static void Initialize()
 {
     ConfigFileManager.CreateConfigFile(RequesterApplication.Launcher);
     ConfigFileManager.LoadConfigFile(RequesterApplication.Launcher);
     GameClientSettingsInformation = ConfigFileManager.ReadClientInformation();
 }