public ScholarSpecialization()
        {
            SpecName = "Scholar";
            SpecCareer = BaseEotECareer.EotECareers.COLONIST;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.OUTERRIM, BaseEotECareer.EotESkills.UNDERWORLD, BaseEotECareer.EotESkills.XENOLOGY, BaseEotECareer.EotESkills.PERCEPTION };
            SpecDescription = "The Gift of Knowledge\n\nAt first, the idea of a Scholar wandering with a bunch of ne'er-do-wells in the " +
                              "Outer Rim might seem a bit odd, if not downright ridiculous. However, with all of the dangers and wonders " +
                              "of \"a thousand thousand worlds,\" having someone around who actually knows something more than how to reload " +
                              "a heavy blaster could be exceedingly useful inder any number of circumstances. This is especially true when a " +
                              "group is faced with something truly unknown or needs to find something that simple tracking alone cannot locate.";

            /* Talent Tree */
            TalentA1 = new RespectedScholarTalent(true, 5);
            TalentA2 = new SpeaksBinaryTalent(true, 5);
            TalentA3 = new GritTalent(true, 5);
            TalentA4 = new BraceTalent(true, 5);
            TalentB1 = new ResearcherTalent(new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 }, 10);
            TalentB2 = new RespectedScholarTalent(new List<BaseEotETalent> { TalentA2, TalentB1 }, 10);
            TalentB3 = new ResolveTalent(new List<BaseEotETalent> { TalentA3, TalentB4 }, 10);
            TalentB4 = new ResearcherTalent(new List<BaseEotETalent> { TalentA4, TalentC4 }, 10);
            TalentC1 = new CodebreakerTalent(new List<BaseEotETalent> { TalentB1, TalentC2 }, 15);
            TalentC2 = new KnowledgeSpecializationTalent(new List<BaseEotETalent> { TalentC1, TalentD2 }, 15);
            TalentC3 = new NaturalScholarTalent(new List<BaseEotETalent> { TalentC4, TalentD3 }, 15);
            TalentC4 = new WellRoundedTalent(new List<BaseEotETalent> { TalentB4, TalentC3 }, 15);
            TalentD1 = new KnowledgeSpecializationTalent(new List<BaseEotETalent> { TalentD2, TalentE1 }, 20);
            TalentD2 = new IntenseFocusTalent(new List<BaseEotETalent> { TalentC2, TalentD1 }, 20);
            TalentD3 = new ConfidenceTalent(new List<BaseEotETalent> { TalentC3, TalentD4 }, 20);
            TalentD4 = new ResolveTalent(new List<BaseEotETalent> { TalentD3, TalentE4 }, 20);
            TalentE1 = new StrokeOfGeniusTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25);
            TalentE2 = new MentalFortressTalent(new List<BaseEotETalent> { TalentE1, TalentE3 }, 25);
            TalentE3 = new DedicationTalent(new List<BaseEotETalent> { TalentE2, TalentE4 }, 25);
            TalentE4 = new ToughenedTalent(new List<BaseEotETalent> { TalentD4, TalentE3 }, 25);

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }
        public MercenarySoldierSpecialization()
        {
            SpecName = "Mercenary Soldier";
            SpecCareer = BaseEotECareer.EotECareers.HIREDGUN;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.DISCIPLINE, BaseEotECareer.EotESkills.GUNNERY, BaseEotECareer.EotESkills.LEADERSHIP, BaseEotECareer.EotESkills.RANGEDHEAVY };
            SpecDescription = "Master of War\n\nIf the Marauder is the melee master, and the Bodyguard is the all around weapons and gear trooper, " +
                              "the Mercenary Soldier is the warfare expert. An adept of moth ranged combat and military tactics, he is a leader of " +
                              "warriors in combat and a deadly combatant himself.";

            /* Talent Tree */
            TalentA1 = new CommandTalent(true, 5);
            TalentA2 = new SecondWindTalent(true, 5);
            TalentA3 = new PointBlankTalent(true, 5);
            TalentA4 = new SideStepTalent(true, 5);
            TalentB1 = new SecondWindTalent(new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 }, 10);
            TalentB2 = new ConfidenceTalent(new List<BaseEotETalent> { TalentA2, TalentB1, TalentC2 }, 10);
            TalentB3 = new StrongArmTalent(new List<BaseEotETalent> { TalentA3, TalentB4, TalentC3 }, 10);
            TalentB4 = new PointBlankTalent(new List<BaseEotETalent> { TalentA4, TalentB3 }, 10);
            TalentC1 = new FieldCommanderTalent(new List<BaseEotETalent> { TalentB1, TalentC2 }, 15);
            TalentC2 = new CommandTalent(new List<BaseEotETalent> { TalentB2, TalentC1, TalentC3, TalentD2 }, 15);
            TalentC3 = new NaturalMarksmanTalent(new List<BaseEotETalent> { TalentB3, TalentC2, TalentC4, TalentD3 }, 15);
            TalentC4 = new SniperShotTalent(new List<BaseEotETalent> { TalentC3, TalentD4 }, 15);
            TalentD1 = new FieldCommanderImprovedTalent(new List<BaseEotETalent> { TalentC1 }, 20);
            TalentD2 = new GritTalent(new List<BaseEotETalent> { TalentC2, TalentE2 }, 20);
            TalentD3 = new ToughenedTalent(new List<BaseEotETalent> { TalentC3, TalentD4 }, 20);
            TalentD4 = new LethalBlowsTalent(new List<BaseEotETalent> { TalentC4, TalentD3, TalentE4 }, 20);
            TalentE1 = new DeadlyAccuracyTalent(new List<BaseEotETalent> { TalentE2 }, 25);
            TalentE2 = new TrueAimTalent(new List<BaseEotETalent> { TalentD2, TalentE3 }, 25);
            TalentE3 = new DedicationTalent(new List<BaseEotETalent> { TalentE2, TalentE4 }, 25);
            TalentE4 = new TrueAimTalent(new List<BaseEotETalent> { TalentD4, TalentE3 }, 25);

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }