public NodeFactory() { builtin["Anchor"] = new AnchorNode(); builtin["Appearance"] = new AppearanceNode(); builtin["Background"] = new BackgroundNode(); builtin["Box"] = new BoxNode(); builtin["Color"] = new ColorNode(); builtin["Cone"] = new ConeNode(); builtin["Coordinate"] = new CoordinateNode(); builtin["CoordinateInterpolator"] = new CoordinateInterpolatorNode(); builtin["Cylinder"] = new CylinderNode(); builtin["DirectionalLight"] = new DirectionalLightNode(); builtin["Extrusion"] = new ExtrusionNode(); builtin["Group"] = new GroupNode(); builtin["Collision"] = new CollisionNode(); builtin["Switch"] = new SwitchNode(); builtin["IndexedFaceSet"] = new IndexedFaceSetNode(); builtin["IndexedLineSet"] = new IndexedLineSetNode(); builtin["Material"] = new MaterialNode(); builtin["NavigationInfo"] = new NavigationInfoNode(); builtin["OrientationInterpolator"] = new OrientationInterpolatorNode(); builtin["Normal"] = new NormalNode(); builtin["PixelTexture"] = new PixelTextureNode(); builtin["PointLight"] = new PointLightNode(); builtin["PositionInterpolator"] = new PositionInterpolatorNode(); builtin["ScalarInterpolator"] = new ScalarInterpolationNode(); builtin["Shape"] = new ShapeNode(); builtin["Sphere"] = new SphereNode(); builtin["TextureCoordinate"] = new TextureCoordinateNode(); builtin["TimeSensor"] = new TimeSensorNode(); builtin["Transform"] = new TransformNode(); builtin["Viewpoint"] = new ViewpointNode(); builtin["WorldInfo"] = new WorldInfoNode(); }
public override void ViewDidAppear(bool animated) { base.ViewDidAppear(animated); sceneView.Session.Run(new ARWorldTrackingConfiguration { AutoFocusEnabled = true, LightEstimationEnabled = true, PlaneDetection = ARPlaneDetection.Horizontal, WorldAlignment = ARWorldAlignment.Gravity }, ARSessionRunOptions.ResetTracking | ARSessionRunOptions.RemoveExistingAnchors); CubeNode cubeNode = new CubeNode(size, UIColor.Red); cubeNode.Position = new SCNVector3(0, 0, zPosition); SphereNode sphereNode = new SphereNode(size, UIColor.Yellow); sphereNode.Position = new SCNVector3(0.3f, 0, zPosition); TorusNode torusNode = new TorusNode(size / 2, size / 4, UIColor.Blue); torusNode.Position = new SCNVector3(0.6f, 0, zPosition); TubeNode tubeNode = new TubeNode(size / 2, size / 2, size * 2, UIColor.Orange); tubeNode.Position = new SCNVector3(0.9f, 0, zPosition); ConeNode coneNode = new ConeNode(0.0001f, size / 2, size * 2, UIColor.Green); coneNode.Position = new SCNVector3(0, -0.3f, zPosition); CylinderNode cylinderNode = new CylinderNode(size, size * 2, UIColor.Cyan); cylinderNode.Position = new SCNVector3(0.3f, -0.3f, zPosition); PyramidNode pyramidNode = new PyramidNode(size * 2, size * 2, size * 2, UIColor.Brown); pyramidNode.Position = new SCNVector3(0.6f, -0.3f, zPosition); PlaneNode planeNode = new PlaneNode(size, size, UIColor.Purple); planeNode.Position = new SCNVector3(0.9f, -0.3f, zPosition); TextNode textNode = new TextNode("Hello from ARKit", 0.01f, UIColor.Orange); textNode.Position = new SCNVector3(0, -0.85f, zPosition); sceneView.Scene.RootNode.AddChildNode(cubeNode); sceneView.Scene.RootNode.AddChildNode(sphereNode); sceneView.Scene.RootNode.AddChildNode(torusNode); sceneView.Scene.RootNode.AddChildNode(tubeNode); sceneView.Scene.RootNode.AddChildNode(coneNode); sceneView.Scene.RootNode.AddChildNode(cylinderNode); sceneView.Scene.RootNode.AddChildNode(pyramidNode); sceneView.Scene.RootNode.AddChildNode(planeNode); sceneView.Scene.RootNode.AddChildNode(textNode); }