private void Awake() { coneMachine = FindObjectOfType <ConeMachine>(); pause = FindObjectOfType <GamePause>(); anim = GetComponent <Animator>(); boxCollider = GetComponent <BoxCollider>(); canDrag = true; isExitColider = false; }
private void Awake() { candyMachine = FindObjectOfType <CandyMachine>(); popMachine = FindObjectOfType <PopPopMachine>(); sprinkleMachine = FindObjectOfType <SprinkleMachine>(); topieMachine = FindObjectOfType <TopieMachine>(); coneMachine = FindObjectOfType <ConeMachine>(); audioSource = GetComponent <AudioSource>(); gameController = FindObjectOfType <GameController>(); pause = FindObjectOfType <GamePause>(); trash = FindObjectOfType <Trash>(); }
private void Start() { gameUnit = GameUnits.Cone; coneMachine = FindObjectOfType <ConeMachine>(); }