public Project Create(Project project) { using (var context = new ConStrContext()) { context.Entry(project).State = EntityState.Added; context.SaveChanges(); return(project); } }
public Project Edit(Project project) { using (var context = new ConStrContext()) { context.Entry(project).State = EntityState.Modified; context.SaveChanges(); return(project); } }
public EnvironmentInfo Edit(EnvironmentInfo environmentInfo) { using (var context = new ConStrContext()) { context.Entry(environmentInfo).State = EntityState.Modified; context.SaveChanges(); return(environmentInfo); } }
public ConnectionString Edit(ConnectionString connectionString) { using (var context = new ConStrContext()) { context.Entry(connectionString).State = EntityState.Modified; context.SaveChanges(); return(connectionString); } }
public Machine Edit(Machine Machine) { using (var context = new ConStrContext()) { context.Entry(Machine).State = EntityState.Modified; context.SaveChanges(); return(Machine); } }
public Machine Create(Machine Machine) { using (var context = new ConStrContext()) { context.Entry(Machine).State = EntityState.Added; context.SaveChanges(); return(Machine); } }
public Project Delete(int projectId) { using (var context = new ConStrContext()) { var project = context.Projects.Find(projectId); context.Entry(project).State = EntityState.Deleted; context.SaveChanges(); return(project); } }
public EnvironmentInfo Delete(int environmentInfoId) { using (var context = new ConStrContext()) { var environmentInfo = context.Environments.Find(environmentInfoId); context.Entry(environmentInfo).State = EntityState.Deleted; context.SaveChanges(); return(environmentInfo); } }
public ConnectionString Delete(int connectionStringId) { using (var context = new ConStrContext()) { var connectionString = context.ConnectionStrings.Find(connectionStringId); context.Entry(connectionString).State = EntityState.Deleted; context.SaveChanges(); return(connectionString); } }
public Machine Delete(int machineId) { using (var context = new ConStrContext()) { var machine = context.Machines.Find(machineId); context.Entry(machine).State = EntityState.Deleted; context.SaveChanges(); return(machine); } }