private static void Server_OnReceiveHandler(ConReader reader)
        {
            Console.WriteLine("Aguardando");



            Console.WriteLine(new
            {
                Name = reader.ReadString(),
            });
        }
Exemple #2
0
        private static void Server_OnReceiveHandler(IClient client, ConReader reader)
        {
            using (ConReader t = reader)
            {
                int tag = t.GetTag();

                if (client is UDPClient && !clientsUDP.ContainsKey(client))
                {
                    Console.WriteLine("Adicionando no UDP");
                    clientsUDP.Add(client, new Player());
                }

                if (client is TCPClient)
                {
                    switch (tag)
                    {
                    case 1:

                        int    id      = t.ReadInt();
                        string nome    = t.ReadString();
                        float  x       = t.ReadFloat();
                        float  y       = t.ReadFloat();
                        float  z       = t.ReadFloat();
                        bool   isLocal = t.ReadBool();

                        foreach (var p in clientsTCP)
                        {
                            using (ConWriter conWriter = new ConWriter(1))
                            {
                                conWriter.Send(id);
                                conWriter.Send(nome);
                                conWriter.Send(x);
                                conWriter.Send(y);
                                conWriter.Send(z);
                                conWriter.Send(isLocal);
                                p.Key.Send(conWriter);
                            }
                        }

                        break;

                    case 2:
                        using (ConWriter writer = new ConWriter(2))
                        {
                            int playerId = t.ReadInt();
                            KeyValuePair <IClient, Player> player = clientsTCP.First(x1 => { Console.WriteLine(x1.Value.Id + " " + playerId); return(x1.Value.Id == playerId); });
                            player.Value.Position.X = t.ReadFloat();
                            player.Value.Position.Y = t.ReadFloat();
                            player.Value.Position.Z = t.ReadFloat();

                            writer.Send(player.Value.Id);
                            writer.Send(player.Value.Position.X);
                            writer.Send(player.Value.Position.Y);
                            writer.Send(player.Value.Position.Z);

                            Console.WriteLine("Enviando para todos mensagem de " + player.Value.Id);
                            SendToAll(writer.GetBuffer(), new List <IClient>()
                            {
                                player.Key
                            });
                        }
                        break;

                    default:
                        break;
                    }
                }
                else
                {
                    int playerId = reader.ReadInt();
                    switch (tag)
                    {
                    case 1:
                        Console.WriteLine(reader.ReadString());
                        break;
                    }
                }
            }
        }