public void Interact(int CurrentAction) { if (currentChair == null) { currentChair = currentChair = FindObjectOfType <ComputerChair>(); } if (CurrentAction == 0) { return; } else if (CurrentAction == 1) { CareersMenu(); } else if (CurrentAction == 2) { ArtSubMenu(); } else if (CurrentAction == 3) { ComposeSubMenu(); } else if (CurrentAction == 4) { WriteSubMenu(); } else if (CurrentAction == 5) { currentChair.TrueInteract(() => SimpleAction("Study")); } else if (CurrentAction == 6) { currentChair.TrueInteract(() => SimpleAction("Browse")); } }
private void Start() { write = new ComputerInteractionModel(InteractType.write); art = new ComputerInteractionModel(InteractType.art); compose = new ComputerInteractionModel(InteractType.compose); jobCanvas = FindObjectOfType <FindCareerUi>(); currentChair = FindObjectOfType <ComputerChair>(); this.interactionOptions.PlayerPathfindingTarget = currentChair.interactionOptions.PlayerPathfindingTarget; }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(this.gameObject); } }