Exemple #1
0
        private async void Deal()
        {
            var deck = Cards.Shuffle(Cards.FullDeck);

            foreach (var card in deck)
            {
                PossibleDeck.Add(card); // Possible list of card
                RemainingDeck.Add(card);
                await Task.Delay(1);
            }

            for (int i = 0; i < 10; i++)
            {
                Cards.Card computerCard = DrawTopCardFromDeck();
                ComputerCards.Add(computerCard);
                // Remove the list of card on computer hand, as it is seen
                removePossibleCard(computerCard);
                await Task.Delay(30);

                HumanCards.Add(DrawTopCardFromDeck());
                await Task.Delay(30);
            }

            Discards.Add(DrawTopCardFromDeck());
            // Remove the discard from possible deck
            removePossibleCard(Discards[Discards.Count - 1]);
            ScoreToWin = "Score To Win : " + winingScore.ToString();
            scoreLabel(firstWinnerScore, secondWinnerScore);
        }
        private void RemoveComputerCard()
        {
            List <int> compCardList = ComputerCards.ToList();

            compCardList.Remove(ComputerSelection);
            ComputerCards = compCardList.ToArray();
        }
Exemple #3
0
 private void CleanUpCards()
 {
     HumanCards.Clear();
     ComputerCards.Clear();
     RemainingDeck.Clear();
     Discards.Clear();
     Deal();
 }
Exemple #4
0
        private void ComputerPlayerTurn()
        {
            Cards.Card card = DrawTopCardFromDeck();
            ComputerCards.Add(card);
            ComputerCards.Remove(card);

            Discards.Add(card);
            computerStage = false;
            pickUpStage   = true;
        }
        async private void ArtificialPlayer()
        {
            if (takenFromDeckOrDiscardPile)
            {
                while (true)
                {
                    ComputerThoughts = "Calculating your impending doom ...";


                    foreach (var card in ComputerCards)
                    {
                        computerSeen.Remove(card);
                    }

                    GinRummy.sortByRankAndSuit(ComputerCards);

                    var x = ComputerPlayer.averageAllOfThePossibleDeadwoods(computerSeen, ComputerCards);


                    var pickupFromDeckOrDiscard = await Task.Run(() => ComputerPlayer.ComputerPickupDiscard(ComputerCards, Discards.First(), computerSeen));


                    if (pickupFromDeckOrDiscard) // picking up from the deck
                    {
                        ComputerThoughts = "You can not comprehend how much I know the top of the deck will benefit me, fool!";
                        ComputerCards.Add(DrawTopCardFromDeck());
                        await Task.Delay(5000);

                        var cardToAddToDiscard = ComputerPlayer.ComputerMove(ComputerCards);
                        ComputerCards.Remove(cardToAddToDiscard.Item2.Value);
                        Discards.Add(cardToAddToDiscard.Item2.Value);
                    }
                    else     // picking up from the discard
                    {
                        ComputerThoughts = "Ahh this card will do very nicely, my thanks for allowing me to have it, fool!";

                        await Task.Delay(2000);

                        var topOfDiscard = Discards[Discards.Count - 1];
                        ComputerCards.Add(topOfDiscard);
                        Discards.Remove(topOfDiscard);
                        await Task.Delay(5000);

                        var cardToAddToDiscard = ComputerPlayer.ComputerMove(ComputerCards);
                        ComputerCards.Remove(cardToAddToDiscard.Item2.Value);
                        Discards.Add(cardToAddToDiscard.Item2.Value);
                    }
                    ComputerThoughts = "I now end my turn. Your move, human." + GinRummy.Deadwood(ComputerCards);

                    break;
                }
                canNowDiscard = false;
                takenFromDeckOrDiscardPile = false;
            }
        }
Exemple #6
0
        private void ComputerTurn()
        {
            var takeDiscard = ComputerPlayer.ComputerPickupDiscard(ComputerCards, Discards[Discards.Count - 1], RemainingDeck);

            if (takeDiscard)
            {
                var discardCard = Discards[Discards.Count - 1];
                Discards.Remove(discardCard);
                ComputerCards.Add(discardCard);
            }
            else
            {
                Cards.Card remainingDeckCards = RemainingDeck[RemainingDeck.Count - 1];
                RemainingDeck.Remove(remainingDeckCards);
                ComputerCards.Add(remainingDeckCards);
            }

            var compMove = ComputerPlayer.ComputerMove(ComputerCards);

            ComputerCards.Remove(compMove.Item2.Value);
            Discards.Add(compMove.Item2.Value);

            var scores = GinRummy.Score(ComputerCards, HumanCards);

            if (compMove.Item1.IsGin)
            {
                compScore += scores;
                if (humanScore < 100 && compScore < 100)
                {
                    RaiseNotification("Human Score: " + humanScore + ". Computer Score: " + compScore, "Scores So Far");
                    CleanUpCards();
                }
            }
            else if (compMove.Item1.IsKnock)
            {
                if (scores > 0)
                {
                    compScore += scores;
                    if (humanScore < 100 && compScore < 100)
                    {
                        RaiseNotification("Human Score: " + humanScore + ". Computer Score: " + compScore, "Scores So Far");
                        CleanUpCards();
                    }
                }
                else
                {
                    humanScore += Math.Abs(scores);
                    if (humanScore < 100 && compScore < 100)
                    {
                        RaiseNotification("Human Score: " + humanScore + ". Computer Score: " + compScore, "Scores So Far");
                        CleanUpCards();
                    }
                }
            }
        }
 private void nextRound()
 {
     CheckForEndGame();
     takenFromDeckOrDiscardPile = false;
     canNowDiscard = false;
     HumanCards.Clear();
     ComputerCards.Clear();
     RemainingDeck.Clear();
     Discards.Clear();
     Deal();
 }
Exemple #8
0
        // Function to reset the game for next rounds
        // The game will continue if none of player has exceeded
        // maximum score to win
        private void resetGame()
        {
            Discards.Clear();
            HumanCards.Clear();
            ComputerCards.Clear();
            RemainingDeck.Clear();
            PossibleDeck.Clear();
            startGame    = false;
            playerTurn   = true;
            humanDraw    = false;
            humanDiscard = false;

            if (firstWinnerScore >= winingScore || secondWinnerScore >= winingScore)
            {
                scoreReset();
            }
            Deal();
        }
Exemple #9
0
        private async void Deal()
        {
            var deck = Cards.Shuffle(Cards.FullDeck);

            foreach (var card in deck)
            {
                RemainingDeck.Add(card);
                await Task.Delay(1);
            }

            for (int i = 0; i < 10; i++)
            {
                ComputerCards.Add(DrawTopCardFromDeck());
                await Task.Delay(30);

                HumanCards.Add(DrawTopCardFromDeck());
                await Task.Delay(30);
            }

            Discards.Add(DrawTopCardFromDeck());
        }
Exemple #10
0
        private void ComputerDiscardCardFromHand()
        {
            if (humanDiscard)
            {
                ComputerPlayer.Move move    = ComputerPlayer.ComputerMove(ComputerCards).Item1;
                Cards.Card          discard = ComputerPlayer.ComputerMove(ComputerCards).Item2.Value;
                Discards.Add(discard);
                ComputerCards.Remove(discard);
                humanDiscard = false;
                playerTurn   = true;

                if (move == ComputerPlayer.Move.Gin)
                {
                    endGame();
                }
                else if (move == ComputerPlayer.Move.Knock)
                {
                    endGame();
                }
            }
        }
 private void SelectComputerCard(int playerCard)
 {
     foreach (int i in ComputerCards)
     {
         if (i == ComputerCards.Min() && i > playerCard)
         {
             ComputerSelection = i;
         }
         else if (i > playerCard && i < ComputerCards.Max())
         {
             ComputerSelection = i;
         }
         else if (i == ComputerCards.Max() && i > playerCard)
         {
             ComputerSelection = i;
         }
         else if (ComputerCards.Max() < playerCard)
         {
             ComputerSelection = ComputerCards.Min();
         }
     }
 }
Exemple #12
0
 private void ComputerTakeCardFromDiscardPile()
 {
     Cards.Card topDiscard = Discards[Discards.Count - 1];
     if (humanDraw)
     {
         bool computerPickUp = ComputerPlayer.ComputerPickupDiscard(ComputerCards, topDiscard, PossibleDeck);
         if (computerPickUp)
         {
             ComputerCards.Add(topDiscard);
             Discards.Remove(topDiscard);
             humanDraw = false;
             ComputerDiscardCardFromHand();
         }
         else
         {
             var topHiddenCard = RemainingDeck[RemainingDeck.Count - 1];
             ComputerCards.Add(topHiddenCard);
             PossibleDeck.Remove(topHiddenCard);
             RemainingDeck.Remove(topHiddenCard);
             humanDraw = false;
             ComputerDiscardCardFromHand();
         }
     }
 }
Exemple #13
0
        private void ComputerShuffle()
        {
            int minNum;
            int maxNum;

            _gameContainer.ComputerPlayers = new CustomBasicList <ComputerCards>();
            PlayerList !.ForEach(thisPlayer =>
            {
                int whatPlayer = thisPlayer.Id;
                if (PlayerList.Count() > 2)
                {
                    DutchBlitzDeckCount.DoubleDeck = false;
                    switch (whatPlayer)
                    {
                    case 1:
                        minNum = 1;
                        maxNum = 40;
                        break;

                    case 2:
                        minNum = 41;
                        maxNum = 80;
                        break;

                    case 3:
                        minNum = 81;
                        maxNum = 120;
                        break;

                    case 4:
                        minNum = 121;
                        maxNum = 160;
                        break;

                    default:
                        throw new BasicBlankException("Not Supported");
                    }
                }
                else
                {
                    DutchBlitzDeckCount.DoubleDeck = true;
                    if (whatPlayer == 1)
                    {
                        minNum = 1;
                        maxNum = 80;
                    }
                    else if (whatPlayer == 2)
                    {
                        minNum = 81;
                        maxNum = 160;
                    }
                    else
                    {
                        throw new BasicBlankException("Not Supported");
                    }
                }
                var thisComputer    = new ComputerCards();
                thisComputer.Player = thisPlayer.Id;
                var thisList        = GetOwnDutchBlitzCards(minNum, maxNum);
                thisList.ForEach(thisCard => thisCard.Player = whatPlayer);
                thisComputer.DeckList.AddRange(thisList);
                10.Times(x =>
                {
                    thisComputer.StockList.Add(thisComputer.DeckList.First());
                    thisComputer.DeckList.RemoveFirstItem();
                });
                _gameContainer.MaxDiscard.Times(x =>
                {
                    thisComputer.Discard.Add(thisComputer.DeckList.First());
                    thisComputer.DeckList.RemoveFirstItem();
                });
                _gameContainer.ComputerPlayers.Add(thisComputer);
            });
        }