Exemple #1
0
        public override ApplyState Apply(ComputedStyle style, Value value)
        {
            style.RequestLayout();

            // Ok!
            return(ApplyState.Ok);
        }
Exemple #2
0
        public override void Apply(ComputedStyle style, Value value)
        {
            // Is it lit?
            bool lit = (value != null && value.Boolean);

            if (!lit && style.Shading == null)
            {
                // Essentially ignore it anyway.
                return;
            }

            if (style.Shading == null)
            {
                // It's lit:
                style.RequireShading().Lit = true;
            }
            else
            {
                // It's not lit:
                style.Shading.Lit = false;

                // Optimise - might no longer need the shading info:
                style.Shading.Optimise();
            }

            // Request a layout now:
            style.RequestLayout();
        }
        public override ApplyState Apply(ComputedStyle style, Value value)
        {
            // Get the text:
            TextRenderingProperty text = GetText(style);

            if (text == null)
            {
                // Ok!
                return(ApplyState.Ok);
            }

            float adjust = -1f;

            if (value != null && value.Text != "none")
            {
                adjust = (float)value.GetDecimal(style.RenderData, this);
            }

            text.FontSizeAdjust = adjust;

            // Clear dimensions so they get re-computed:
            text.ClearDimensions();

            // Request a redraw:
            style.RequestLayout();

            // Ok!
            return(ApplyState.Ok);
        }
Exemple #4
0
        public override ApplyState Apply(ComputedStyle style, Value value)
        {
            if (value == null || value.IsType(typeof(Css.Keywords.None)))
            {
                style.RenderData.BGColour = null;
            }
            else
            {
                UnityEngine.Color col = value.GetColour(style.RenderData, this);

                if (col.a == 0f)
                {
                    style.RenderData.BGColour = null;
                }
                else
                {
                    BackgroundColour colour = style.RenderData.BGColour;

                    if (colour == null)
                    {
                        // Create one:
                        style.RenderData.BGColour = colour = new BackgroundColour(style.RenderData);
                    }

                    // Change the base colour:
                    colour.BaseColour = col;
                }
            }

            style.RequestLayout();

            // Ok!
            return(ApplyState.Ok);
        }
		public override void Apply(ComputedStyle style,Value value){
			if(value==null){
				// Assume auto:
				style.HorizontalAlignLast=HorizontalAlignType.Auto;
				
			}else{
				
				if(value.Text=="right"){
					style.HorizontalAlignLast=HorizontalAlignType.Right;
				}else if(value.Text=="justify"){
					style.HorizontalAlignLast=HorizontalAlignType.Justify;
				}else if(value.Text=="center"){
					style.HorizontalAlignLast=HorizontalAlignType.Center;
				}else if(value.Text=="left"){
					style.HorizontalAlignLast=HorizontalAlignType.Left;
				}else if(value.Text=="start"){
					style.HorizontalAlignLast=HorizontalAlignType.Start;
				}else if(value.Text=="end"){
					style.HorizontalAlignLast=HorizontalAlignType.End;
				}else{
					style.HorizontalAlignLast=HorizontalAlignType.Auto;
				}
				
			}
			
			style.RequestLayout();
		}
Exemple #6
0
        public override void Apply(ComputedStyle style, Value value)
        {
            if (value == null)
            {
                style.PaddingTop   = style.PaddingLeft = 0;
                style.PaddingRight = style.PaddingBottom = 0;
            }
            else
            {
                // Top:
                style.PaddingTop = value.GetPX(0);

                // Right:
                style.PaddingRight = value.GetPX(1);

                // Bottom:
                style.PaddingBottom = value.GetPX(2);

                // Left:
                style.PaddingLeft = value.GetPX(3);
            }

            style.SetSize();

            // Fire percent passes:
            style.Element.SetHeightForKids(style);
            style.Element.SetWidthForKids(style);

            style.RequestLayout();
        }
		public override void Apply(ComputedStyle style,Value value){
			
			// Get the text:
			TextRenderingProperty text=GetText(style);
			
			if(text==null){
				return;
			}
			
			bool auto=(value==null || value.Text=="auto" || value.Text=="anti-alias");
			
			if(auto){
				text.Alias=float.MaxValue;
			}else if(value.PX!=0){
				text.Alias=(float)value.PX;
			}else{
				text.Alias=value.Single;
			}
			
			// Set width/height directly to the computed style:
			text.SetDimensions();
			
			// Request a redraw:
			style.RequestLayout();
			
		}
		public override void Apply(ComputedStyle style,Value value){
		
			if(value==null){
				
				style.PaddingTop=style.PaddingLeft=0;
				style.PaddingRight=style.PaddingBottom=0;
				
			}else{
				// Top:
				style.PaddingTop=value.GetPX(0);
				
				// Right:
				style.PaddingRight=value.GetPX(1);
				
				// Bottom:
				style.PaddingBottom=value.GetPX(2);
				
				// Left:
				style.PaddingLeft=value.GetPX(3);
			}
			
			style.SetSize();
			
			// Fire percent passes:
			style.Element.SetHeightForKids(style);
			style.Element.SetWidthForKids(style);
			
			style.RequestLayout();
		}
        public override void Apply(ComputedStyle style, Value value)
        {
            if (value == null)
            {
                style.BGColour = null;
            }
            else
            {
                BackgroundColour colour = style.BGColour;

                if (colour == null)
                {
                    // Create one:
                    style.BGColour = colour = new BackgroundColour(style.Element);
                }

                // Change the base colour:
                colour.BaseColour = value.ToColor();

                // Tell it a colour changed:
                colour.ColourChanged();

                // display:inline can't have a bg-colour:
                style.EnforceNoInline();
            }

            style.RequestLayout();
        }
        public override void Apply(ComputedStyle style, Value value)
        {
            // Get the text:
            TextRenderingProperty text = GetText(style);

            if (text == null)
            {
                return;
            }

            bool auto = (value == null || value.Text == "auto" || value.Text == "anti-alias");

            if (auto)
            {
                text.Alias = float.MaxValue;
            }
            else if (value.PX != 0)
            {
                text.Alias = (float)value.PX;
            }
            else
            {
                text.Alias = value.Single;
            }

            // Set width/height directly to the computed style:
            text.SetDimensions();

            // Request a redraw:
            style.RequestLayout();
        }
        public override void Apply(ComputedStyle style, Value value)
        {
            if (value == null)
            {
                // Assume auto:
                style.HorizontalAlign = HorizontalAlignType.Auto;
            }
            else
            {
                switch (value.Text)
                {
                case "right":
                    style.HorizontalAlign = HorizontalAlignType.Right;
                    break;

                case "justify":
                    style.HorizontalAlign = HorizontalAlignType.Justify;
                    break;

                case "center":
                    style.HorizontalAlign = HorizontalAlignType.Center;
                    break;

                case "left":
                    style.HorizontalAlign = HorizontalAlignType.Left;
                    break;

                default:
                    style.HorizontalAlign = HorizontalAlignType.Auto;
                    break;
                }
            }

            style.RequestLayout();
        }
		public override void Apply(ComputedStyle style,Value value){
			
			if(value==null){
				
				// Assume none if blank:
				style.Float=FloatType.None;
				
			}else{
			
				switch(value.Text){
					case "left":
						
						// Float left:
						style.Float=FloatType.Left;
						
					break;
					case "right":
						
						// Float right:
						style.Float=FloatType.Right;
						
					break;
					default:
						
						// No float (default):
						style.Float=FloatType.None;
						
					break;
				}
				
			}
			
			style.RequestLayout();
			
		}
		public override void Apply(ComputedStyle style,Value value){
			
			if(value==null){
				
				// Assume auto:
				style.HorizontalAlign=HorizontalAlignType.Auto;
				
			}else{
			
				switch(value.Text){
					case "right":
						style.HorizontalAlign=HorizontalAlignType.Right;
					break;
					case "justify":
						style.HorizontalAlign=HorizontalAlignType.Justify;
					break;
					case "center":
						style.HorizontalAlign=HorizontalAlignType.Center;
					break;
					case "left":
						style.HorizontalAlign=HorizontalAlignType.Left;
					break;
					default:
						style.HorizontalAlign=HorizontalAlignType.Auto;
					break;
				}
				
			}
			
			style.RequestLayout();
		}
Exemple #14
0
        public override ApplyState Apply(ComputedStyle style, Value value)
        {
            // Request a layout:
            style.RequestLayout();

            // Convert to shaderset if it's text:
            Css.Units.TextUnit text = (value as Css.Units.TextUnit);

            if (text != null)
            {
                // is style[GlobalProperty]==value?
                // Otherwise we've just got inherit.
                if (style[GlobalProperty] == value)
                {
                    // Auto-wrap in shaderset("name")
                    style[GlobalProperty] = new ShaderSetFunction(text.Text);

                    // Reload value from computed:
                    return(ApplyState.ReloadValue);
                }
            }

            // Ok!
            return(ApplyState.Ok);
        }
        public override void Apply(ComputedStyle style, Value value)
        {
            if (value == null)
            {
                // Assume relative:
                style.Position = PositionType.Relative;
            }
            else
            {
                if (value.Text == "fixed")
                {
                    style.Position = PositionType.Fixed;
                }
                else if (value.Text == "absolute")
                {
                    style.Position = PositionType.Absolute;
                }
                else
                {
                    style.Position = PositionType.Relative;
                }
            }

            style.RequestLayout();
        }
Exemple #16
0
        public override ApplyState Apply(ComputedStyle style, Value value)
        {
            // Get the text:
            TextRenderingProperty text = GetText(style);

            if (text == null)
            {
                // Ok!
                return(ApplyState.Ok);
            }

            bool auto = (value == null || value.IsAuto || value.Text == "anti-alias");

            if (auto)
            {
                text.Alias = float.MaxValue;
            }
            else
            {
                text.Alias = value.GetDecimal(style.RenderData, this);
            }

            // Clear dimensions so they get re-computed:
            text.ClearDimensions();

            // Request a redraw:
            style.RequestLayout();

            // Ok!
            return(ApplyState.Ok);
        }
Exemple #17
0
        public override ApplyState Apply(ComputedStyle style, Value value)
        {
            // Just request a layout:
            style.RequestLayout();

            // Ok!
            return(ApplyState.ReloadValue);
        }
Exemple #18
0
        public override ApplyState Apply(ComputedStyle style, Value value)
        {
            // Apply the changes - doesn't change anything about the text:
            style.RequestLayout();

            // Ok!
            return(ApplyState.Ok);
        }
		public override void Apply(ComputedStyle style,Value value){
			
			if(value==null){
				style.MinimumWidth=int.MinValue;
			}else{
				style.MinimumWidth=value.PX;
			}
			
			style.RequestLayout();
		}
		public override void Apply(ComputedStyle style,Value value){
			
			if(value==null){
				style.MaximumHeight=int.MaxValue;
			}else{
				style.MaximumHeight=value.PX;
			}
			
			style.RequestLayout();
		}
		public override void Apply(ComputedStyle style,Value value){
			style.BottomPositioned=true;
			
			if(value==null){
				style.PositionBottom=0;
			}else{
				style.PositionBottom=value.PX;
			}
			
			style.RequestLayout();
		}
		public override void Apply(ComputedStyle style,Value value){
			style.RightPositioned=false;
			
			if(value==null){
				style.PositionLeft=0;
			}else{
				style.PositionLeft=value.PX;
			}
			
			style.RequestLayout();
		}
Exemple #23
0
        public override ApplyState Apply(ComputedStyle style, Value value)
        {
            // If we've got a writing system property, reset it:
            SparkWritingSystem.GlobalProperty.UpdateMap(style);

            // Request a layout now:
            style.RequestLayout();

            // Ok!
            return(ApplyState.Ok);
        }
        public override ApplyState Apply(ComputedStyle style, Value value)
        {
            // Assume HorizontalTB if blank:
            int mode = Css.WritingMode.HorizontalTB;


            if (value != null)
            {
                switch (value.Text)
                {
                case "tb":                         // SVG
                case "tb-rl":                      // SVG
                case "vertical-rl":
                    mode = Css.WritingMode.VerticalRL;
                    break;

                case "vertical-lr":
                    mode = Css.WritingMode.VerticalLR;
                    break;

                case "sideways-rl":
                    mode = Css.WritingMode.SidewaysRL;
                    break;

                case "sideways-lr":
                    mode = Css.WritingMode.SidewaysLR;
                    break;

                default:
                    // case "horizontal-tb":
                    mode = Css.WritingMode.HorizontalTB;
                    break;
                }
            }

            if (mode == Css.WritingMode.HorizontalTB)
            {
                // Delete:
                style.Properties.Remove(GlobalProperty);
            }
            else
            {
                // Write the mode value to the style:
                style[GlobalProperty] = new Css.Units.CachedIntegerUnit(value, mode);
            }

            // If we've got a writing system property, reset it:
            SparkWritingSystem.GlobalProperty.UpdateMap(style);

            style.RequestLayout();

            // Ok!
            return(ApplyState.ReloadValue);
        }
		public override void Apply(ComputedStyle style,Value value){
			
			if(value==null){
				style.FixedDepth=false;
				style.ZIndex=0f;
			}else{
				style.FixedDepth=true;
				style.FixedZIndex=value.ToFloat() * style.Element.Document.Renderer.DepthResolution;
			}
			
			style.RequestLayout();
		}
        public override void Apply(ComputedStyle style, Value value)
        {
            if (value == null)
            {
                style.MaximumHeight = int.MaxValue;
            }
            else
            {
                style.MaximumHeight = value.PX;
            }

            style.RequestLayout();
        }
        public override void Apply(ComputedStyle style, Value value)
        {
            if (value == null)
            {
                style.MinimumWidth = int.MinValue;
            }
            else
            {
                style.MinimumWidth = value.PX;
            }

            style.RequestLayout();
        }
		public override void Apply(ComputedStyle style,Value value){
			
			if(value==null){
				style.OverflowX=OverflowType.Visible;
				style.OverflowY=OverflowType.Visible;
			}else{
				style.OverflowX=GetOverflowType(value.GetText(0));
				style.OverflowY=GetOverflowType(value.GetText(1));
			}
			
			style.ResetScrollbars();
			
			style.RequestLayout();
		}
Exemple #29
0
        public override void Apply(ComputedStyle style, Value value)
        {
            // Get the text:
            TextRenderingProperty text = GetText(style);

            if (text == null)
            {
                return;
            }

            // Apply the property:
            if (value == null)
            {
                text.FontSize = 12f;
            }
            else
            {
                if (value.Type == ValueType.Text)
                {
                    if (string.IsNullOrEmpty(value.Text))
                    {
                        text.FontSize = 12f;
                    }
                    else
                    {
                        text.FontSize = float.Parse(value.Text);
                    }
                }
                else
                {
                    text.FontSize = (float)value.PX;
                }
            }

            // Got any letter spacing that needs updating?
            Css.Value spacing = style["letter-spacing"];

            if (spacing != null && spacing.Single != 0f)
            {
                // Apply a relative %:
                text.LetterSpacing = text.FontSize * (value.Single - 1f);
            }

            // Set width/height directly to the computed style:
            text.SetDimensions();

            // Request a redraw:
            style.RequestLayout();
        }
Exemple #30
0
        public override void Apply(ComputedStyle style, Value value)
        {
            style.BottomPositioned = true;

            if (value == null)
            {
                style.PositionBottom = 0;
            }
            else
            {
                style.PositionBottom = value.PX;
            }

            style.RequestLayout();
        }
Exemple #31
0
        public override void Apply(ComputedStyle style, Value value)
        {
            style.RightPositioned = false;

            if (value == null)
            {
                style.PositionLeft = 0;
            }
            else
            {
                style.PositionLeft = value.PX;
            }

            style.RequestLayout();
        }
        public override void Apply(ComputedStyle style, Value value)
        {
            if (value == null)
            {
                style.FixedDepth = false;
                style.ZIndex     = 0f;
            }
            else
            {
                style.FixedDepth  = true;
                style.FixedZIndex = value.ToFloat() * style.Element.Document.Renderer.DepthResolution;
            }

            style.RequestLayout();
        }
Exemple #33
0
        public override void Apply(ComputedStyle style, Value value)
        {
            if (value == null || value.Boolean == false)
            {
                style.Clip = false;

                // Clear screen clip state:
                style.Element.Document.Renderer.ScreenClip = false;
            }
            else
            {
                style.Clip = true;
            }

            style.RequestLayout();
        }
Exemple #34
0
        public override void Apply(ComputedStyle style, Value value)
        {
            int previousTop  = style.ScrollTop;
            int previousLeft = style.ScrollLeft;

            if (value == null)
            {
                // Clear scroll:
                style.ScrollTop  = 0;
                style.ScrollLeft = 0;
            }
            else
            {
                // (CSS order T,L)

                // Top is #0:
                style.ScrollTop = value.GetPX(0);

                // Left is #3:
                style.ScrollLeft = value.GetPX(3);
            }

            if (style.ScrollLeft == previousLeft && style.ScrollTop == previousTop)
            {
                return;
            }

            // Grab the element:
            Element element = style.Element;

            // The below block of code comes from inside the scrollTo function:

            // Recompute the size:
            style.SetSize();

            // And request a redraw:
            style.RequestLayout();

            if (element.VScrollbar)
            {
                element.VerticalScrollbar.ElementScrolled();
            }
            else if (element.HScrollbar)
            {
                element.HorizontalScrollbar.ElementScrolled();
            }
        }
		public override void Apply(ComputedStyle style,Value value){
			
			if(value==null){
				style.FixedWidth=false;
				style.InnerWidth=0;
			}else{
				style.FixedWidth=true;
				style.InnerWidth=value.PX;
			}
			
			style.SetSize();
			
			// Fire percent pass:
			style.Element.SetWidthForKids(style);
			
			style.RequestLayout();
		}
Exemple #36
0
        public override void Apply(ComputedStyle style, Value value)
        {
            if (value == null)
            {
                // Assume none if blank:
                style.DisplayNone();
            }
            else
            {
                switch (value.Text)
                {
                case "block":
                    style.Display = DisplayType.Block;

                    if (!style.FixedWidth && style.Element.parentNode != null)
                    {
                        // Inherit the width here.
                        style.SetPixelWidth(true);

                        // And bubble upwards:
                        style.Element.SetWidthForKids(style);
                    }

                    break;

                case "table-cell":
                    style.Display = DisplayType.TableCell;
                    break;

                case "inline-block":
                    style.Display = DisplayType.InlineBlock;
                    break;

                case "inline":
                    style.Display = DisplayType.Inline;
                    style.EnforceNoInline();
                    break;

                default:
                    style.DisplayNone();
                    break;
                }
            }

            style.RequestLayout();
        }
        public override void Apply(ComputedStyle style, Value value)
        {
            if (value == null)
            {
                style.OverflowX = OverflowType.Visible;
                style.OverflowY = OverflowType.Visible;
            }
            else
            {
                style.OverflowX = GetOverflowType(value.GetText(0));
                style.OverflowY = GetOverflowType(value.GetText(1));
            }

            style.ResetScrollbars();

            style.RequestLayout();
        }
		public override void Apply(ComputedStyle style,Value value){
			
			int previousTop=style.ScrollTop;
			int previousLeft=style.ScrollLeft;
			
			if(value==null){
				// Clear scroll:
				style.ScrollTop=0;
				style.ScrollLeft=0;
			}else{
				
				// (CSS order T,L)
				
				// Top is #0:
				style.ScrollTop=value.GetPX(0);
				
				// Left is #3:
				style.ScrollLeft=value.GetPX(3);
				
			}
			
			if(style.ScrollLeft==previousLeft && style.ScrollTop==previousTop){
				
				return;
				
			}
			
			// Grab the element:
			Element element=style.Element;
			
			// The below block of code comes from inside the scrollTo function:
			
			// Recompute the size:
			style.SetSize();
			
			// And request a redraw:
			style.RequestLayout();
			
			if(element.VScrollbar){
				element.VerticalScrollbar.ElementScrolled();
			}else if(element.HScrollbar){
				element.HorizontalScrollbar.ElementScrolled();
			}
			
		}
		public override void Apply(ComputedStyle style,Value value){
			
			// Get the text:
			TextRenderingProperty text=GetText(style);
			
			if(text==null){
				return;
			}
			
			// Apply the property:
			if(value==null){
				text.FontSize=12f;
			}else{
				
				if(value.Type==ValueType.Text){
					
					if(string.IsNullOrEmpty(value.Text)){
						text.FontSize=12f;
					}else{
						text.FontSize=float.Parse(value.Text);
					}
					
				}else{
					text.FontSize=(float)value.PX;
				}
				
			}
			
			// Got any letter spacing that needs updating?
			Css.Value spacing=style["letter-spacing"];
			
			if(spacing!=null && spacing.Single!=0f){
				
				// Apply a relative %:
				text.LetterSpacing=text.FontSize*(value.Single-1f);
				
			}
			
			// Set width/height directly to the computed style:
			text.SetDimensions();
			
			// Request a redraw:
			style.RequestLayout();
			
		}
		public override void Apply(ComputedStyle style,Value value){
			
			if(value==null){
				
				style.DrawDirection=DirectionType.LTR;
				
			}else{
			
				if(value.Text=="rtl"){
					style.DrawDirection=DirectionType.RTL;
				}else{
					style.DrawDirection=DirectionType.LTR;
				}
				
			}
				
			style.RequestLayout();
		}
		public override void Apply(ComputedStyle style,Value value){
			if(value==null){
				
				// Assume visible if blank:
				style.Visibility=VisibilityType.Visible;
				
			}else{
				
				if(value.Text=="hidden"){
					style.VisibilityNone();
				}else{
					style.Visibility=VisibilityType.Visible;
				}
				
			}
			
			style.RequestLayout();
		}
		public override void Apply(ComputedStyle style,Value value){
			
			if(value==null){
				
				style.WhiteSpace=WhiteSpaceType.Normal;
				
			}else{
			
				if(value.Text=="nowrap"){
					style.WhiteSpace=WhiteSpaceType.NoWrap;
				}else{
					style.WhiteSpace=WhiteSpaceType.Normal;
				}
				
			}
			
			style.RequestLayout();
		}
Exemple #43
0
        public override ApplyState Apply(ComputedStyle style, Value value)
        {
            // Resolve overflow:
            int overflowX;
            int overflowY;

            Css.Value overflowValue = style.Resolve(Css.Properties.Overflow.GlobalProperty);
            GetOverflow(overflowValue, out overflowX, out overflowY);

            // Add/ remove scrollbars:
            style.ResetScrollbars(overflowX, overflowY);

            // Request a layout:
            style.RequestLayout();

            // Ok!
            return(ApplyState.Ok);
        }
Exemple #44
0
        public override ApplyState Apply(ComputedStyle style, Value value)
        {
            int orient = TextOrientationMode.Mixed;

            if (value != null)
            {
                switch (value.Text)
                {
                case "upright":
                    orient = TextOrientationMode.Upright;
                    break;

                case "sideways":
                case "sideways-left":
                case "sideways-right":
                    orient = TextOrientationMode.Sideways;
                    break;

                default:
                case "mixed":
                    orient = TextOrientationMode.Mixed;
                    break;
                }
            }

            if (orient == TextOrientationMode.Mixed)
            {
                // Delete:
                style.Properties.Remove(GlobalProperty);
            }
            else
            {
                // Write the value to the style:
                style[GlobalProperty] = new Css.Units.CachedIntegerUnit(value, orient);
            }

            // If we've got a writing system property, reset it:
            SparkWritingSystem.GlobalProperty.UpdateMap(style);

            style.RequestLayout();

            // Ok!
            return(ApplyState.ReloadValue);
        }
		public override void Apply(ComputedStyle style,Value value){
			
			if(value==null){
				// Assume relative:
				style.Position=PositionType.Relative;
			}else{
				
				if(value.Text=="fixed"){
					style.Position=PositionType.Fixed;
				}else if(value.Text=="absolute"){
					style.Position=PositionType.Absolute;
				}else{
					style.Position=PositionType.Relative;
				}
				
			}
			
			style.RequestLayout();
		}
        public override ApplyState Apply(ComputedStyle style, Value value)
        {
            // Get the document:
            ReflowDocument doc = style.document;

            // Watch out for none:
            if (!(value is Css.Units.FontFamilyUnit) && !(value.IsType(typeof(Css.Keywords.None))))
            {
                // Cache our fonts:
                style[this] = new Css.Units.FontFamilyUnit(doc, value);

                // Require a reload:
                return(ApplyState.ReloadValue);
            }

            style.RequestLayout();

            // Ok!
            return(ApplyState.Ok);
        }
Exemple #47
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        public override void Apply(ComputedStyle style, Value value)
        {
            if (value == null)
            {
                style.FixedWidth = false;
                style.InnerWidth = 0;
            }
            else
            {
                style.FixedWidth = true;
                style.InnerWidth = value.PX;
            }

            style.SetSize();

            // Fire percent pass:
            style.Element.SetWidthForKids(style);

            style.RequestLayout();
        }
		public override void Apply(ComputedStyle style,Value value){
			
			if(value==null){
				
				style.VerticalAlign=VerticalAlignType.Top;
				
			}else{
				
				if(value.Text=="middle"){
					style.VerticalAlign=VerticalAlignType.Middle;
				}else if(value.Text=="bottom"){
					style.VerticalAlign=VerticalAlignType.Bottom;
				}else{
					style.VerticalAlign=VerticalAlignType.Top;
				}
				
			}
			
			style.RequestLayout();
		}
Exemple #49
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        public override void Apply(ComputedStyle style, Value value)
        {
            if (value == null)
            {
                style.DrawDirection = DirectionType.LTR;
            }
            else
            {
                if (value.Text == "rtl")
                {
                    style.DrawDirection = DirectionType.RTL;
                }
                else
                {
                    style.DrawDirection = DirectionType.LTR;
                }
            }

            style.RequestLayout();
        }
		public override void Apply(ComputedStyle style,Value value){
			
			if(value==null){
				style.BGColour=null;
			}else{
				BackgroundColour colour=style.BGColour;
				
				if(colour==null){
					// Create one:
					style.BGColour=colour=new BackgroundColour(style.Element);
				}
				
				// Change the base colour:
				colour.BaseColour=value.ToColor();
				
				// Tell it a colour changed:
				colour.ColourChanged();
				
				// display:inline can't have a bg-colour:
				style.EnforceNoInline();
			}
			
			style.RequestLayout();
		}
//--------------------------------------
//--------------------------------------