internal void Clear() { Profiler.BeginSample("Clear Index"); int index_size = m_IndexDim.x * m_IndexDim.y * m_IndexDim.z; #if USE_INDEX_NATIVE_ARRAY NativeArray <int> arr = m_IndexBuffer.BeginWrite <int>(0, index_size); for (int i = 0; i < index_size; i++) { arr[i] = -1; } m_IndexBuffer.EndWrite <int>(index_size); #else for (int i = 0; i < m_TmpUpdater.Length; i++) { m_TmpUpdater[i] = -1; } // TODO: Replace with Array.Fill when available. for (int i = 0; i < m_IndexBuffer.count; i += m_TmpUpdater.Length) { UpdateIndexData(m_TmpUpdater, 0, i, Mathf.Min(m_TmpUpdater.Length, m_IndexBuffer.count - i)); } #endif m_VoxelToBricks.Clear(); m_BricksToVoxels.Clear(); Profiler.EndSample(); }
internal void Clear() { Profiler.BeginSample("Clear Index"); int index_size = kAPVConstantsSize + m_IndexDim.x * (m_IndexDim.y + 1) * m_IndexDim.z; #if USE_INDEX_NATIVE_ARRAY NativeArray <int> arr = m_IndexBuffer.BeginWrite <int>(0, index_size); for (int i = 0; i < index_size; i++) { arr[i] = -1; } m_IndexBuffer.EndWrite <int>(index_size); #else for (int i = 0; i < m_TmpUpdater.Length; i++) { m_TmpUpdater[i] = -1; } for (int i = 0; i < m_IndexBuffer.count; i += m_TmpUpdater.Length) { m_IndexBuffer.SetData(m_TmpUpdater, 0, i, Mathf.Min(m_TmpUpdater.Length, m_IndexBuffer.count - i)); } #endif HeightRange hr = new HeightRange() { min = -1, cnt = 0 }; for (int i = 0; i < m_HeightRanges.Length; i++) { m_HeightRanges[i] = hr; } m_VoxelToBricks.Clear(); m_BricksToVoxels.Clear(); Profiler.EndSample(); }