/// <summary>
 /// Deserilize all config data ,load to memory
 /// You should do this once when loading the game
 /// </summary>
 public static void LoadAllConfigData()
 {
     TextAsset[] assets = Resources.LoadAll <TextAsset>("ConfigData/");
     foreach (TextAsset asset in assets)
     {
         //get proto class by reflection
         string name = asset.name.ToUpper();
         Type   type = Type.GetType("com.nkm.framework.resource.data." + name + "_ARRAY");
         if (type == null)
         {
             continue;
         }
         //decompress binary data
         byte[] zlibData = new byte[asset.bytes.Length - 8];
         Array.Copy(asset.bytes, 8, zlibData, 0, zlibData.Length);
         byte[] deCompressedData = CompressionUtil.DecompressZLIB(zlibData);
         //deserialize decompressed binary
         object resClass = type.GetMethod("ParseFrom", BindingFlags.Static | BindingFlags.Public, null, new[] { typeof(byte[]) }, null).Invoke(null, new object[] { deCompressedData });
         ParseData(name, resClass);
     }
 }