Exemple #1
0
    public void addIslandAt(int i, int j, int p)
    {
        PlacedPlayer newCurrentPlayer;

        Vector3        noise     = new Vector3(Random.Range(-maxNoise, maxNoise), 0, Random.Range(-maxNoise, maxNoise));
        GameObject     newObject = (GameObject)Instantiate(islandPrefab);
        CompoundIsland newIsland = newObject.GetComponent <CompoundIsland> ();

        newIsland.init();
        // check group

        int gr = controlHub.gameController.playerDict.ElementAt(p).Value.group;

        if (controlHub.gameController.playerGroup == gr)
        {
            newIsland.disableIsland();
        }
        newIsland.setLabelColor(controlHub.menuController.groupColor [gr]);

        newObject.transform.localPosition = new Vector3(j * gridSize + noise.x, 0, i * gridSize + noise.y);
        newObject.transform.Rotate(new Vector3(0, Random.Range(0.0f, 360.0f), 0));

        string nick = controlHub.gameController.playerDict.ElementAt(p).Value.nickname;            //.playerList [p].nickname;

        if (nick.Equals(""))
        {
            nick = controlHub.gameController.playerDict.ElementAt(p).Value.login;
        }
        newIsland.island1.setLabel(nick);
        newIsland.island1.billboard.cam        = cam;
        newIsland.island1.owner                = controlHub.gameController.playerDict.ElementAt(p).Value.login;
        newIsland.island1.seekPlayerController = this;
        newIsland.island1.camera               = cam;
        newIsland.island2.setLabel(nick);
        newIsland.island2.billboard.cam        = cam;
        newIsland.island2.owner                = controlHub.gameController.playerDict.ElementAt(p).Value.login;
        newIsland.island2.seekPlayerController = this;
        newIsland.island2.camera               = cam;

        GameObject newDotGO = (GameObject)Instantiate(dotPrefab);

        newDotGO.transform.localPosition =
            new Vector3(newObject.transform.localPosition.x,
                        -5000.0f,
                        newObject.transform.localPosition.z);
        newDotGO.transform.parent = matrixParent.transform;
        subIslandMatrix [i, j]    = newDotGO;

        islandMatrix [i, j] = newObject;

        newCurrentPlayer        = new PlacedPlayer();
        newCurrentPlayer.player = controlHub.gameController.playerDict.ElementAt(p).Value;
        newCurrentPlayer.i      = i;
        newCurrentPlayer.j      = j;
        currentPlayers.Add(controlHub.gameController.playerDict.ElementAt(p).Key,
                           newCurrentPlayer);
    }
Exemple #2
0
    public void refreshIslandAt(int i, int j, string newNick)
    {
        CompoundIsland newIsland = islandMatrix [i, j].GetComponent <CompoundIsland> ();

        //string nick = controlHub.gameController.playerDict.ElementAt (p).Value.nickname;   //.playerList [p].nickname;
        //if (nick.Equals (""))
        //	nick = controlHub.gameController.playerDict.ElementAt (p).Value.login;
        newIsland.island1.setLabel(newNick);
        newIsland.island2.setLabel(newNick);
    }