Exemple #1
0
            /// <inheritdoc />
            public override IDictionary <char, State> NextStates()
            {
                if (this.nextstates == null)
                {
                    Charset context = this.Context;

                    // we are at the end of the word
                    // look into parent context for continuation
                    IDictionary <char, State> parentStates = this.ContextWordEnd ? context.Parent?.GetInitialState(context)?.NextStates() : null;

                    // if the context can be repeated
                    // look into next character
                    IDictionary <char, State> nextStates = null;

                    int repeatCount = this.RepeatCount + 1;
                    if (repeatCount <= context.MaxRepeatCount)
                    {
                        nextStates = CharsetState.NextStates(this.Char, context, repeatCount);
                    }

                    // combine next and parent states
                    this.nextstates = CompositeState.Merge(nextStates, parentStates);
                }

                return(this.nextstates);
            }
Exemple #2
0
            public override IDictionary <char, State> NextStates()
            {
                if (this.nextstates == null)
                {
                    Vocabulary context     = this.Context;
                    int        repeatCount = this.RepeatCount;

                    IDictionary <char, State> parentStates = null;
                    if (this.ContextWordEnd)
                    {
                        parentStates = context.Parent?.GetInitialState(context)?.NextStates();
                    }

                    IDictionary <char, State> repeatStates = null;
                    if (this.RepeatWordEnd && repeatCount < context.MaxRepeatCount)
                    {
                        /*if (Vocabulary.Separator != (char)0)
                         * {*/
                        VocabularyState state = new VocabularyState(
                            Vocabulary.Separator,
                            false,
                            false,
                            1.0f,
                            0.0f,
                            false,
                            repeatCount + 1,
                            context,
                            Vocabulary.SeekToBegin);

                        repeatStates = new Dictionary <char, State>();
                        repeatStates.Add(Vocabulary.Separator, state);

                        /*}
                         * else
                         * {
                         *  repeatStates = new VocabularyState(
                         *      (char)0,
                         *      false,
                         *      false,
                         *      0.0f,
                         *      0.0f,
                         *      false,
                         *      repeatCount + 1,
                         *      context,
                         *      Vocabulary.SeekToBegin).NextStates();
                         * }*/
                    }

                    // if the state does not point to the end
                    // look into next character
                    IDictionary <char, State> nextStates = null;

                    int seek = this.Seek;
                    if (seek != Vocabulary.SeekToEnd)
                    {
                        nextStates = VocabularyState.NextStates(seek, context, repeatCount);
                    }

                    // combine next and parent states
                    this.nextstates = CompositeState.Merge(nextStates, repeatStates, parentStates);
                }

                return(this.nextstates);
            }